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  1. #1

    Default List of AI advantages?

    Is there a list somewhere of the advantages that the AI has over the human player in BC (i.e. like order bonuses, faster growth rates, money scripts, etc)?

    Also a list of what factions correspond to which. I figured it once upon a time but that was two computers ago.
    ED: Nevermind on the factions list. I'll do it myself.

    Byzantium - Byzantium
    Denmark - Oman
    Egypt - Ayyubids
    England - Georgia
    France - Jerusalem
    Hungary - Sindh
    Milan - Ghorids
    Moors - Abbasids
    Poland - Armenia (heh)
    Portugal - Kipchaks
    Russia - Seljuks
    Scotland - Makuria
    Sicily - Solanki Rajputs
    Spain - Khwarezm
    Turks - Rum Turks
    Venice - Ghaznavids
    Aztecs - Chauhan Rajputs
    Last edited by SSJPabs; May 24, 2010 at 03:13 PM.

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: List of AI advantages?

    I think such a list is in the campaign_script.txt.

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  3. #3

    Default Re: List of AI advantages?

    Quote Originally Posted by wudang_clown View Post
    I think such a list is in the campaign_script.txt.
    Ah I see them now. Adding several thousand monies to a faction if the ai_is_"faction" but not if the player_is_"faction" ... and money for raiding an enemy province? Huh, hadn't noticed that before. Yeah they are all there of course. The garrison scripts and cash infusions if the AI goes bankrupt (since it always does). They get money for constructing buildings too? Damn, no wonder getting ahead is like pulling teeth.

    Haha, thank you very much!

  4. #4

    Default Re: List of AI advantages?

    So I guess doing things to constrict an enemy financially, like blockading ports, is a waste of time?

  5. #5

    Default Re: List of AI advantages?

    No I dont thinks so.. I think its an addition on the economy.
    "A very meaningful quote of a outstandingly wise saying from a historicly boundless important person"

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