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Thread: 6.2 Crazy AI ?

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  1. #1

    Default 6.2 Crazy AI ?

    Hey all,


    So i'm about 30 Turns into my Scotland campaign in SS-6.2 and i noticed some very strange AI behavour, as my campaign progressed AI armies would march towards one of my cities (Enemy or Neutral) and stop right outside of it.

    Initially i thought they just run out of movement points, but thats not the case. For instance Ireland my neighbour to the west dropped 2 full stacks off just outside of Caernarvon (owned by me) which was heavily gaurded ... for the next 13 Turns they would unload out of their ships and load back into them, it was like they were stuck in a loop of some kind.

    It was starting to annoy me because i had to keep Caernarvon fully fortified tieing my troops up there seemingly forever. So after 13 Turns i got fed up with it and just steamrolled Ireland, although i really wanted to leave them be or Ally with them. Afterall they weren't hurting anyone nor did they have a single Ally or Enemy with the exception of the Rebels.


    However Battle map AI is terrific, best i have ever seen it.

    Anyone else having weird Campaign map AI, and is it a glitch or what ?
    Signature by Lucarius.

  2. #2
    Stolet's Avatar Ducenarius
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    Default Re: 6.2 Crazy AI ?

    I've had some Dannes marching through my Lithuanian lands, but nothing like the thing you described. I had a similar situation (also near Caernarvon) when I was playing Scotland (in Vanilla) and the Portuguese constantly disembarked armies near the castle, then got back to ships, and just did that forever. Caernarvon is the bug maybe.

    Btw battle AI is great in 6.2, but I don't like the campaign AI, reminds of Vanilla and backstabs a lot, even when your relations with the ally in question are good.

  3. #3

    Default Re: 6.2 Crazy AI ?

    The issue with Caernarvon might be naval invasions in general. I've seen Ireland and some Iberian faction do this as well.

  4. #4

    Default Re: 6.2 Crazy AI ?

    Sucks Savage doesn't come back for 1 more AI update.

  5. #5

    Default Re: 6.2 Crazy AI ?

    sry double post

  6. #6

    Default Re: 6.2 Crazy AI ?

    Yeah the same happened to me. AI loading, unloading, loading and so on. Still it got me time for getting enough men to actually defend the place so I didnt mind it that much .

  7. #7

    Default Re: 6.2 Crazy AI ?

    Ok, Thanks for the feedback guys. Good to know its not just me with this issue.


    I was a little too tired yesterday to go into more detail, but for the pupose of anyone taking an interest in knowing more about the AI behavour, for a possible fix etc ... here's some more things i should note.


    In Turn 16 the Dannes did the same thing just outside of London only 2 units but they looped in and out of their ship, only for 6-7 Turns though.

    Back to Caernarvon, i don't think its an isolated issue with Caernarvon in particular, i think it may be tied to Papal missions somehow. Reason i say this is because the Turn i got a Mission to take Caernarvon is the same Turn Ireland landed right next to it (could be sheer coincidence) i'm not certain.

    The effect of AI Factions having 90% of their military force in a loop for 13+ turns (possibly indefinitely) could not be healthy for a balanced campaign.

    In my current game Knights of Templar Faction was destroyed in Turn 11, perhaps they were also stuck in a loop and their cities were ungarrisoned and got taken.

    I hope this does not ruin my campaign as i'm really enjoying it.
    Signature by Lucarius.

  8. #8

    Default Re: 6.2 Crazy AI ?

    Quote Originally Posted by Ruprecht View Post
    Ok, Thanks for the feedback guys. Good to know its not just me with this issue.

    I was a little too tired yesterday to go into more detail, but for the pupose of anyone taking an interest in knowing more about the AI behavour, for a possible fix etc ... here's some more things i should note.

    In Turn 16 the Dannes did the same thing just outside of London only 2 units but they looped in and out of their ship, only for 6-7 Turns though.
    The recurring theme seems to be the naval invasion AI - something thats apparrantly still not working 100% in Empire.
    Back to Caernarvon, i don't think its an isolated issue with Caernarvon in particular, i think it may be tied to Papal missions somehow. Reason i say this is because the Turn i got a Mission to take Caernarvon is the same Turn Ireland landed right next to it (could be sheer coincidence) i'm not certain.
    C is somehow high on the initial priority list of rebel settlements to conquer for some factions - similar to Scotland always having a healthy appetite for landings in Holland.
    Then they stumble their way to the target and suddenly see a faction were they expect a nice easy rebel settlement.
    The effect of AI Factions having 90% of their military force in a loop for 13+ turns (possibly indefinitely) could not be healthy for a balanced campaign.
    Land based factions shouldn't exhibit (much of) the above behaviour if the problem is tied into the naval ai.

  9. #9
    Ellsid's Avatar Tiro
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    Default Re: 6.2 Crazy AI ?

    From my experience ss long as you have close to a full stack the AI will not make up its mind to attack the settlement. As for the Irish Leave 3 or 4 units and if the first Irish stack lands with a general or king it should attack Caernarvon just have a small army within striking distance. When the AI does this I just attack, they don’t show up and visit to say hello.
    Last edited by Ellsid; May 16, 2010 at 06:09 PM.

