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  1. #1
    Ragnarök's Avatar Decanus
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    Default Population boost for RC/RR

    Greetings,

    Here is a very minor change for the latest "PATCH MAY 12" of RC/RR. It improves the basic population growth based
    on farming for all cities and castles. Also it enables all ports for coastal cities and makes it possible for villages to grow.

    I made it because I enjoy upgrading cities and hope somebody may does as well.
    Last edited by Ragnarök; May 17, 2010 at 10:15 AM.

  2. #2

    Default Re: Population boost for RC/RR

    This modification is very welcome to me. Have you also included the ports around lake Rhun?
    I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.

  3. #3
    Ragnarök's Avatar Decanus
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    Default Re: Population boost for RC/RR

    Quote Originally Posted by Jackie Treehorn View Post
    This modification is very welcome to me. Have you also included the ports around lake Rhun?
    Yes, basically every city with a fishing village.

  4. #4

    Default Re: Population boost for RC/RR

    I just changed my buildings so they build in one year, at the same time now I got villages that will take forever to get anything out of them... I guess I should do this, exactly how much faster do they grow? Does that mean you have more soldiers that are recruitable?

  5. #5
    Ragnarök's Avatar Decanus
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    Default Re: Population boost for RC/RR

    Quote Originally Posted by Berserker1 View Post
    I just changed my buildings so they build in one year, at the same time now I got villages that will take forever to get anything out of them... I guess I should do this, exactly how much faster do they grow? Does that mean you have more soldiers that are recruitable?
    You can compare the growth with the previous TATW, or slightly faster. I haven't changed anything but the population growth so the amount of soldiers is the same.
    It's savegame compatible btw, you can change it back with the backup file any time.
    Last edited by Ragnarök; May 17, 2010 at 09:29 AM.

  6. #6

    Default Re: Population boost for RC/RR

    mods/Third_Age/data/export_descr_buildings.txt, at line 5278, column 47
    Unknown unit type specified: Silvan Ranger

    I got this error, is that because I do not have the minipatches for RC? I better just manually change the populations, which if you would so kindly tell me so I do not have to search all that data... I could, but I am too tired over so much physical labor at my job.

  7. #7
    axnsan's Avatar Protector Domesticus
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    Default Re: Population boost for RC/RR

    Why change the edb?

    It's much easier from descr_settlement_mechanics, just increase everything that says SPF except squalor, plague and tax penalty.
    Or better just decrease squalor.

  8. #8
    Ragnarök's Avatar Decanus
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    Default Re: Population boost for RC/RR

    Quote Originally Posted by axnsan View Post
    Why change the edb?

    It's much easier from descr_settlement_mechanics, just increase everything that says SPF except squalor, plague and tax penalty.
    Or better just decrease squalor.
    I didn't know that, thx I'll try it

  9. #9

    Default Re: Population boost for RC/RR

    So if I decrease squalor, the settlements with really low population would gain population much more quickly? The other settlements are fine, once they get rolling, that small percent increase makes a big difference.

  10. #10
    Ragnarök's Avatar Decanus
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    Default Re: Population boost for RC/RR

    Quote Originally Posted by Berserker1 View Post
    So if I decrease squalor, the settlements with really low population would gain population much more quickly? The other settlements are fine, once they get rolling, that small percent increase makes a big difference.
    If you want to increase the population of villages via the descr_settlement_mechanics.xml, you have to change this:
    Code:
          <factor name="SPF_FARMING_LEVEL">
             <pip_modifier value="0.5"/>
             <castle_modifier value="0.5"/>
          </factor>
    since a farm is the only building you can build in a village and it has almost no squalor. I'll redo it later.

  11. #11

    Default Re: Population boost for RC/RR

    I will try it out! There is no way you could play every campaign with the slowness of the some of the game mechanics.

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