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Thread: RTR VII - Links to Previews and Beta Progress Reports

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  1. #1
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    Default RTR VII - Links to Previews and Beta Progress Reports

    Following the success of The Iberian Conflict (TIC), and Fate of Empires (FOE), the Rome Total Realism is bringing you what will probably be its last project using the RTW engine, RTRVII.

    RTRVII expands on the ideas laid out in FOE. Not only is the large scale world map extended eastwards to include all of Greece and Asia Minor, but all the new gameplay elements will be featured in an enhanced form.

    Over the coming months, we will be bringing you previews of what is to come, and this thread will provide you with a list of these previews, as they are published, and up to date news and gossip as to what is happening in the world of RTR.

    RTRVII Preview Links


    Last edited by Tony83; August 31, 2010 at 05:25 PM. Reason: Small spelling fix.

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    I thought I would kick off with a few random screenshots from a recent battle between Sparta and the Aetolian League. Both of these factions will be previewed later in the year but, for now, just enjoy the imagery.


    Watching the enemy advance
    Aetolian Phalangites
    Sparta is ready!
    Hoplite versus thorakitai
    Prodromoi emerge from the dark woods
    A general's work is never done
    Last edited by Tony83; May 23, 2010 at 08:10 AM.

  3. #3

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    hi,

    looks fantastic guys
    Ermm, not to be picky and i apologise but i was under the impression that all Spatan Hoplites wore the distictive helemt (pictured above on the far right) but only the unit commanders had the crest.?

    I could be wrong but most statues and murals ive seen in books have this distinctive helmet.

    picks look amazing tho

  4. #4
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Actually Rick, as our historians would point out, it is the plain pot helmet, as worn by the rank and file shown in the third image, that is probably more accurate, as military fashion and helmet design had moved away from the solid full face helmets that tended to make their wearers unable to hear orders, or what was going on around them.

    However, it is likely that units of men, going to war, would wear a wide variety of styles of helmets and panoply. Weapons and armour were expensive items and were often treasured heirlooms that had been handed down from father to son. So a phalanx would would not be the neat and tidy and uniform entity that we are obliged to portray with the RTW engine. It would be a riot of shield designs and motifs, helmets, armour and colour. This is something that the Med II engine will allow us to do.

    The officer's helmet is actually quite archaic, but he does look rather grand and distinctive, as officers should () in it, so our rationale is that he is wearing his grandad's "lucky" helmet into battle.

  5. #5

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Quote Originally Posted by Tony83 View Post
    Actually Rick, as our historians would point out, it is the plain pot helmet, as worn by the rank and file shown in the third image, that is probably more accurate, as military fashion and helmet design had moved away from the solid full face helmets that tended to make their wearers unable to hear orders, or what was going on around them.

    However, it is likely that units of men, going to war, would wear a wide variety of styles of helmets and panoply. Weapons and armour were expensive items and were often treasured heirlooms that had been handed down from father to son. So a phalanx would would not be the neat and tidy and uniform entity that we are obliged to portray with the RTW engine. It would be a riot of shield designs and motifs, helmets, armour and colour. This is something that the Med II engine will allow us to do.

    The officer's helmet is actually quite archaic, but he does look rather grand and distinctive, as officers should () in it, so our rationale is that he is wearing his grandad's "lucky" helmet into battle.
    ok, makes sense, does look bloody good tho

  6. #6

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Quote Originally Posted by Tony83 View Post
    However, it is likely that units of men, going to war, would wear a wide variety of styles of helmets and panoply. Weapons and armour were expensive items and were often treasured heirlooms that had been handed down from father to son. So a phalanx would would not be the neat and tidy and uniform entity that we are obliged to portray with the RTW engine. It would be a riot of shield designs and motifs, helmets, armour and colour. This is something that the Med II engine will allow us to do.
    That is one thing I really liked and noticed when I saw that in Med II, the variety in one units armour/clothing/weaponry. It gave a much better sense of individuality and not 200 people with the same faces.
    I am still yet to play that game other than the demo a few weeks back, I am hoping to get it soon, since I have only recently got a new updated PC to do some gaming on after several years of waiting for one.

  7. #7
    Tiro
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Hey Guys! Fantastic lookin' units, especially the hardworking general Can't wait, too!

  8. #8
    Caligula Caesar's Avatar Horse Lord
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    To the East, there marched a King.
    Past Babylon, to the Great River of the Indus.
    But that King is gone,
    And the Nation is weakened.

    Pride shattered, Nation shattered,
    Barbarians in the Homelands,
    Generals become Kings, Kings are ousted,
    And become Kings again.

    Where will it end?
    Will the proud Nation rise again?

    Ready for Battle
    RTR-VII Team Leader and Leader of Fortuna Orbis, an RTR Submod

    "History has only one concern and aim, and that is the useful; which again has one single source, and that is truth." -Lucian of Samosata

    Fortuna Orbis Beta is released!

  9. #9
    Petrov's Avatar Campidoctor
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Cant wait!

  10. #10

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    hey Tony83 and all the RTR VII developers, thanks so much! Really looking forward to the final project!!!

    I am loving playing Fate of Empires right of now. The new City/Town system is fantastic-- great way to avoid micromanagement and yet provide even more realism. I also love that Hard battle level is actually hard and that I am seriously challenged playing "Ironman" style in the game! I've done a mod myself for an FPS game so i know how much work this can be, and again I say thanks

    Lee

  11. #11

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Thanks for the kind words

    And welcome to the forum!

  12. #12
    Bernardius's Avatar Decanus
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    great pics great team, cant wait!

    thank you for your hard work!!!
    EB II is finally out! ...NOW!!!...

  13. #13
    antred's Avatar Senator
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    I'm speechless. It's just amazing how much energy you guys are putting in this. I totally can't wait for the grand campaign.

  14. #14

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    amazing units team! keep up the good work!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  15. #15
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Heraklea Gets a Face Lift


    These images were taken during my test campaign as the Romans using the latest RTRVII beta. Pyrrhos got pwned!

    Heraklea

  16. #16

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    incredible man, good to see you're advancing!

    +rep!
    Click on my sig and check out my modelling works! Your opinion is welcome!


  17. #17
    Christianus's Avatar Miles
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Looking forward. Been watching since RTR version 5.4 (I think). Lovely pictures, lovely work. Great new ideas implemented. Specially the idea of capital cities contra minor cities.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  18. #18

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    Thanks both

  19. #19

    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    A little Sneak-peek of something Muizer has been working on for the past few weeks:

    ~ A very special thanks to the RS team ~
    The RS II Environment in RTR VII!

    Try to guess where this location is

    Last edited by Pat89; January 20, 2011 at 10:59 AM.

  20. #20
    Maurits's Avatar ЯTR
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    Default Re: RTR VII - Links to Previews and Beta Progress Reports

    May I?

    RTR: Imperium Surrectum Team Member
    My AAR: For Glory and the Republic!

    Proud to be patronized by ybbon66

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