Hi.
Pretty much everyone knows me from the Beta tester forums, and yesterday I PM'd Dvk telling him that I had many idea's for the Greek Cities faction - which I can comfortably say may be my most-played faction of this mod with over 6 campaigns going past 560 AUC - and he invited me to join the Developer forums, so I did and here I am. Anyways, I feel like I have a good deal of insight on the Greek Cities, given how much I've played them, and therefore have a lot to offer.
I'm typing this in real-time, off the cuff rather than copy + pasting something that I've been working on, so please excuse any spelling or grammar mistakes or maybe omissions of a particular idea that I forgot about and had to add in later. I also was asked to preface this by saying that any changes or improvements suggested herein are probably best to be implemented post-release, instead of immediately or even soon, given of course that the community approves of my ideas and suggestions. This is meant to be, afterall, a peer review and discussion. One last point I need to make - everything from here on is a comment made out of love for this mod and the Greek factions. So please, please when I say 'This unit could be removed' or 'This could be improved' I don't mean to offend or insult anyone.
In General
I feel like there are a lot of general observations to make about the Greeks, and ways they can be improved. Things pertaining to only a particular province or region will come a bit later, but in the meantime this is meant to be a 'catch-all' for everything that's left.
- There are two schools of thought about the fundamental purpose of a 'Free Greeks' faction. The first is that it should be static and mostly confined to its original start positions, and act as kind of a third, highly specialized 'Rebel faction'. The other school of thought is that the Greeks at first might act as independent nations, but mid-game a player could start to think of his faction as an emerging 'Pan-Hellenic League' interested in uniting the disparate Greek City-States and with one central government. I'm a subscriber to the second school of thought, and I believe that this is the tack that the community as a whole should take from now on in regards to this faction, because it seems like that would be more interesting to the player. I've tried to play the game both ways, and the latter idea is the more fun one, in my opinion. Would anyone like to confirm or agree with this adopting the latter mentality from now on?
- Greek recruitment zones are too limited. Fundamentally the Greeks are already challenged in that the vast majority of their units can only be recruited in one or two cities. Add to that, for the most part they can't even recruit their generic units in most cities, it can be rather annoying. I advocate that in every place there's a shred of Greek culture or influence (Sagunton, Halikarnassos, Olbia, Rhegion) you should be able to recruit at least a number of generic Greek units. For example the skirmishing trifecta of Greek Archers, Slingers, and Akontasti as well as Tarantine cavalry and Thureophoroi, possibly even Thorakitai. This is absolutely vital if the Greeks are expected to expand in any meaningful way. In Tarentum, for example, they can only recruit Samnite and Lucani infantry, and in Emporiae (Emporion to the Greeks) they only have access to Arevaci Spearmen. Whose to say that a Greek player can't go to current or former Greek colonies like Rhegion, or Sagunton and capture them and say 'Okay we're refounding these as Greek Colonies!' Essentially that's what the Roman barracks system reflects - more and more Romans arriving in a province and living there so you can recruit more and more Roman soldiers. Why not take a similar tack with the Greeks?
- Utilize the 'Generic Greek' soldiers on a wider basis in the start-of-the-game provinces. For example, you guys have a very handsome skin for 'Greek Lonchophoroi', which are excellent medium lancers, but you can only recruit them in Syracuse (with a Massalian version available in Massalia). Why not expand that? Why can't Athens, or Sinope, or even Bithynia not invest in Lonchophoroi? Further, I think things like Thureophoroi need to be more widely used too - as time went on the Greeks pretty much switched almost exclusively to Thureophoroi. Bithynia's Roman-era army was composed almost entirely of Thureophoroi if I'm not mistaken, why not let them recruit regular Thureophoroi? Same with Sinope, and Rhodes and Cyrene. It's my belief that every single Greek mini-faction should be able to field an entire, balanced army from their own city. Rhodes, for example only has Hoplite infantry and no supporting infantry such as Thureophoroi, a vital element in any Hellenic Army.
