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  1. #1

    Default Historical expansion

    Since the first RTW Vanilla there was the same problem: the factions expansions. Julii that reformed the Holy Roman Empire in Germany, Egypt that conquered all the East ecc. ecc.

    I've tried a lot of mods, and everytime I've found theese features:
    -Romans tend to go northward (forgetting the Mediterranean).
    -Ptolemaics crush easily the Seleucid Empire and soon conquer the East.
    -The Danube is normally crossed by Macedons.
    -Parthians many times remain in the far East.

    So, in RS2 I hope to find a more historical development of empires, maybe through scripts. It will be possible?

  2. #2
    xXEsotericXx's Avatar Biarchus
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    Default Re: Historical expansion

    Quote Originally Posted by Romanheart View Post
    Since the first RTW Vanilla there was the same problem: the factions expansions. Julii that reformed the Holy Roman Empire in Germany, Egypt that conquered all the East ecc. ecc.

    I've tried a lot of mods, and everytime I've found theese features:
    -Romans tend to go northward (forgetting the Mediterranean).
    -Ptolemaics crush easily the Seleucid Empire and soon conquer the East.
    -The Danube is normally crossed by Macedons.
    -Parthians many times remain in the far East.


    So,in RS2 I hope to find a more historical development of empires, maybe through scripts. It will be possible?
    The AI exspand how they want if im correct, normaly..
    -macedonians like to go North to dacia and samartians.
    -Romans always go north, they get face to face with Gaul or germania sooner or later.
    -Ptolemaics always gets crushed or stays in alexandria- Honest they need better resource's.
    -Parthians take most of Seleucids regions due the pressuer of fighting off more then 3 other factions.
    -The AI like to attack and exspand to the nearest faction,like greece has no choice but to attk macedonia.
    -Romans can idel if they want,butthey usely go for Seprios regions&gaul regions.


    it always the same, even in vanilla, i think in RS2.0 willl be much different, cuz of more factions that will fight for Regions,would be also good for trade for all faction.

    but u can never realy change the AI.
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  3. #3

    Default Re: Historical expansion

    Quote Originally Posted by Romanheart View Post
    Since the first RTW Vanilla there was the same problem: the factions expansions. Julii that reformed the Holy Roman Empire in Germany, Egypt that conquered all the East ecc. ecc.

    I've tried a lot of mods, and everytime I've found theese features:
    -Romans tend to go northward (forgetting the Mediterranean).
    -Ptolemaics crush easily the Seleucid Empire and soon conquer the East.
    -The Danube is normally crossed by Macedons.
    -Parthians many times remain in the far East.

    So, in RS2 I hope to find a more historical development of empires, maybe through scripts. It will be possible?
    The whole point of total war games is that as soon as you press the end turn button for the first time history changes, so i hope there isnt any scripts which would do such a thing.


  4. #4

    Default Re: Historical expansion

    I do not want a mod that follow exactly the tide of history, that's would be boring. But on the other hand facing a dacian horde in Dacia (not a Macedonian army), or defending my cities from the attacks of parthians in the East (not an infinity of Ptolemaics armies)... that's would be great.

  5. #5

    Default Re: Historical expansion

    Quote Originally Posted by Romanheart View Post
    I do not want a mod that follow exactly the tide of history, that's would be boring. But on the other hand facing a dacian horde in Dacia (not a Macedonian army), or defending my cities from the attacks of parthians in the East (not an infinity of Ptolemaics armies)... that's would be great.
    I suppose i understand. Myabe you could try utilising forced diplomacy in RS, if you want factions to have certain provinces make one faction give you the required regions and then give them to whoever you want. You could also try giving alot of money to the ai in question using forced diplomacy so that they put up more of a fight with their neighbours.


  6. #6

    Default Re: Historical expansion

    actualy in my campaign seleucids are overunnig aegyptian..... parthia has been stopped and armenian front is holding.... i'm playing Romans of course....

    this is the exact opposite of another campaign were parthia was aproaching to the sea conquering gaza...

    looking at those events i can say that faction expansion is allways different!

