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Thread: Creating a World - The Geomod Manual by Gig

  1. #1
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Creating a World - The Geomod Manual by Gig




    Download LinkNote

    • The manual is in PDF format and requires Adobe Acrobat Reader or a compatible reader.
    • Due to file restriction the download is compressed in ZIP format and requires 7zip or a compatible unpacker.


    Version History
    12th September 2012
    - added more detailed instructions regarding ports
    - added note regarding the removal of existing factions
    21st February 2012
    - added info regarding working with GIMP and Photoshop (Recommendation chapter)
    27th January 2012
    - More error solutions
    16th March 2011
    - Added chapter for error messages
    10th August 2010
    - Added chapters for hording, family tree and faction standing
    14th July 2010
    - Updated BinEditor Info to version 3.0
    12th July 2010
    - Added some chapters for factions

    05th June 2010
    - Added chapter for the tool features (info map generation etc)
    29th May 2010
    - Added chapter for resources, forts and drawing

    27th May 2010
    - Finished the region details chapter

    26th May 2010
    - Added some chapters for information maps and region details
    25th May 2010
    - Added the first chapter (adding a new region - basic)
    .
    Last edited by Gigantus; June 30, 2017 at 07:14 AM. Reason: media updated



  2. #2

    Default Re: Creating a World - The Geomod Manual by gig

    This is very promising and much helpfull yet.

    Thanks for starting this tutorial.

  3. #3
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    I am planning to write a chapter a day, no idea how long it will take. Keep coming back for an update.
    Last edited by Gigantus; May 28, 2010 at 05:29 AM.



  4. #4
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Updated:

    29th May 2010
    Added chapter for resources, forts and drawing
    27th May 2010
    Finished the region details chapter
    26th May 2010
    Added some chapters for information maps and region details
    25th May 2010
    Added the first chapter (adding a new region - basic)



  5. #5
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    05th June 2010
    Added chapter for the tool features (info map generation etc)



  6. #6
    IZob's Avatar Citizen
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    Default Re: Creating a World - The Geomod Manual by gig

    Would you recommend that people with good knowledge and skills with geomod, still take a look at the manual as well? Or is this mostly a beginners guide / tutorial summary? I know its still a wip but its seems to be somthing I should look into...
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  7. #7
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    This is a no nonsense manual with a small tutorial (creating a new region) to get the feel of it. Even if you think you have a good knowledge of Geomod I would still recommend to read through it.
    So far I have complete the Maps and Regions tab and that has amounted to 21 pages. There are still the Factions, Characters and Campaign tabs to be handled and an error chapter. I dare say you will find something that you didn't know yet.



  8. #8

    Default Re: Creating a World - The Geomod Manual by gig

    Well, for those like me that are pretty new to this tool its great work.
    Please continue gigantus if you have the time for.

  9. #9

    Default Re: Creating a World - The Geomod Manual by gig

    Hey Gigantus I'm haveing CTD when trying to attempt to add a character with an army And with stainless steel I even get CTD while trying to add rescoures.It seems stainless steel is anti Geomod

  10. #10

    Default Re: Creating a World - The Geomod Manual by gig

    Hey Gigantus I'm haveing CTD when trying to attempt to add a character with an army
    Make sure the character name exists in the faction list of the descr_names.txt file.

  11. #11
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Hey Gigantus I'm haveing CTD when trying to attempt to add a character with an army And with stainless steel I even get CTD while trying to add rescoures.It seems stainless steel is anti Geomod
    Have a look at my manual, it describes the procedure for the first case (haven't finished the other chapters yet). You might have placed the resources and characters in an invalid postin, used invalid army units....
    Your log would be a help (compressed please).
    Last edited by Gigantus; July 09, 2010 at 10:04 PM.



  12. #12
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Added some chapters for factions



  13. #13
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Updated BinEditor info to version 3.0

    If your BinEditor is still version 2.2, get the latest update here.