- Taxeis Hoplites - I think we should get rid of them, at least in the case of the Free Greeks. Their stats are sub-par when compared to other lower-tiered Hoplites like Cyrenians or Bithynians. Furthermore, their coloring is ugly (apologies if that offends whoever colored them), and the armor and equipment they wear suggests Epilektoi-status given their Bronze cuirass and heavy helm. It was expensive to equip a hoplite like that, so giving all of that stuff to what is probably the worst Hoplite, stats-wise, in the entire game is a bad idea. I've said it before, and I know there's resistance to it but I'll say it again: Create a generic Hoplite using a reskinned Bithynian/Cyrenian Hoplite - and I say that because they're probably the least 'imposing' looking of the Hoplites - and make them have identical stats to other low-tier hoplites except maybe 1 less defense skill, recruitable in any Greek City without its own Hoplites already.
- Consider giving the Shield Wall ability to all Hoplites, like the Spartan Hoplites, who already have it. I think that this is the only appropriate way to show the density of a Hoplite formation, and would increase their defensive power without overpowering them offensively. I realize this would probably get a lot of resistance but I say try it. Hoplite-type soldiers in general perform poorly in this mod, why not throw them a bone?
- The Family Tree could be improved a bit, to reflect the sons of the current Greek leadership at the start of the game. This would make continuity in the faction leaders, and make you feel like you have your own miniature royal bloodlines as opposed to having to start recruiting random generals and have 'Doros of Corinth' show up at Pantikapaion and get the 'King of Bosporan' ancillary. Why not, for example make the Paersides IV start out with a 15 year old son named Paersides V, or have King Prusias' son be in the game and aged 5 (Prusias II?) at the outset, same with with Hiero of Syracuse, he could have his nephew Hieron (or was it Hieronymous) start at a very young age and then come of age later. It would add more historical depth to the faction.
City-State of Massalia
Really Massalia is one of the cities that I'm most pleased with in terms of its recruitment, since it blends Barbarian and Greek very well and in the end comes out with good cavalry, and good infantry. The only thing lamentable about it is its poor position right in the path of Roman expansion, so more often than not it becomes quite the battleground for the inexhaustible legions.
- Currently Celto-Hellenic Hoplites and Massalian Hoplites are almost exactly the same, except for one more armor point for the former and only a little bit of cost. If possible, it seems to me that you should find a way to differentiate these two units more - truthfully there's no reason that I see to use Massalians over Celto-Hellenics, and only include them for 'flavor'.
- Expand the Celto-Hellenic Hoplite AOR to include at least coastal area's in Spain where the Greeks had colonies (Emporiae and Sagunton). For awhile I've had dreams of creating a mini-Massalian Empire based around Southern Gaul and Northern Spain, and doing this would really go towards making that a reality for me and other players.
- This is just an off-hand suggestion, but you could consider bumping up the cost and stats of Massalian Hoplites, putting them in a bronze breastplate rather than Linthorax, and call them 'Massalian Epilektoi Hoplites' and say that they're kind of more of an 'Elite' Hoplite whilst the Celto-Hellenic Hoplites are more the footsoldiers. Just a thought.
City-State of Syracuse
Syracuse is another one that I'm really pleased with, since again it has a wide and diverse unit roster with many interesting cavalry types, cool looking hoplites, and even it's own siege engine. How cool is that? However, there are some things that I feel really need to be addressed.
- I've suggested to Tone (in private I think) that the Syracusan's be given Basilikoi Peltasti, and the response was that the current Greek skin wasn't suited for Syracuse. However, given that Syracuse is probably the richest, most powerful Greek mini-faction in the Free Greeks faction, I think that when there is time it might be appropriate to reskin the existing Basilikoi Peltasti to represent Syracuse rather than either the Achaean or Aetolian League (since both mini-factions currently have Basilikoi Peltasti, I'm not sure if it's supposed to represent one or the other or both). It only seems appropriate that the true Greek 'Kingdom' has its own Royal Guardsmen who are dismounted. Maybe you'd consider giving then Hypaspisti instead? That might be easier and less controversial.
- Going back to the last point, Syracusan Royal Hoplites might be considered a current 'Royal Guard', however that said I really think they more represent Heavy Foot Soldiers rather than a Royal Guard. And admittedly, they are really good soldiers but then again they're expected to face the Romans Which brings me to...
