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May 29, 2010, 02:45 PM
#1
Multi-Mod Comflicts? Questions
First off, I already know that Dave is not in the business of dealing with other people trying to clomp additional mods onto KGCM, so big thanks and apreciation going out to him, but he can sit this one out. 
This question thread is chiefly directed towards Soul Firez.
Firez, you got my interest in KGCM with your enthusiasm for the 6 turn per year mod. Wow! THAT is just the sort of thing I was missing with my current DLV6.2 campaign. So if it is stable in KGCM (it isn't in DLV) them I'm thinking of starting a new campaign.
BUT......
I have a desire to make KGCM as immmersive as possible for myself (spoiled with the great graphics & role-play aspects found in DLV). To wit I have begun downloading mods that I 'hope' will work well in concert with KGCM. But I don't know enough! You seem like a very helpful member of the KGCM team, so I'm hoping you will find time for my lil' bit o' madness here.
The current list of versions, patches, fixes, your's , Rain's, and other's vetted KGCM mods is already a little daunting. Dave's core list of accomplishments is so long as well. I can't easily tell which of my efforts might be redundant.
So I'll toss up a 'wish list' here, and if you could 'quote-edit' your thoughts on each line, it would mean alot to me, and perhaps others here looking to do the same with one or two of them. If you don't know for sure about something, I still hope you'd elaborate your best guess.
[Base M2TWGold+ALL KTW Mods w patch 1.5]
KGCM_3.4b1.exe [this is the correct version to start?]
KGCM_Patch_4.2.exe
Menue_Crash_Fix[?]
Heroes_Hordes_and_Beyond [+the bug fix?]
KGCME [conflicts with HH&B?]
Visual_Improvement_Pack
CBUR
6 turn per year mod
Stratmap_Cities [Agart's beautiful new models]
MapMod_Trees_Textures_and_Sea_1.7 [to make the map more lush]
(someone's?) map_heights.tga glitch fix [to clean up jagged shorelines]
Xenophonia!
And also wanting to build permanant stone forts in game. Perhaps using Gigantus' mod?
And also wanting to replace watchtowers with small villages. Perhaps using Davide Cool's M2TW Watchtower mod?
Anybody else have ideas or experience or links to other threads covering these, please speak up. Thanks!
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May 29, 2010, 04:54 PM
#2
Re: Multi-Mod Comflicts? Questions
Soul is working hard right now and has not been around much of late.
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May 29, 2010, 11:18 PM
#3
Re: Multi-Mod Comflicts? Questions
Thank you Grislok. I thought that might still be the case. If you or anyone else has any experience with these mini-mods interactions, please chime in. I'll try to do this and see what results. I'll look back here again after.
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