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Thread: Creating a World - The Geomod Manual by Gig

  1. #21
    Manuel I Komnenos's Avatar Rex Regum
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    Default Re: Creating a World - The Geomod Manual by gig

    Ok guys, I just found out that the project is saved on the map_regions of the campaign I'm working on..
    I was kinda confused cause I thought a new file was created, especially for the program of Geomod..
    Thanks again..
    Under the patronage of Emperor Maximinus Thrax
    "Steps to be taken in case Russia should be forced out of war considered. Various movements [of ] troops to and from different fronts necessary to meeting possible contingencies discussed. Conference also weighed political, economic, and moral effect both upon Central and Allied powers under most unfavorable aspect from Allied point of view. General conclusions reached were necessity for adoption of purely defensive attitude on all secondary fronts and withdrawing surplus troops for duty on western front. By thus strengthening western front [those attending] believed Allies could hold until American forces arrive in numbers sufficient to gain ascendancy."
    ~General Pershing, report to Washington, 26 July 1917

  2. #22
    Deutschland's Avatar East of Rome Mod Leader
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    Default Re: Creating a World - The Geomod Manual by gig

    Hi all, it seems the DEMIS world map server is down? anybody else having problems?

    http://www.demis.nl/home/pages/wms/d...htm/Mapper.asp

  3. #23
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    That is unfortunately correct. An alternative (sadly not as good) can be found here:

    http://www.demis.nl/home/pages/wms/demiswms.htm



  4. #24
    Deutschland's Avatar East of Rome Mod Leader
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    Default Re: Creating a World - The Geomod Manual by gig

    lol i just had it running again:

    http://webmap.iwmi.org/mapper.asp

  5. #25
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    That is confirmed, a map with more features is up again.



  6. #26
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Updated:

    10th August 2010
    Added chapters for hording, family tree and faction standing



  7. #27
    Derpy Hooves's Avatar Bombs for Muffins
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    Default Re: Creating a World - The Geomod Manual by gig

    How do you establish pre-game trade routes, (ie factions are ready have trade agreements with other nations)
    And is a landbridge just a regular bridge over water?



  8. #28
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Trade routes are established automatically and recalculated every turn. You only influence this by trade agreements which might make some trade routes more valuable then others. You cannot preset trade agreements, but setting two factions in descr_strat as allied includes a trade agreement as well.
    Land bridge is not a regular traffic bridge. It is based in the map_features graphic (green lines) to connect two landmasses.



  9. #29
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    I added the long promised chapter for error messages. There are still a lot other error messages around there, but I think I got the most common ones.

    PM me or post in the Geomod thread if you have more messages.



  10. #30

    Default Re: Creating a World - The Geomod Manual by gig

    This is the best tutorial i have ever seen! it`s much easier to understand what to do now im gonna make mods now!

  11. #31
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Thank you, always nice to hear some praise.



  12. #32

    Default Re: Creating a World - The Geomod Manual by gig

    A very good tutorial indeed! Thanks for the efforts!
    Still, as a complete newbie, i have some problems. What i've done so far is replacing all .tga's in the base directory (and both radarmaps) with my own, new ones and adjusted the size in the descr_terrain. I've added a few prototype regions using Geomod. Obviously, the game crashes when i press Grand Campaign in the main menu.
    Maybe this is caused by the factions which have no settlement/region yet?
    No matter if that's the cause of not, i want to delete some factions, since i have zoomed my map and they lie beyond the borders now. I have to delete all their entrys in the textfiles, right (and later their content, but that shouldn't be top priority)? Which files do contain information on the factions and thus need to be edited?
    If there is more to do in order to get the campaign running for the first time, please let me know, too. There are so many tutorials on different advanced aspects of modding, but i can't find one teaching the basics: setting up your own campaign...
    Thank you very much in advance!


  13. #33
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    The basics you need:

    1. Approximately 12 - 20 regular sized regions (depending on map size).
    2. Three factions (including rebels)
    3. Each non rebel faction has to have at least one named_character and one region.

    Check one of my maps here, they have a very basic set up. You could use those also as a basic mod folder after replacing the mapping files.



  14. #34

    Default Re: Creating a World - The Geomod Manual by gig

    Thanks! I now use Austrasia as base folder and if works perfectly.


  15. #35
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    One is glad to be of service



  16. #36
    Manuel I Komnenos's Avatar Rex Regum
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    Default Re: Creating a World - The Geomod Manual by gig

    data for bare-geomod.
    Under the patronage of Emperor Maximinus Thrax
    "Steps to be taken in case Russia should be forced out of war considered. Various movements [of ] troops to and from different fronts necessary to meeting possible contingencies discussed. Conference also weighed political, economic, and moral effect both upon Central and Allied powers under most unfavorable aspect from Allied point of view. General conclusions reached were necessity for adoption of purely defensive attitude on all secondary fronts and withdrawing surplus troops for duty on western front. By thus strengthening western front [those attending] believed Allies could hold until American forces arrive in numbers sufficient to gain ascendancy."
    ~General Pershing, report to Washington, 26 July 1917

  17. #37

    Default Re: Creating a World - The Geomod Manual by gig

    Does this have all the aspects that a begginer would need (including indicating the programs I will need) to create their own campaign? I can't load the file cuz I'm at school right now and I was just wondering... =)
    "Keep your swords sharp and your daggers sharper.” –Assasalin Absconditus



  18. #38
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    It's not exactly a beginner's tool - and it's basic requirements are a basic map like these. But you will be able to edit all aspects of the map.



  19. #39

    Default Re: Creating a World - The Geomod Manual by gig

    I read through and played with the tool, sorry about that premature question... This tool will really help! Thanks!
    But I am trying to build a campaign of a world I created, so the maps would be hand drawn. Would an uploaded scan work with this tool? Would I still be able to follow your guide to basic mapping (with iceland) and create a map this way?
    Sorry to pester you with questions, but I am curious. =)
    "Keep your swords sharp and your daggers sharper.” –Assasalin Absconditus



  20. #40
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    You will need to create a map like the iceland one (basic mapping). that set up should be enough to start then with Geomod. A scan will not work due to the actual set of files needed - see the tut about basic mapping to understand how they depend on each other.



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