- Regular Syracusan Hoplites are pretty bad. They don't even wear a linthorax, which probably isn't fair considering they fight for the richest city-state in the Koinon. They're even worse, I find, than the hated Taxeis Hoplites. When you consider that they need to fight the Romans it's practically a crime to send them into battle unarmored except for their tunics, so I would suggest slopping a linthorax on them in the future, increasing their stats and cost appropriate, and make them truly worthy of the name 'Hoplite'. Right now they're really just useful as garrison soldiers, sending them into battle is tantamount to murder.
- It might be advisable to actually remove a couple of Syracuse's units to free up slots for other units. For example, their Tarantines are only one stat point above other Tarantines, and worse than the Greek Aspidophoroi that they can recruit as well, so what's the point? Sure they look nice...same goes with Levy Thureophoroi. They're not even Thureophoroi, just glorified peltasts with a couple stat-points improvement.
- Harkening back to the Massilian Empire I mentioned in the last mini-faction review, I've also had dreams of a 'Sicilian Empire' whereupon you would unite Sicily under Syracuse's banner and then take the fight to the Romans on Italy itself and liberate the three Southern cities Rhegion, Crotona, and Tarentum (Rhegion, Croton, and Taras to the Greeks), refound them as Greek colonies, and in a way reverse much of Rome's expansion. It entered into my head that maybe using one of the recommended-deleted Syracusan units you could create an 'Italo-Hellenic' hoplite in the tradition of Massalia's 'Celto-Hellenic Hoplite'. Which would be a Hoplite, maybe wearing chainmail, maybe throwing pila - and having a helm with feathers in it like the Alaudae Legion or other Italian units. Maybe you could take Syracuse's Tarantines and give them a buff to stats and cost and make them only recruitable in Tarentum by the Free Greeks, call them 'Epilektoi Tarantines of Taras' which are elite Tarantine cavalrymen. You could really get creative here, and I think that doing so would make people say 'Wow, they thought of that? Cool!'
City-State of Cyrene
This is a neat little faction, and oftentimes I roleplay the retaking of the city of Cyrene from the Ptolemies, and the breaking away to be independent.
- New Ancillary - 'King of Cyrene', received from the city of Cyrene itself. Something like 'This General or his Predecessors has liberated our beloved Cyrene itself from the hated Ptolemies! By the acclaim of his soldiers and the people he has revived our ancient City-State, and wears the diadem of our country!' Gives + to management and trade.
- Though the City-State of Cyrene doesn't even start with the city of Cyrene, I think that this city should be treated just like the starting city of Euhesperides. Cyrene can only recruit Libyan Skirmishers and Cyrenian Hoplites, but like Euhesperides I think it should also be able to recruit Libyan Light Infantry, and Numidiain Cavalry as well as Libyan Chariots. Add in some Thureophoroi, like I've said elsewhere. Also allow Cyrene to recruit Greek Archers and Greek Heavy Peltasts, which it cannot do but its counterpart Euhesperides can.
- Why not throw in some Basilikoi Peltasti? People will resist this, I'm sure, but really why not? They're so expensive, so it's not like anyone will recruit a dozen units of them, and if Cyrene is going to become a 'Kingdom', like my ancillary idea suggests, I don't see a problem with it besides adding flavor. If someone really wants to, they can just ship in Basilikoi Peltasti from other cities, in any numbers that they want afterall, so not having Cyrene (or Syracuse for that matter) be able to build them is hardly a recipe for more or less balance than before.
Island of Crete
I like Crete, and really they're my ideal of a 'small faction with a good amount of units', which I think places like Cyrene and Rhodes don't quite live up to.
- The only thing I can really think of is that Crete has Levy Hoplites unique to the island who use a reskinned Taxeis Hoplite model, which means that they're both ugly and have poor stats. Cretan Levy Hoplites actually have worse stats than the average Taxeis Hoplites, and you can recruit both Cretan Levy Hoplites and Taxeis Hoplites in Crete already. Remove Cretan Levy Hoplites to free up a slot for a different unit elsewhere. Same with Cretan Native Archers, though they do have the excuse of having more ranged damage than regular Cretan Archers.
Island of Rhodes
Rhodes' chief problem is that they only have one infantry unit besides the hated Taxeis Hoplites. The fact that they're one of the richest mini-factions is at odd with their small roster.
- Add Thureophoroi and Thorakitai to their roster - maybe even Thorakitai Hoplites.
- New Ancillary - 'Wealthiest Rhodian'. It would be a mirror to Athen's 'Wealthiest Athenian', and primarily give bonus to trade and management.
