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  1. #1
    Foederatus
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    Default Problem with achieving Roman General rank

    I'm having trouble getting my roman characters to the rank of general. They've served 20 years military service and have become former legates by spending time in a settlement, but once they go back into the field commanding an army they don't gain the gereral trait, they only gain a roman field army ancillary. I think I read somewhere that there is a bug that they can't reach general if they have two army ancillaries (e.g. mine has a roman field army and a roman legion ancillary).

    Any advice on how to fix this? I've tried different combinations of "give_ancilliary "Character_Name" Roman_#_Legion and it does nothing. Thanks guys.

  2. #2
    Carados's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    Make sure the character has either no banner and a spare slot in his retinue, the legion banner (if he is yet to gain the field army banner) or the field army banner. A combination of legion and field army won't work.

    In your case, remove the legion banner and they should be promoted next turn.
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.


  3. #3
    Foederatus
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    Default Re: Problem with achieving Roman General rank

    I've been trying to remove the legion banner, how do I do this?

  4. #4
    Foederatus
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    Default Re: Problem with achieving Roman General rank

    I figured out how to fix it. Ancillaries are transferable to other characters (didn't know this) so I just gave it to a serving Legate then once he became a General I transferred it back. Should be all good now.

  5. #5
    Carados's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    Quote Originally Posted by Gomer View Post
    I figured out how to fix it. Ancillaries are transferable to other characters (didn't know this) so I just gave it to a serving Legate then once he became a General I transferred it back. Should be all good now.
    Fantastic!

    I'll see about putting the explanation for the whole process in a more accessible location. There is an in-depth piece about it somewhere explaining the coding behind it (hidden subfertuge(sp?!) values).
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

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  6. #6
    Caesar Augustus's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    I think it's all explained in the Docs folder, but perhaps we could have a stickied thread explaining it all?
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  7. #7
    Carados's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    That's what I meant
    Developer for the Extended Realism mod for RTR Platinum.
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  8. #8
    Caesar Augustus's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    Great minds, eh
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  9. #9

    Default Re: Problem with achieving Roman General rank

    Ah, it’s a bug?

    So the banners represent an ancillary or just the command rank of the general?

    Not very important just want to get it right in the head.
    Something I find harder and harder to achieve each passing day.

    By the way, great mod.
    Once again I find myself very much addicted.

  10. #10
    Carados's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    They are ancilliaries with a hidden sufertuge (!!I can never spell that right!!) value. This hidden value is need for the general to actually gain the right traits.
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.


  11. #11
    Caesar Augustus's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    It's the 'b' you're missing there bud
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  12. #12

    Default Re: Problem with achieving Roman General rank

    It seems like i have made a mistake with this system. I gave the banners to the commanders of my two armies, i had only two for quite a while. One received the field army banner and one received the consular legion banner.

    Should I just leave the banners with the people that have them already? I think one is the faction leader, when these people die are the banners automatically assigned to the people that are leading the armies?

    In my campaign the two guys are stuck on 10 years military service and not being promoted to Legate. I did have a look in the Docs that come with the mod but i was a getting a little frustrated. I could see the procedure for promotion to Legate and thought I was following it.

    Am i correct in assuming that by handing the banners off to someone else, my two potential legates will now be promoted if i follow the procedure of putting them in a city for two or three turns, then moving them with some infantry outside of a city?


  13. #13
    Foederatus
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    Default Re: Problem with achieving Roman General rank

    For a character to be promoted to legate they have to have had 10 years service, then spend a few turns within a settlement until they become a former tribune, then they can take command of an army in the field and will be promoted at the beginning of the next turn.

  14. #14
    Carados's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    Tribunes must have a legion banner or no banner and 10 years of service to be promoted to Legate.
    Legates must have a field army banner or no banner and 20 years of service to be promoted to Praetor.
    Praetors must have a consular army banner or no banner and 25 years of service to be promoted to Consul.

    Each time you reach the required number of years service you have to put the general into a city for two or three turns. The requirement is two FULL turns, which means you will generally have to put them in for three turns. Putting a general into a city when it started out in the field does not count as a full turn. Put him in and wait for two turns for him to become a former-whatever. He should have been given a banner of some description providing his retinue isn't full at 8 ancilliaries. Once he has the banner and the former-trait you take him out of the city and place him in the field with an army, next turn he should have advanced up the political ladder. Note: when putting generals into the field it is very important that they are the armies commander. If they don't have the gold star on their unit card then they won't be promoted in some circumstances.

    There are some modifiers/limitations to the above conditions. Generals with the "Infantry Commander of Genius" trait (6 heroic victories with 80% of your army comprising of infantry) can be promoted to Legate after 5 years, and Praetor after 15 years. The maximum number of Consuls is 2. The maximum number of Praetors is 3. The maximum number of Legates is 40. These numbers are determined by the number of provinces you have. It is worth bearing in mind that in the early stages of the game you won't be able to have many Consuls nor Praetors.
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.


  15. #15

    Default Re: Problem with achieving Roman General rank

    Thanks Carados, that explains it all very clearly. I have decided to stop moving the banners around at the start. They will just have to earn them the correct way. I removed the banners from the two guys I was trying to promote to legate and the next turn they were promoted and received a new shiny banner of their own.

    It really is a good system, I only noticed that they were not being promoted because I was taking a close interest in the character development and role playing aspect that comes with the system. It adds an extra dimension to the game that I greatly appreciate.


  16. #16

    Default Re: Problem with achieving Roman General rank

    But the only way to remove the banner is by transporting it to another character, true?

    It is a good system; it gives you something to strive for, just need to know the mechanics.

  17. #17
    Carados's Avatar Senator
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    Default Re: Problem with achieving Roman General rank

    Yup. It can get a bit problematic when you have all your generals full up with ancillaries - you can't make space to receive the right banner then.
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

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  18. #18
    Quinn Inuit's Avatar Artifex
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    Default Re: Problem with achieving Roman General rank

    Aye. Never give your general > 6 ancillaries. The game will max out at 6, so you're safe, but it can't stop you from adding one. The Cursus Honorum script will never want to give you > 2 ancillaries at a time, so just play along and it should work fine.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  19. #19
    Metaluis90's Avatar Ordinarius
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    Default Re: Problem with achieving Roman General rank

    pretty useful information, I had some troubles too with the promoting... but at least it was a little bit intuitive and I could make it work, but now I got the full knowledge of how this works!

    off topic

    how do you use your roman army according with the the cursus honorum system?
    "Rules without exceptions last eternally; Roman Law is the only law"
    "The mighty sword in mighty Roman hands"

  20. #20
    Quinn Inuit's Avatar Artifex
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    Default Re: Problem with achieving Roman General rank

    Oh, good, I'm glad this helped.

    Check the Docs folder in the ExRM directory. You'll find a Guide to Conduct Becoming a True Roman. It's keyed to a previous version of the mod, but the information will help you play historically.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

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