
Originally Posted by
dvk901
Hmmmmm....well, not exactly, although that has something to do with it in terms of factional tendency. The above info is a very generic guide as to what 'types' of units the faction will have a tendency to recruit. The AI recruits units, however, based on cost + unit strength + perceived threat. So for example, if the AI perceives a threat to itself based upon an army of light infantry, it won't recruit a bunch of elite units to face that threat, but an army that meets the threat. Thus, an army of light infantry. If the AI is facing a threat of an army of Roman Legionaries, it will recruit the best it can to face that threat. But, it doesn't recruit from just one city. So if it has the top barracks in one city, and lower or medium level barracks in others nearby, it will recruit the best units it can to meet the threat from each city, and then combine them (given the time to do so). This is why, in later stages of the game where the AI has a lot of upper level barracks, you'll see a larger percentage of high end units in armies all around. The AI is simply playing 'apples with apples'.