Island of Cyprus
Okay so the Free Greeks don't actually start out with Cyprus, but I think it's important to explore the possibility of them acquiring it.
- Greeks can currently only recruit Levy Pikemen here at max level barracks, definitely allow them to recruit 'Hoplites' of Cyprus as well as Thureophoroi, Greek Skirmisher Trifecta, and Tarantines.
Achaean League
Achaean League is a particularly impressive faction, and I really like the fact that they have two Phalangite units, one regular and one elite.
- New Ancillary - 'Strategos of the Achaean League', would give primarily command and + morale, and would be something like 'This man has followed in the footsteps of the great Aratus of Sicyon, becoming our Strategos, or the supreme leader of our league!'
- I'm curious as to why they have Basilikoi Peltasti. Arguably there is more logic in Syracuse having them since a mini-faction without a King wouldn't really need a Royal Guard. All the same, I like having them though. Did the Achaean League historically have Macedonian-style Basilikoi Peltasti?
- Korinthos starts with a unit of, and can recruit Boiotian Xystophoroi, which seems odd. I think Dvk once told me this was intended, but I can't for the life of me figure out why.
- Consider expanding Achaea's mercenary pool to at least include Achaian Phalangites and Hoplites, I recommend. Everyone else has access to 90% of their recruitment via the mercenary pool, why not Achaea?
City-State of Athens
Athens is fairly well done, with solid hoplites and other units along with a particular Scythian/Eastern influence in some of their recruitment.
- The Athenians can recruit several Boiotian units, which Dvk also assures me is on purpose, but I had to say something for Athens so that was all I could think of
Boiotian League
I like Boeotia (anglicized version of Boiotia), but it does need a little bit of work.
- Consider adding an ancillary like the one suggested in my Achaean League review, except instead of 'in the footsteps of Aratus of Sicyon" say 'Epaminondas of Thebes'.
- Boiotian Epilektoi Hoplites need a serious buff I think. They only wear linthorax, and have stats nowhere near comparable to other Epilektoi like in Athens or Corinth. Really the unit in game right now would be more of a 'Regular Boiotian Hoplite', and isn't worthy of the name 'Epilektoi'. Whether you want to rename the unit 'Boiotian Hoplite', and either create a new, stronger Hoplite to be an 'Epilektoi', or if you want to buff the existing Boiotian Epilektoi Hoplite is up to you, either way seems equally viable to me.
Aetolian League
Naupaktos Hoplites are awesome, and so is the variety of units contained here.
- I would recommend a 'Strategos of Aetolia' ancillary in the tradition of what I suggested for Boeotia and Achaea.
- I think I have a pretty good idea here when I say that you should add Korinthos' Epilektoi Thorakitai to Aetolia's roster, Aetolia being a faction focused almost exclusively on Thureophoroi-type units, it's a great addition. Granted, the current skin Epilektoi Thorakitai skin features an Achaean League symbol on its shield, but you could redesign the shield a bit maybe to make it more kosher to Aetolia.
- I also have to wonder why these guys get Basilikoi Peltasti and Syracuse doesn't, being a 'League' and not a 'Kingdom'. Granted I do like having them in Aetolia, I'm just curious. Is the Greek Basilikoi Peltasti shield meant to reflect Aetolia? Or does Aetolia just share a Basilikoi Peltasti that has the Achaean League markings? (If so then why not let them share Epilektoi Thorakitai too?)
Illyria
This is probably the faction that I'm least happy with, given it's somewhat limited unit roster, and the fact that the units it does have are pretty weak. Not that there's much you can do about it of course.
- New Ancillary - 'King (or Warlord or Chieftain) of Illyria' that would read 'This man or his predecessors have come to rival even our great mythological founder, Illyrius, but uniting our tribes and claiming overlordship over all of Illyria!' Which would give + command and morale, as well as influence. And would possibly only be received in Segestica, forcing you to take that settlement to get the title.
- Why are there Agema Phalangites in and recruitable in Salonae? They seem like a very odd inclusion for a country with no other Agema or Pikemen. I think you should reskin them to look more like the rebel-owned Agema Phalangites, with a golden-bronze shield and armor and the light green cape. Looks more Illyrian that way. Here is an example
Spoiler Alert, click show to read:- Consider giving Scordisci Infantry better stats, more cost, and chainmail armor.
