First I'd like to thank you for trying this. That's an idea I've had for quite some time; some mod have really cool units, but serious multiplayer is nearly impossible because of imbalance, wrong costs and things like that. For instance, in RS1.6, some elite phalangites are cheaper then medium phalangites; or the romans are way overpowered.
My first aim is to manage to do some correct multiplayer settings : adequate costs, no über units or on the contrary totally useless unit. I believe this can be achieved rather quickly and easily.
Secondly, this is more hypothetic, and depends on your feedbacks, design something for multiplayer. The first part would make the mod playable in MP, the second would make it done for mp.
The first thing you should do is I think to play the mod a bit, some custom or mp battles, trying what is already present, the units, the feeling.
Also, you will quickly notice that each factions have around 40 units which can be used. I think it would be best to cut down seriously that number, and to keep only the most interesting units.
This is our thread for the job, ask and propose here whatever you want, we're almost free on what can be done.





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