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Thread: all techs and all units from campaign start

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  1. #1

    Default all techs and all units from campaign start

    before i forget, just wanted to post this somewhere so i could find it again.

    loaded EsfEditor (downloaded from mods thread)
    open C:\Program Files (x86)\Steam\SteamApps\common\empire total war\data\campaigns\main\startpos.esf
    browse to CAMPAIGN_STARTPOS, CAMPAIGN_ENV, CAMPAIGN MODEL, WORLD, REGIONAL MANAGER, REGIONS_ARRAYS, ENGLAND, REGION, REGIONAL SLOT MANAGER, REGION SLOT ARRAY, REGION SLOT ARRAY, REGION SLOT, BUILDING

    amend second row to

    "army_staff_college"


    browse to CAMPAIGN_STARTPOS, CAMPAIGN_ENV, CAMPAIGN MODEL, WORLD, FACTION ARRAY, FACTION ARRAY, FACTION, FACTION TECHNLOGY MANAGER, TECHS, CHANGE SECOND ROW OF EACH TECH TO "0"


    When loading up game the faction has all techs and can produce all units from day 1.

    Sorry if this is posted before, sorry if posted in the wrong place too. I know its a cheat of sorts but its kept my interest in the game.

    Cheers
    Scott

  2. #2
    l33tl4m3r's Avatar A Frakkin' Toaster
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    Default Re: all techs and all units from campaign start

    Moved to the Text Editing and Scripting forum.

    PM me with any questions.
    [House of Caesars|Under the Patronage of Carl von Döbeln]

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