View Poll Results: what is the most used editor for modding?

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  • MilkShape 3D

    36 56.25%
  • 3dstudio Max

    27 42.19%
  • other

    2 3.13%
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Thread: World - 3dstudio max's scripts

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  1. #1

    Default Re: World - 3dstudio max's scripts

    in first message you find a CHM help that i made, but the best tutorial is the video tutorial to make the colosseum by scratch:
    https://dl.dropbox.com/u/47659776/Tu..._by_scatch.rar that explain how convert a custom scene with a lot of mesh into world structure. If file have 0kb is possibile what 3dstudio are looking the file (is a bug that i'm resolving) or the script don't export correctly.

    The next steep are creating the Collision file and void Animinstance file from a World scene, i don't make the video but is simple. The other files like Terrain, vegetation and pathfinding can be copied for other original building because there aren't correlation with World structure.

    The problem is that i can't manage all file into same 3dstudio scene like IWTE, because example for a settlements with 2 million vertices + 2 million vertices of collision the 3dstudio slow too mush...

    The only advantage that you can made quick a basic World Collision and Animinstance file and when, use IWTE to complete it.
    The disadvantage that you can't made little change example delete or substitute a object, use IWTE for this, the main problem of my script in fact is you must rebuild the Objects structure when you change meshes position, number or usage

    For DBM we have made all building by scratch, i made the script because i needed a tool to export quick
    Last edited by johnwhile; November 21, 2012 at 02:10 PM.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  2. #2

    Default Re: World - 3dstudio max's scripts

    --delete--
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

  3. #3
    Csatádi's Avatar Senator
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    Default Re: World - 3dstudio max's scripts

    Thanks!
    So I can do all the things with IWTE ? Sounds good because I know milkshape well but in the case of 3ds I can work only from detailed tutorials. Reading King Kong's tutorial I thought it was made only to making settlements and terrain.

    I have seen the first video but it was nothing special - how to run scripts. (I knew this from other tutorials.) But thanks reminding the colosseum video. I bet it will be very useful because I don't know any tutorial how to put new buildings in the game.

  4. #4

    Default Re: World - 3dstudio max's scripts

    if you need a building by scratch you can create a big model into 3dstudio, create quick a brutal world, collision and animinstance file and then open them with IWTE and use all tool to update these three files.
    Forums:............freeforumzone - mtwitalia - twcenter
    Works:.....worldcollision file - ModelReferencePoints files - MaxScript Building Editor
    Other:.............siege-engine(video) - new-animations(video) - buildings
    Have to take the money where it is: at the poor. They have little, but they are many. Alphonse Allais

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