# Thread: Creating a World - The Geomod Manual by Gig

1. ## Re: Creating a World - The Geomod Manual by gig

My bad, you need to have it added into the descr_religions file as well, the data\text\religion entry is for the displayed text only - the top part in descr_religions is where Geomod reads the data from:

Code:
religions
{
catholic
orthodox
islam
pagan
heretic
protestant
}

religion catholic
{
pip_path    ui/pips/pip_catholic.tga
}

religion orthodox
{
pip_path    ui/pips/pip_orthodox.tga
}

religion islam
{
pip_path    ui/pips/pip_islam.tga
}

religion pagan
{
pip_path    ui/pips/pip_pagan.tga
}

religion heretic
{
pip_path    ui/pips/pip_heretic.tga
}
religion protestant
{
pip_path    ui/pips/pip_heretic.tga
}

2. ## Re: Creating a World - The Geomod Manual by gig

Originally Posted by Gigantus
My bad, you need to have it added into the descr_religions file as well, the data\text\religion entry is for the displayed text only - the top part in descr_religions is where Geomod reads the data from:

Code:
religions
{
catholic
orthodox
islam
pagan
heretic
protestant
}

religion catholic
{
pip_path    ui/pips/pip_catholic.tga
}

religion orthodox
{
pip_path    ui/pips/pip_orthodox.tga
}

religion islam
{
pip_path    ui/pips/pip_islam.tga
}

religion pagan
{
pip_path    ui/pips/pip_pagan.tga
}

religion heretic
{
pip_path    ui/pips/pip_heretic.tga
}
religion protestant
{
pip_path    ui/pips/pip_heretic.tga
}
Thanks, now it works perfectly

3. ## Re: Creating a World - The Geomod Manual by gig

The link for ''Information Maps'' takes me nowhere

What is it called when you try to start a campaign but it takes you straight back to Campaign menu?

4. ## Re: Creating a World - The Geomod Manual by gig

The internal link(s) should have taken you to the "Generating of Maps (Ctrl+G)" chapter - I will have to fix that.

It is called 'Crash to Menu' - a more detailed info about the particular error should be in your game log.

5. ## Re: Creating a World - The Geomod Manual by gig

hi there does this work with rage of the dark gods aim thinking on adding some new regions in certain places but when i launch the gemod in the mods floder i only see the regualr 3 kingdoms expansions america,crusades etc should it include other installed mods like third age and rage of dark gods for instance?

6. ## Re: Creating a World - The Geomod Manual by gig

You have to browse 'up' to the M2TW\mods folder, that's were all your mods should be. I know it works with 'Rage of dark Gods' - I made minor corrections with the tool for it.

Geomod opens in the M2TW\tools\Geomod folder which contains files from the kingdoms campaigns - I guess that is what is confusing you.

7. ## Re: Creating a World - The Geomod Manual by gig

Correction for the upcoming edition, page 26 (Campaign Sub Tab):

Playability
The drop down menu gives you a choice of absent, playable, unlockable and unplayable. Note: if you set a faction to absent after having set region ownership to this faction then these regions will be removed completely. Re-allocate these regions to other factions before setting a faction to absent to avoid redoing all the settlement details!

8. ## Re: Creating a World - The Geomod Manual by gig

Update

12th September 2012
- added more detailed instructions regarding ports
- added note regarding the removal of existing factions

9. ## Re: Creating a World - The Geomod Manual by gig

Not sure what I am doing wrong. Just started up geomod and point it to SS folder. it opens up the map but it keeps sucking my mouse pointer to the middle of the map...

10. ## Re: Creating a World - The Geomod Manual by gig

That's a weird one, never come across it. Have you tried other mods?

11. ## Re: Creating a World - The Geomod Manual by gig

Originally Posted by Gigantus
That's a weird one, never come across it. Have you tried other mods?
Yes it only opens ss. Wont open other mods. Bad download maybe?

12. ## Re: Creating a World - The Geomod Manual by gig

Does it 'not open' in others without error message or does it mention missing files?

A deleting of the tools\geomod folder and a re-installing of the tool may help.

13. ## Re: Creating a World - The Geomod Manual by gig

I am having a terrible time trying to edit the Executable file. I have Windows 7. I right click on it and I do not have an Edit option except "Edit in Notepad++", so I try that, but all I get is tons of boxes/squares, and I tried dragging the file into a blank Notepad window and all I get is special characters everywhere. Clearly the format is not working, what do I need to do to read it correctly? I haven't had this problem before that I can recall. I'm sure the fix it is something simple, but I can't remember.

http://imm.io/1fh52

14. ## Re: Creating a World - The Geomod Manual by gig

You mean medieval2.exe or kingdoms.exe?

15. ## Re: Creating a World - The Geomod Manual by gig

There is mentioning of the program used to compile Geomod in the main discussion thread (I think it's PureBasic). The supporting files (PBI) are all in the tools\Geomod\include folder. Permission has been given by the author to use those files if I am not mistaken.

16. ## Re: Creating a World - The Geomod Manual by gig

Hi Gigantus, I realized I typed this in the wrong thread. My question is in regards to the map tutorial where you make Iceland (the word text doc).

Finally yet importantly, we will take care of the ‘Executable.bat’ file. Open it by right clicking on it and choosing ‘edit’. Replace ‘Bare_Kingdoms’ with ‘MyMapping’, save and exit.
I tried doing that, and got the problems I mentioned in my previous post.

17. ## Re: Creating a World - The Geomod Manual by gig

Executable.BAT = batch file in the mods\MyMapping folder
You must seen 'executable' and thought it was the kingdoms.exe

18. ## Re: Creating a World - The Geomod Manual by gig

Yes, Executable in the MyMapping folder is what I am referring to. I will delete it and try again later today, maybe it will get rid of whatever went wrong for me.

19. ## Re: Creating a World - The Geomod Manual by gig

Didn't work. Man this is frustrating me, I'm sure it's something simple I am doing wrong but I don't know what it is. This is the file correct? In Bare_Geomod after you install it?

http://imm.io/1fkUp

20. ## Re: Creating a World - The Geomod Manual by gig

Now it clicked with me: I recently changed the BAT (batch file) of Bare Geomod to the ModStarter EXE (application).

In which case you don't need to do anything with it.
You only have to adjust the CFG file in the MyMapping folder

If you have used Bare Kingdoms as suggested in the tutorial, then you should have a Executable.BAT file in your MyMapping folder and will be able to edit it as described.

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