  14. #14

    Default Re: Creating a World - The Geomod Manual by gig

    Ok well I tryed to do something extremly easy (Or so I thought) I try to add The province of Rennes ownership to Ireland and i Get a log.
    Spoiler Alert, click show to read: 


    22:38:45.958 [system.rpt] [always] CPU: SSE2
    22:38:45.958 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    22:38:45.963 [system.io] [always] mounted pack packs/data_0.pack
    22:38:45.964 [system.io] [always] mounted pack packs/data_1.pack
    22:38:45.966 [system.io] [always] mounted pack packs/data_2.pack
    22:38:45.968 [system.io] [always] mounted pack packs/data_3.pack
    22:38:45.969 [system.io] [always] mounted pack packs/data_4.pack
    22:38:45.970 [system.io] [always] mounted pack packs/localized.pack
    22:39:10.832 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.832 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.832 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.832 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.832 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.832 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.833 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:10.833 [data.invalid] [error] DATABASE_TABLE error found : unrecognised record id exp 0 armour 0 weapon_lvl 0 requested.
    22:39:11.724 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  15. #15
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    Looks like you tried to add a character\army without defining the unit name. Your entry in descr_strat might look like this (blue being the part the error refers to):

    character Vaasco, named character, male, age 28, x 83, y 88
    traits LoyaltyStarter 1 , NaturalMilitarySkill 2 , ReligionStarter 1
    army
    unit unit_name_missing exp 0 armour 0 weapon_lvl 0



  16. #16

    Default Re: Creating a World - The Geomod Manual by gig

    Sorry for late reply gigantus I've decided to upload my descr_strat so you can have a little look at it.
    In compressed format.

  17. #17
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    As I suspected, your error is in the ireland section, starting at line 3468 (see below). There are also a few other weird entries. Settlements with about 60 buildings, most of them triple. Factions without settlements. This might have been caused by not verifying changes or maybe simply forgetting to move the old garison (less likely).

    My suggestion: get your backup copy and start again. After that change the ownership of the settlement - verify. Move the (now invalid) garison inside the settlement somewhere else - verify. Create a new (valid faction) garison - verify. Save. Follow my suggestion regarding the historic_event file. Try if it works.

    Code:
    character    Brian O'Neill, named character, male, leader, age 39, x 9, y 230 
    traits Factionleader 1 , MilitaryInclination 1 , NaturalMilitarySkill 1 , GoodCommander 1 , BattleDread 3 , StrategyDread 1 , NightBattleCapable 1 , Intelligent 1 , ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Deisi Javelinmen            exp 1 armour 0 weapon_lvl 0
    unit        Deisi Javelinmen            exp 0 armour 0 weapon_lvl 0
    unit        Peasants                exp 0 armour 0 weapon_lvl 0
    unit        Hobiguir                exp 0 armour 0 weapon_lvl 0
    unit        Hobiguir                exp 0 armour 0 weapon_lvl 0
    unit        Hobiguir                exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    
    character    Domnall O'Neill, named character, male, heir, age 20, x 13, y 218 
    traits Factionheir 1 , MilitaryInclination 1 , Intelligent 2, PublicFaith 1 , LoyaltyStarter 1, ReligionStarter 1 
    army
    unit        NE Bodyguard                exp 0 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Spear Militia                exp 1 armour 0 weapon_lvl 0
    unit        Hobiguir                exp 0 armour 0 weapon_lvl 0
    unit        Hobiguir                exp 0 armour 0 weapon_lvl 0
    unit        Hobiguir                exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0
    unit                            exp 0 armour 0 weapon_lvl 0



  18. #18
    Manuel I Komnenos's Avatar Rex Regum
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    Default Re: Creating a World - The Geomod Manual by gig

    Ok, so I saved the Geomod project I'm working on but I don't know where the saved file is..
    Under the patronage of Emperor Maximinus Thrax
    "Steps to be taken in case Russia should be forced out of war considered. Various movements [of ] troops to and from different fronts necessary to meeting possible contingencies discussed. Conference also weighed political, economic, and moral effect both upon Central and Allied powers under most unfavorable aspect from Allied point of view. General conclusions reached were necessity for adoption of purely defensive attitude on all secondary fronts and withdrawing surplus troops for duty on western front. By thus strengthening western front [those attending] believed Allies could hold until American forces arrive in numbers sufficient to gain ascendancy."
    ~General Pershing, report to Washington, 26 July 1917

  19. #19

    Default Re: Creating a World - The Geomod Manual by gig

    The saved file is where u have selected the project of yours before u started editing them. If u have edited one file in particular the most then search for it and see the changes inside it to recognize the lost files.

  20. #20
    Gigantus's Avatar The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it
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    Default Re: Creating a World - The Geomod Manual by gig

    There seems to be a bit of confusion.

    If you work with Geomod and save your modifications at the end, before exiting Geomod, the files in the mod that you worked are saved.
    There is no "Project Save File".

    Please refer to this post
    for more details regarding the use of files (open the 'important information' drop down)



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