View Poll Results: what is the most used editor for modding?

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  • MilkShape 3D

    36 56.25%
  • 3dstudio Max

    27 42.19%
  • other

    2 3.13%
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Thread: World - 3dstudio max's scripts

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  1. #1

    Default Re: MaxScript version for World and WorldCollision files

    It gives you an error when you reimport it to max?

    TTW GRANDMASTER

  2. #2

    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by il_duce_! View Post
    It gives you an error when you reimport it to max?
    resolved, today the game check also .animinstance file... is a void file with only the number of Objects in the building... change it manually, isn't necessary a tool
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  3. #3
    wilddog's Avatar Paintedwolves run free
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    Default Re: MaxScript version for World and WorldCollision files

    change it manually, isn't necessary a tool
    Unless you want to use animations in which case use the IWTE tool to assign an existing animation.

  4. #4
    Nesimī's Avatar Protector Domesticus
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    Default Re: MaxScript version for World and WorldCollision files

    Well, it seems to be going great. +rep as always
    shum

  5. #5

    Default Re: MaxScript version for World and WorldCollision files

    ok, a question, in the next version of IWTE can you edit Effect ? because i make some obvious modification to assign at Objects 1 a simple fire effect but then it's activated the game crash, in other case the game not crash but the fire not appear... is very strange, is sufficient a little variation and crash...
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  6. #6
    Auto-Nabishtam's Avatar Civis
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    Default Re: MaxScript version for World and WorldCollision files

    Superb job johnwile, this is what I looking for but if you could post the tutorial link that will be cool.

  7. #7
    wilddog's Avatar Paintedwolves run free
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    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by johnwhile
    ok, a question, in the next version of IWTE can you edit Effect ?
    from the IWTE home page
    *************************************************************
    items for next release (1v4_0) - work in progress as I'm using and testing :
    *************************************************************
    1) Editing the worldpkgdesc file. Allows basic editing of the file rather than using binary (I needed it) - completed.
    2) Deletion of complete complexes (thought it was about time I added this). You can delete all but one complex (i.e. there has to be something!) - completed.
    3) viewing of table block positions (in 2D) - completed.
    4) Addition of complete complex - completed
    5) Resizing of table blocks - completed (not really sure how useful this is but in case its required its now added).
    6) Deleting effects - completed for all tables - currently connected to object deletion but may be made optional depending on how I opt to handle the adding.
    7) View collisions in 2D window - completed
    8) Viewing effects data - completed.
    9) Amending effects data - in progress simple add, amend and delete operations done.
    10) some bug fixes and tidying up - in progress
    Quote Originally Posted by johnwhile
    because i make some obvious modification to assign at Objects 1 a simple fire effect but then it's activated the game crash, in other case the game not crash but the fire not appear... is very strange, is sufficient a little variation and crash...
    Doubt it. More likely an incorrect setup in the first place. I still have work to do tied with the sequence people choose to do things in within IWTE to make sure everything stays aligned and of course trying to ensure the lighting effects don't affect the wrong parts of a settlement.

  8. #8

    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by Auto-Nabishtam View Post
    Superb job johnwile, this is what I looking for but if you could post the tutorial link that will be cool.
    ... i reup a new version, i found a little problem in DamageTransition section... there are two short 0 ...

    I make a very little tutorial to utilize the world and worldcollision scripts but it's in Italian.
    For simple building i think isn't necessary a tutorial for world file... try to change the Editable_mesh "mesh-..." etc... but don't forgot to copy the comments !
    if you want delete or add a new "Obj" don't forgot to add the same Obj in worldcollision
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  9. #9

    Default Re: MaxScript version for World and WorldCollision files

    AAAAAAHHHHHAAAAAAAA, the creative assemble utilize 3dstudio Max !!!!!!!!!!!!!!:

    Studio MAX...Granny Standard Exporter, SDK version 2.6.0.14..C:\work\master\Asset\BlockSet\North_European\Animations\Tower_Ambient_Animations\Ambient_TechTree_Animations\church _spire_8x8_large _dam_animation_a.max
    And now i control that is this Granny Exporter !!!!!
    Last edited by johnwhile; August 31, 2010 at 04:30 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  10. #10
    Auto-Nabishtam's Avatar Civis
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    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by johnwhile View Post
    AAAAAAHHHHHAAAAAAAA, the creative assemble utilize 3dstudio Max !!!!!!!!!!!!!!:

    Studio MAX...Granny Standard Exporter, SDK version 2.6.0.14..C:\work\master\Asset\BlockSet\North_European\Animations\Tower_Ambient_Animations\Ambient_TechTree_Animations\church _spire_8x8_large _dam_animation_a.max
    And now i control that is this Granny Exporter !!!!!
    you look joyed johnwhile did you finish the tool?

  11. #11
    Nesimī's Avatar Protector Domesticus
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    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by johnwhile View Post
    AAAAAAHHHHHAAAAAAAA, the creative assemble utilize 3dstudio Max !!!!!!!!!!!!!!:

    Studio MAX...Granny Standard Exporter, SDK version 2.6.0.14..C:\work\master\Asset\BlockSet\North_European\Animations\Tower_Ambient_Animations\Ambient_TechTree_Animations\church _spire_8x8_large _dam_animation_a.max
    And now i control that is this Granny Exporter !!!!!
    Wow that's amazing...
    shum

  12. #12
    wilddog's Avatar Paintedwolves run free
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    Default Re: MaxScript version for World and WorldCollision files

    AAAAAAHHHHHAAAAAAAA, the creative assemble utilize 3dstudio Max !!!!!!!!!!!!!!:
    They've always used it as far as I know. Certainly from the RTW series onwards to make their 3d models.

  13. #13

    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by wilddog View Post
    They've always used it as far as I know. Certainly from the RTW series onwards to make their 3d models.
    Hi, i create a import for mesh (example:ne_wooden_palisade_gate_damage_close.mesh)
    but the animation is difficult (example:ne_wooden_palisade_gate_damage_close.anim)
    I Ask to Argantonio but someone know now it work the anim file ?
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  14. #14
    Auto-Nabishtam's Avatar Civis
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    Default Re: MaxScript version for World and WorldCollision files

    Also I expect that you will will made a ful romanized city, town etc.. for m2tw!

  15. #15
    Rhaymo's Avatar Artifex
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    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by Auto-Nabishtam View Post
    Also I expect that you will will made a ful romanized city, town etc.. for m2tw!
    we're making the buildings. look here:
    http://www.twcenter.net/forums/showt...143858&page=25
    Team Leader De Bello Mundi

  16. #16
    Nesimī's Avatar Protector Domesticus
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    Default Re: MaxScript version for World and WorldCollision files

    If theyve always used it why the triangles?
    shum

  17. #17
    Remlap's Avatar Lag Slayer
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    Default Re: MaxScript version for World and WorldCollision files

    Great work Jonwhile!

  18. #18

    Default Re: MaxScript version for World and WorldCollision files

    Quote Originally Posted by MemduhG View Post
    If theyve always used it why the triangles?
    what ?
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  19. #19
    irishron's Avatar Cura Palatii
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    Default Re: MaxScript version for World and WorldCollision files

    Triangle is the basic polygon. Everything else visual is based on it.

  20. #20

    Default Re: MaxScript version for World and WorldCollision files

    what is the question, because i don't understand ? If you create a generic object in 3dstudio and after convert in Etitable mesh, the script export the triangles or faces... obvious...
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

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