At the weekend on the advice of Tone I started a new campaign "Play Macedon", Alx, h/vh with
modified settings Finance EDU - instead of
taxable_income_bonus bonus 2800 requires factions (macedon,) and
hidden_resource area8 and hidden_resource r7
I put
taxable_income_bonus bonus 2100
I hate to rush and prefer a peaceful development, as a rule I do not attack first - wait
until I attack by AI-Power. First, the only this way possible to obtain a serious
opponent in the person of AI, secondly, the game becomes more is historical (and I
am a historian).
As in past campaigns, I started with the economic construction:
Money was a little less, but in the long run, nothing has changed - I'm at no one
attacked, built the economy and quietly evolved, so soon had so much money that
could buy the Ptolemies over 50,000 city Lysimacheia.
For me too, no one attacked. The war with Rome ceased very quickly after I took
Dirrachium and defeated the Roman corps in Illyria - Rome sent ambassadors to sue
for peace. I paid 25 000 Rome, and concluded not only peace but also the union.
Another 15,000 were spent on a truce with the barbarians in Thrace - just for checking
diplomacy. Find out if pay from 15 000 and more - AI willing to sign any treaty. And for
50 000 easily sell the city.
While I was bored, Sparta was at war with the Greeks, Rome as usual on the second
turn had killed Hannibal, but at this time they did not fight with me as in the first
campaign when I have long blocked Dirrachium but preferred to go to Spain and
besiege Numantia.
After 10 years, I realized that dying of boredom and predictability - are now the
Spartans smash the Greeks, I'll smash Sparta, then go to Asia Minor, etc. It also
became clear to me that it was not in some money (they became slightly smaller but
since I'm less fighting and more built then in the treasury was all even better than the
first time).
I decided to slightly change the starting conditions - diplomatically and geographically.
Changes:
I gave Corinth Macedonia and Apollonia to Greek (which corresponds to the history -
Corinth was domain dynasty Antigonids to 245 BC and again handed to Antigon
Doson by strateg Arat in 223 BC; Apollonia unsuccessfully besieged by Philip V in
216 BC)
I established a state of war between Macedonia, Greeks, and Sparta, as well as
Macedonia and Pergamon at the beginning. And I made an ally of Macedonia and the
Seleucids and Carthage.
And more to the construction of advanced barracks I put the pre-build high schools.
The purpose of these changes: to draw the player in the conflict in Greece since the
beginning of the game and give the Romans an opportunity to strengthen in Epirus. If
we talk about the economy, it was bound to lead to increased military spending and
the destruction of "fattening".
I started the same way as the previous campaign:
But by the second turn of the campaign went quite differently.
Sparta made peace with the Greeks, and they turned all their forces against
Macedonia.
Corinth, where, except the stone walls had nothing, was besieged by the Greeks. Two
Greek army marched into Thessaly.
As in Illyria was Roman stack, I had to go to the south royal army, and in Pella urgently
recruit a new army. This proved to be prudent, because the Macedonian king stuck in
Greece, and Rome soon fell from Illyria:
(I have somehow failed to enter the state of war between Macedonia and Sparta
since the beginning of the game. The Spartans on the Isthmus blocked Macedonian
army the way to the besieged Corinth, and I attacked them. Therefore, the war in
Greece is fully absorbed two Macedonian army, but against the Romans had form a
third)
As a result, if the first campaign finance development went like this:
in the second campaign - like this:
The downward curve in the first graph - the result of diplomatic purchases (Purchase Lysimacheia, an alliance with Rome, etc.)
Results of two campaigns for ten years are similar:
I think this is normal, because the economic model is the same and it works correctly.
But these are two very different campaign for ten years! Boring and quiet in the first case and full of hard struggle in the second.
My conclusion: making the game balance, we should not be limited only by money. Diplomacy, war - no less important a tool to unleash the potential economic model of RS2 in full.
During the second campaign, I had a lot of intense battles, great pleasure, and I noticed that the battle at the level of VH are interesting. I met a much more stubborn resistance to Rome in Illyria, as well as the Spartans in Greece. But Pergamum behaved passive than in my very first campaign - I forgot to register his alliance with Rome.
Can I just point out that Tone settings in EDU working and AI is gaining a good army:
But the ships on the seas is still small, although maritime activity and present.
This is my file Descr_strat
http://www.filefront.com/16477307/descr_strat.txt