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Thread: How to make it easier.

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  1. #1

    Default How to make it easier.

    How can i make the difficulty of the mod easier? are there any scripts i can delete or anything like that?

    I am using KGCM with HH&B but having only gotten the game last week, i am finding it way to difficult on M/M settings. I am playing England because they are always my favorite, and i am in the red money wise and am losing more than im gaining. I followed the guide sticky for england and that didnt help money wise. Also the AI is able to have WAY more men on the field and when i attack their garrison goes from like nothing to full instantly, which seems impossible to make any progress to me. I cant build a big army because it costs too much, and i cant get more money because i need more land, and I cant get more land because i don't have a big enough army to take any. vicious circle.

    By the way, fun fact, if you attack castle and a garrison spawns in your face so you are like, crap...run away, that magically spawned garrison doesn't go away when you stop besieging.

    The last mod i was using was CCM2 and everything seemed cheaper in that mod, I just wish i could have the factions and map of this mod with the balance of that one.

    Edit: I found the magic garrison scripts and deleted them, than deleted the magic AI gets-out-of-debt-free scripts. I may mess with the garrison scripts to change them so they just don't make such ridiculous armies or just leave in the ones for faction capitols, which is what i thought it was in the first place, only capitols.

    PS. does anybody know how i could reduce the cost of upkeep for units? I want to make the upkeep of units similar to that of the CCM2 mod.
    Edit: found it, I'll go through and match the costs tomorrow...the things we do to customize our gaming experiences...
    Last edited by Puerkl8r; May 27, 2010 at 04:38 AM.

  2. #2

    Default Re: How to make it easier.

    The script only fires once like every 8 or 10 turns, so if you defeat them then the city is takeable.

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