You need the
strings.bin converter to generate text files from the bin files.
The method with batch files is create a file called
mymod.cfg and put in it:
Code:
[io]
file_first = true
Then create a file called mymod.bat and put in it:
Code:
start medieval2.exe @mymod.cfg
That only enables you to mod the base game in the base game folder, which is generally not advised. To create a mod you'll need to create a mod folder and make more additions to the CFG file. I won't repeat all of that here because it can be verbose and dependent on what exactly it is you want to do. Have a look at gigantus'
Bare Kingdoms folder, and also the
Modding Basics class which was conducted at the TWC University.
(As an aside, a CFG file is just a text file with the .cfg extension, which much like an INI file takes a special format that can be easily interpreted for configuration settings by program code. BAT files also contain text and are exactly what they sound like, batches of commands for the computer to execute which you could run through Command Prompt(cmd.exe) on windows, except written down so they can be executed quickly and easily.)