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  1. #1

    Default Re: Kingdoms: making an UI

    problem with flashing friend-foe button is resolved! it's missing faction TGA in data/ui/faction_symbols folder. now is OK. here:
    Click image for larger version. 

Name:	0036.jpg 
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ID:	309789
    P.S. : faction symbol is just borrowed for test, no author rights violation!

    and, about first problem from post #12, i give up searching for error, i just copy original shared.sd file and now is OK.
    Last edited by sale70; August 07, 2014 at 11:23 AM. Reason: new info

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Kingdoms: making an UI

    Theoretically it should simply stay, eg when buildings 13-24 are in view the 'down' button should remain. Alternatively get the mt2w.lnt file from a mod that has it and compare it (Notepad++ has a function for that) with a kingdoms LNT file.










  3. #3
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Kingdoms: making an UI

    Do you know a mod that has this feature by any chance ?

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Kingdoms: making an UI

    Nope. Why don't you simply set up a settlement in descr_strat with 25 buildings to see what happens?

    Edit: just remembered - the LNT file only governs the placement of menu items, not in-game placement of elements.
    Last edited by Gigantus; April 12, 2018 at 03:43 AM.










  5. #5
    Titus le Chmakus's Avatar Biarchus
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    Default Re: Kingdoms: making an UI

    Quote Originally Posted by Gigantus View Post
    Nope. Why don't you simply set up a settlement in descr_strat with 25 buildings to see what happens?
    Lol, most of my settlements have 25+ buildings ! They simply not appear as the game only has 2 windows/compartments. The arrow to scroll down can be hit only once and is an arrow up in the other window/compartment. There cannot be one for up and one for down in this second window/compartment ...
    So these buildings are present ingame but cannot be displayed (it is based on the order in EDB). They only appear in the settlements buildings browser.

    So if there is a way to add more windows/compartments ?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Kingdoms: making an UI

    I doubt there is a solution to this other then to limit the number of possible buildings in a settlement - the in-game UI is hard coded, only the menu\options UI can be modded.

    I do however have never tried to use reduced tga sizes, eg to see if you could fit seven buildings in one row. Word of caution if you want to test: all the building pics in the bottom center UI have to have the same size else the game crashes, same principle as with unit pics.










  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Kingdoms: making an UI

    Haven't seen a fixed 'instance' myself. Actually unlikely because of hard coded elements for the in-game UI.










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