Sorry, i meant follow the other tut using the scan. As in the base picture instead of being the iceland map would be the scan.
Sorry, i meant follow the other tut using the scan. As in the base picture instead of being the iceland map would be the scan.
"Keep your swords sharp and your daggers sharper.” –Assasalin Absconditus
Thanks for the tip, I was actually planning on making it much smaller as the campaign I'm building is just a mini that will only have 6 factions. The tip is good to know for future reference once I expand the map to include the whole continent... Thanks!!!
"Keep your swords sharp and your daggers sharper.” –Assasalin Absconditus
Hey, ummm, I copied all the necessary files into Stainless Steel's folders, but GeoMod still won't open it.
It loads up to 96%, then crashes.
EDIT: I found the log file. It says.
Spoiler Alert, click show to read:
From the manual, page 32: - 96 - 97% descr_terrain.txt, loading maps (possibly a format error in descr_terrain.txt Take the file from another mod or vanilla and transfer the height and width numbers.
The Geomod log simply says that you clicked on the wrong folder when opening a mod, probably from your initial attempt. Geomod keeps the last error log (unlike the game), for the proper procedure see page5\6 'Getting started'
I did exactly that.
However, it still crashes.
Here's the original file from Stainless Steel:
Spoiler Alert, click show to read:
Maybe it has things to do with the absence of map.rwm? (I deleted it, so the game can work)
Hmmmm... interesting.
There is the possibility that it might overlap with the fort and tower entries, the entries below "; >>>> start of regions section <<<<" To check if that might be the case, simply cut and paste that section into a fresh text file and then try again.
The entries will look similar to his one:
region Umbar_Province
farming_level 0
famine_threat 0
fort 180 33 stone_fort_b culture northern_european
watchtower 179 28
The absence of map.rwm is not relevant to the functioning of Geomod. In fact Geomod deletes this file every time you save your work - this ensures that a new map gets build when you test your modding efforts.
Nothing there to delete, I had assumed you had an entry there.
I am afraid I have to pass. I am not the developer of the tool to know exactly what might cause the crash here. Can you upload the files that are listed in the beginning of the manual (page 4, 'Files required' - no need for map.rwm), that way I could run a few tests without having to download the whole mod.
Allright, here it is:
http://www.mediafire.com/?mygivqwyz0mkjox
Interim results: the map loads fine in Geomod after I checked the format of the map files and saved again with GIMP (probably a TGA format that Geomod can't handle caused the 96% error). Saving without any changes results in a crash at 1% - probably something to do with rebel factions in descr_regions. Will keep on checking.
Edit: after validating all regions and factions Geomod saves without problem. Attached the files. I removed the non essential tga files in the imperial_campaigns folder and the complete custom campaign folder to reduce the size. I also generated info maps with the Geomod tool, see the maps sub directory.
hidden resources not listed in the EDB are not recognized by the game and Geomod automatically removes them (Page 6 in the manual, under the info pic)If you intend to use them in a script or as a condition in the EDB then you will have to add them to the line at the top of the EDB:This [referring to the info message] does not actually mean that something was wrong, merely that there were entries in the hidden_resource line of descr_regions.txt that did not correspond to the hidden_resource entries in the export_descr_buildings.txt file (EDB). These invalid entries have been removed as they have no value at all.
hidden_resources rome atlantic explorers_guild swordsmiths_guild