  10. #10

    Default Re: 6.2 Crazy AI ?

    im getting pissed off at 6.2 ..... i want to play in some peace i dont like the AI declaring war at me just cause im a player , im not even good with medieval 2

    so after i decided that aragon is too hard for me, i tried venice cause it has a good defensive place
    byzantines declared war at me, somethign expected , but after 3 turns ( on sicily's turn ) a sicilian princess asks for trade rights , i accept , then a sicillian stack attacks ancona .... why ask for trade rights if you want to kill me ?

  11. #11
    Stolet's Avatar Ducenarius
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    Default Re: 6.2 Crazy AI ?

    Yea, I mean, it's true that backstabbs are a part of history, BUT there should be smthn limiting the number of those. It would be OK if your allies attacked you if you had poor relations, so you could have some kind of a warning. Also, it would be great if you weren't the first target of every faction just because you're a player. That's why I like 6.1 more than 6.2, if your relations with a faction are good, they won't attack you, which is pretty much logical.

  12. #12

    Default Re: 6.2 Crazy AI ?

    Quote Originally Posted by Stolet View Post
    Yea, I mean, it's true that backstabbs are a part of history, BUT there should be smthn limiting the number of those. It would be OK if your allies attacked you if you had poor relations, so you could have some kind of a warning. Also, it would be great if you weren't the first target of every faction just because you're a player. That's why I like 6.1 more than 6.2, if your relations with a faction are good, they won't attack you, which is pretty much logical.
    could you tell me how to uninstall 6.2 ? i cant continue like this

  13. #13

    Default Re: 6.2 Crazy AI ?

    Set campaign difficulty to Hard or lower and you won't get backstabbed. I play as Aragon on H\VH settings and France and Spain are my allies from the beginning and I'm now at turn 56. I even took Toulouse and Pamplona after their unsuccessful sieges and they didn't attacked me.

  14. #14

    Default Re: 6.2 Crazy AI ?

    Quote Originally Posted by zlikovac View Post
    Set campaign difficulty to Hard or lower and you won't get backstabbed. I play as Aragon on H\VH settings and France and Spain are my allies from the beginning and I'm now at turn 56. I even took Toulouse and Pamplona after their unsuccessful sieges and they didn't attacked me.
    im playing on N/N

  15. #15

    Default Re: 6.2 Crazy AI ?

    I might be wrong, but I think you have to reinstall SS. It's probably the safest way anyway, to make sure it's completely clean.

  16. #16

    Default Re: 6.2 Crazy AI ?

    is there any mod that makes mongols better but doesnt touch anything in 6.1 ? all im asking for is tougher mongols

  17. #17
    Stolet's Avatar Ducenarius
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    Default Re: 6.2 Crazy AI ?

    You can always play the late era campaign as Mongols and make them tougher Btw that campaign is very interesting, especially at the beginning.

  18. #18

    Default Re: 6.2 Crazy AI ?

    Is the campaign AI really hard or am I just a complete noob? So my first campaign I started as Kiev and didn't attack anyone but rebels, I wanted to make my economy a bit better before war. I allied to Byzantium and traded with whole europe. Then suddenly Lithuania appears near my cities and attacks, Poland comes after that, then the Seljuks attacked and after that Novgorod and someone else I don't remember. Seriously I didn't touch anyone or do anything bad, didn't even have agents except some merchants that got out of business as soon as I recruited them. A few turns and game over!

    Now the same thing happens with my Teutonic order campaign. I start as the order attack and capture one Lithuanian province, then the Polish attack and I have to defend my only castle, after that 3 full stacks of Lithuanians attack me everywhere , the Danish attack Riga without warning and Novgorod asks 213 gold or they attack. Seriously I like challenges but its just impossible. I can only maintain one full army against 10 full stacks of my enemies. I killed some 3 full stacks of Polish troops while losing my Lithuanian province and they just keep sending more? Its ridiculous!

  19. #19
    Stolet's Avatar Ducenarius
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    Default Re: 6.2 Crazy AI ?

    Seems the AI in 6.2 is like a Vanilla AI gone mad, couple of times.

  20. #20

    Default Re: 6.2 Crazy AI ?

    Some factions are more difficult than others... in 6.2 without paying tribute to your neighbors or making sure you are allied vs a common enemy it is probable they will attack as soon as they see an chance. Even with tribute your nearest neighbors are likely to attack at some point unless you have much stronger militarily. Usually better to ally with the factions on the far side of your neighbors. For instance Seljuks in that Kieven Rus game before they became neighbors.

    Teutons are considered one of the more difficult factions especially if you go for Lithuania first rather than the Baltic/Scandinavia.

    Also- this is Total War... don't expect to live in peace for very long. Usually if you get more than 10-15 turns you are very lucky. If you'd rather be role playing then just wait and see which neighbors go to war first and ally with one of them against the other. Otherwise taking the initiative is better.

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