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  1. #1

    Default Ports

    I was wondering if you guys would make PSFs next to ports on the map so that they become a little bit more strategic in times of war?

  2. #2

    Default Re: Ports

    why doesn't the DotS team make "unpassable tiles" around cities which were also a port so the invader would be forces to attack the fort or settlement before he could get to the port?
    "we're way way pre-alpha and what that means is there is loads of features not just in terms of the graphics but also in terms of the combat and animations that actually aren't in the game yet.So the final game is actually gonna look way way better than this!” - James Russell, CA
    Just like the elephant animation, this Carthage scenario is actually in the game, it just has a small percantage factor for showing up, that's all...

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  3. #3

    Default Re: Ports

    Quote Originally Posted by spanish_emperor View Post
    why doesn't the DotS team make "unpassable tiles" around cities which were also a port so the invader would be forces to attack the fort or settlement before he could get to the port?
    I like your idea but I agree with Res that there isnt that much justification for that set-up.

  4. #4

    Default Re: Ports

    Quote Originally Posted by Fatal631 View Post
    I was wondering if you guys would make PSFs next to ports on the map so that they become a little bit more strategic in times of war?
    There is a problem in this. PSF cannot be placed in a proximity of one tile from the port. We are planning to have forts next to most ports in order to represent they were important cities however this problem makes it somewhat hard and problematic to do and thus some cities may not get included as forts.

    Quote Originally Posted by spanish_emperor View Post
    why doesn't the DotS team make "unpassable tiles" around cities which were also a port so the invader would be forces to attack the fort or settlement before he could get to the port?
    I must ask, what makes you think that ports were the strongholds of medieval cities? What would be the justification of such setup? The only thing along those lines which I find interesting is Rusichi double-settlements where one is the settlement and the other is a castle and they must be conquered consecutively. That could be simulated with PSFs yes, but it takes up so much space on the map that we don't plan on using it. Instead the landscape will be populated with many PSFs in forms of cities and castles to represent all important settlements on our map.
    Last edited by Resurrection; May 16, 2010 at 04:17 AM.

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