Kingdom of Thrace
Yay for Thrace, with their awesome cavalry and Chosen Thraikian Pezoi. I really like them, it's just too bad they're so isolated.
- Consider making their starting barracks one level higher than it is now - or their city a Minor City instead of a Large Town. Given them access to Chosen Pezoi sooner would make them a bit more interesting and ultimately survivable.
- New Ancillary - 'King of Thrace' that says 'Like the Odrysian Kingdom of old we too have one leader for our fierce and noble people. We hail this man as King, and the Greeks to the South rightfully fear him...' Would give command, influence, and morale likely. You might think of somehow connecting it to expanding your borders to include Odessos, Byzantion, and maybe even Phillipoupolis.
Kingdom of Bithynia
I love Bithynia, another faction with alot of different units from different places to play with, and their natural conflict with Pergamon can be exciting.
- For some reason Bithynia has 'Sogdian Armoured Spearmen Archers' recruitable here, which is another odd inclusion but maybe that's intentional?
- This is another faction that I feel, being a kingdom, some sort of Basilikoi Peltasti isn't too frightening. Maybe Hypaspisti instead?
- Definitely add Thureophoroi to the roster, Bithynia was known to use them almost exclusively during the time of Sulla if I recall correctly. Maybe they could get their own unique Thureophoroi like Aetolia? Heck, maybe even Epilektoi Thureophoroi?
- Add Lonchophoroi to their roster.
- Consider adding Chosen Thraikian Pezoi to the roster. I know they're good units, but Bithynia was supposed to be a psuedo-Thracian Kingdom, and I feel like they could even be a good addition if the Basilikoi Peltasti idea is rejected.
Paphlagonia
Sinope has an alright roster, which I feel could be improved. No idea on what an Ancillary could be though. Generally I think of this mini-faction, along with Illyria to be tied for 'least important' mini-faction. Still fun to toy with though.
- Definitely add Thureophoroi to the roster.
- Mainly what I wanted to say had to do not with Paphlagonia itself, but the nearby province of Paphlagonia Hellenike, which is between Sinope and Nicomedia on the map and it's capital city is Heraclea. Currently Heraclea can only really recruit low-tier Thracian units, Levy Pikemen, and a Galatian unit or two. Why not expand this to include Allied Phalangites, Thurephoroi, and any number of more Greek-flavored cavalry, infantry, and skirmishers. Its name is Hellenic Paphlagonia afterall.
Bosporan Kingdom
My favorite mini-faction probably, I love the Bosporan Kingdom most of all. There are just so many things to recruit, and the fact that it has multiple provinces (as many as 5, reasonably) is really neat. The unit's are all wonderful too and I'm particularly fond of the Bosporan Elite Thorakitai, Royal Scythian Infantry, and Royal Scythian Cavalry since they all wear variations of the same armor I really like to pretend that they're an extended Royal Guard. Absolutely an amazing mini-faction hampered only by the fact that its only two family members start the game at 72 and 50-some.
- Definitely add in a very young 'Paersides V' to the family tree.
- I really can't think of much else to say here, besides that these guys can recruit Thraikian Chosen Pezoi, so given that their inclusion in Bithynia's roster isn't that outrageous.
And there you have it, I think I covered every single Greek mini-faction, though I stress that a Free Greeks-controled Pergamon should be able to recruit Pergamese Hoplites at least (not sure if they're able to or not already), and that the Greek Cities in Asia Minor need alot of love in terms of giving them generic Greek units to recruit.
In closing, I realize that the above is a huge wall of text so kudos to whoever reads it through! I also fully understand that even waiting until after the official RS2 first-release many of my idea's won't ever be implemented, or will be considered too difficult or troublesome or non-kosher in terms of balance, so that's fine. I do ask that everyone keep an open mind though, especially in regards to my desire for more common Basilikoi Peltasti - I don't feel that they'll be a balance issue since practically every Macedonian Army I face has a couple units of those and Hypaspisti anyways, why should it matter if the Greeks can recruit one very-good unit already owned by them and several other factions in a couple more of their cities when other factions can recruit them in virtually every high-teched city?
Happy Reading,
- Revan





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