  7. #7

    Default Re: Historical expansion

    Well, you could use cheats to make AI factions expand more historically. Give money to the faction you want to expand, use diplomacy to give and take settlements from faction to other faction and relocate their armies with move_character cheat (I think it works in RTW?).

    That way you can have Parthians defeating Seleucids and expanding to west, Macedonians and Greeks staying in Greece. Romans expanding to west, south and east... etc. But it requires lots of extra work and can make campaign boring.

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    Last edited by Praefectus praetorio; May 18, 2010 at 07:03 AM.

  8. #8

    Default Re: Historical expansion

    Yes, I've tried to use force diplomacy but actually in the long run is boring. It would be better to find a script work that stop a "super anti-historic" expansion :-)

  9. #9
    dvk901's Avatar Consummatum est
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    Default Re: Historical expansion

    In all our tests, Apple has used win conditions to 'encourage' factions to expand sensibly. And from I've seen in campaigns, it works very well. Macedon expands south and east as one would expect. Parthia bites off the Seleucid's eastern regions and goes west (not north). The Sarmatians expand west. The Celtic factions go south. And the Ptolemies war constantly with Seleucid. It seems a tossup as to whether the Ptolemies or Seleucid win out....but in either case, Parthia eventually (and historically) consumes the Mideast.

    The Romans, on the otherhand, are a bit different. In all campaigns other than the Roman one, the passes to the north thru the Alps are blocked. This has handily forced Rome to 'at least' expand west and east before attempting to go north. It depends a lot on their diplomatic state, whether they lost their Greek or Spanish regions, and of course...the will of the AI. If they lose either Emporium or Illyricum it seems they get embroiled in wars with Carthage or the Gallaeci in Spain, or Macedon in Greece....so they'll tend to go south west and\or south east. But if they are winning in those areas, I've seen them go around the Alps and attck the Boii, with whom they are at war from the start.

    So a lot depends on what's happening, but in general the expansion in RS2 is actually pretty predictably reasonable.
    And another thing we have succeeded in doing is making sure that all players, no matter whom they are playing, will most likely have to deal with the Romans. Not that they are over-powered or anything...they are just a bugger to beat. I don't think I've seen the AI do it yet.

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  10. #10

    Default Re: Historical expansion

    Awesome! Great work as always, RS Team!

  11. #11
    C-Rob's Avatar Primicerius
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    Default Re: Historical expansion

    i wonder if someone could go the SPQR method, though really, if you're going that route you might as well just play SPQR.

    And consequently get your ass handed to you in comparison to 1.6.
    Last edited by C-Rob; May 18, 2010 at 09:49 AM.

  12. #12
    Taelok's Avatar Senator
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    Default Re: Historical expansion

    Thanks for the info DVK, from your tests I was wondering if you could tell us what size the AI Roman empire tends to reach?

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  13. #13
    Drowsy's Avatar Senator
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    Default Re: Historical expansion

    Quote Originally Posted by Taelok View Post
    Thanks for the info DVK, from your tests I was wondering if you could tell us what size the AI Roman empire tends to reach?
    It will be scripted to be content after Carthago is burned down

    --
    Well i hope its somewhat historically and a very tough nut to crack at least.

  14. #14
    dvk901's Avatar Consummatum est
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    Default Re: Historical expansion

    Quote Originally Posted by Taelok View Post
    Thanks for the info DVK, from your tests I was wondering if you could tell us what size the AI Roman empire tends to reach?
    The best I have seen the Roman's do so far as the AI is Italy, Sicily, most of Gaul, and most of the western side of Greek areas. Maybe half of Spain. But, many of our campaigns have gotten snuffed by changes that broke saves, so it's hard to tell. Hopefully we'll be seeing some longer campaigns here soon.

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