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Thread: Adding new cavalry

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  1. #1

    Default Adding new cavalry

    Hello guys,

    I am currently trying to add armoured elephant to the game. Of course it is only by changing DDS file.

    However, I am receiving error everytime when I try to start battle.

    I added elephant model by changing name warelephant to warscape_animated_lod
    I added DDS files to warscape_animated
    I entered the row to unit tables and unit stats land.
    I entered building, etc.
    I added warelephant to mount_table/mount

    But I it doesn't work although I select warelephant at unit stats land.

    What can be wrong? Any ideas?

    Regards,

    AmiR TimuR

  2. #2
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Adding new cavalry

    Maybe sure there are 4 LODs in warscape_animated LOD tables. Make sure that you havent mistakenly entered duplicates. Make sure you haven't mistakenly included references to files contained in other mods. Make sure your image files are the right format, and that you can view them.
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  3. #3

    Default Re: Adding new cavalry

    Everything I made correct about these things.

    The only thing is that dds file can not be opened. as you know sometimes because of PFM, DDS files can not be opened, but I don't know if it makes a problem.

  4. #4
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Adding new cavalry

    Quote Originally Posted by AmiR TimuR View Post
    Everything I made correct about these things.

    The only thing is that dds file can not be opened. as you know sometimes because of PFM, DDS files can not be opened, but I don't know if it makes a problem.
    Try replacing them with the original DDS files.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  5. #5

    Default Re: Adding new cavalry

    I am almost sure that it is about codes. Becase battle does not open... I am missing some point but what I don't know...

  6. #6
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Adding new cavalry

    Quote Originally Posted by AmiR TimuR View Post
    I am almost sure that it is about codes. Becase battle does not open... I am missing some point but what I don't know...
    Are all your tables opening properly in DB Editor?
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  7. #7

    Default Re: Adding new cavalry

    Yes... I have tried everything that I know. It has started to irritate me...

  8. #8
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Adding new cavalry

    Quote Originally Posted by AmiR TimuR View Post
    Yes... I have tried everything that I know. It has started to irritate me...
    Sometimes mod-files randomly get corrupted during editing in DB Editor. Copy all your tables to MS Excel and start a new mod and paste each table back in.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  9. #9

    Default Re: Adding new cavalry

    Solved.

    I missed mount_variant_table from patch2

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