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Thread: Aditional units for ThirdAge 1.4.1---1.3

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  1. #1

    Default Aditional units for ThirdAge 1.4.1---1.3

    Attachment 89772

    In this mod I included DeaPaladin units-Imladris Pikemen, Silvan Shildsword+Eregion Smiths from Lore mode+Agostinos Eldar Shildsword.Eldar textures will not be modified.I changed game balance so enjoy High Elves.Just copy files in Medieval II Kindoms,mods ,Third Age,data.I need to know If you like changings in gameplay.First file is for Third Age 1.3


    In compilation for 1.4.1 I included only Imladris Pikemen--Deapaldin unit +eldar shildsword by Agostin(thanks to tham).I changed game balance so many units are available from beggining,all units are stonger and more numerous.Be ready for TotalWar!
    Last edited by son of romans; July 25, 2010 at 03:05 PM.

  2. #2

    Default Re: Aditional unts for ThirdAge 1.3

    Why would anybody still be playing 1.3?

  3. #3

    Default Re: Aditional unts for ThirdAge 1.3

    Quote Originally Posted by Jean=A=Luc View Post
    Why would anybody still be playing 1.3?


    In patch 1.3 all works perfect .There are don't existing Human Guards of orthang or 8 Balrogs .In film was only one who can be won only by magic.This patch is more acording to Lord of the Rings film.
    Last edited by son of romans; May 23, 2010 at 02:09 AM.

  4. #4
    Venia's Avatar Auxilium meum a Domino
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    Default Re: Aditional unts for ThirdAge 1.3

    Quote Originally Posted by son of romans View Post
    In patch 1.3 wall worcks perfect .There are don't existing Human Guards of orthang or 8 Balrogs .In film was only one who can be won only by magic.This patch is more acording to Lord of the Rings film.
    SO, whta's your point?
    the lotr is very un-lorewise
    SOI skinner/video maker/moderator
    http://www.twcenter.net/forums/forumdisplay.php?f=1496,

  5. #5
    sarastro's Avatar Foederatus
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    Default Re: Aditional unts for ThirdAge 1.3

    Quote Originally Posted by son of romans View Post
    In patch 1.3 wall worcks perfect .There are don't existing Human Guards of orthang or 8 Balrogs .In film was only one who can be won only by magic.This patch is more acording to Lord of the Rings film.
    hmmmmmm...FORGET YOU ,YOU PLAY YOU FREAKING 1.3 PATCH YOU STILL IN THE 80S OR WHAT NOBODY IS GONNA PLAY THIS ,SO GET OUT OF 1.3 AND GGET A LIFE OR SOMETHING.

  6. #6

    Default Re: Aditional unts for ThirdAge 1.3

    If you dont tried I don't need your coments sarastro.I aded this units in 1.3 and when will appear 1.5 I will rework this mode.

  7. #7
    sarastro's Avatar Foederatus
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    Default Re: Aditional unts for ThirdAge 1.3

    Quote Originally Posted by son of romans View Post
    If you dont tried I don't need your coments sarastro.I aded this units in 1.3 and when will appear 1.5 I will rework this mode.
    i mean this will be so great in patch1.4 dude come on just do it for the 1.4 please
    for your information 1.5 will come out around august...if you want to wait all that you got something wrong in your head...

  8. #8
    Hero of the West's Avatar Artifex
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    Default Re: Aditional unts for ThirdAge 1.3

    I think that if he wants to play it who are we to judge just a matter of taste

  9. #9

    Default Re: Aditional unts for ThirdAge 1.3

    I like very much all was created,I am not here to judge but this mod is very intresting to play,start a new campaign with HIGH ELVES and you will see,or with Gondor it is all your choice.

  10. #10
    Beorn's Avatar Praepositus
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    Default Re: Aditional units for ThirdAge 1.3

    Sons of Romans has a point. I still have a copy of 1.3 in my Mii folder, I'll try this

  11. #11

    Default Re: Aditional units for ThirdAge 1.3

    I have all ThirdAge patches and at least 10modes I think this is interesting for those who play with High Elves.It is something betwin total recruitment and Epic Campaign.Tell me if everything works well.If not tell where is problem.

  12. #12

    Default Re: Aditional units for ThirdAge 1.3

    I tried many mods in this all units are with one tier earlier so in Imladris you can recruit elven arcers and eldar spearmen at begining.In 20 turns you will face Royal Guard Swan Knights and most of elit enemy units.Cavalery is very strong and key to succes !!

  13. #13

    Default Re: Aditional units for ThirdAge 1.3

    My balls are expecting that for too much time-thanks. A question are you playng Stinless stell?

  14. #14
    Hero of the West's Avatar Artifex
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    Default Re: Aditional units for ThirdAge 1.3

    well i for one don't speculate about releasedate's anymore.. cause it would have come out months ago was the idea.. and for there have been quite a few rumours that it would come at any time.. so if i was son of romans i would just keep it like this since he can have fun with it and when 1.5 is out he could renew it then..

    i for one am thinking about waiting with new releases for my mod til 1.5/2.0 is out..

  15. #15
    sarastro's Avatar Foederatus
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    Default Re: Aditional units for ThirdAge 1.3

    hey please do it for patch 1.4 or 1.4.1 it will be a lot better if you include the elven marchwardens from vail of anduin those units are just great.and what about those new mirkwood rangers lets do something big.

    but this units will work good enough to me in 1.4
    Last edited by sarastro; May 14, 2010 at 12:44 PM.

  16. #16

    Default Re: Aditional units for ThirdAge 1.3

    You don't have in computer all patche?

  17. #17
    sarastro's Avatar Foederatus
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    Default Re: Aditional units for ThirdAge 1.3

    nop..
    its not that ,i dont know maybe the battles are faster in the 1.4 or something.

  18. #18

    Default Re: Aditional units for ThirdAge 1.3

    Very bad for you,it is always good to know witch patch to chose, download them and compare.

  19. #19

    Default Re: Aditional units for ThirdAge 1.3

    Now,they are not but there are some units like balrogs,guards of orthank(very nice units) urukhai reavers but in my patch you will face 151 wargs in battalion,urukhai infantry and spearmen ,from beggining ,most of units can be trained or build drill square or knights stables in 5 turns and you get them ready to fight,epic I can say!

  20. #20
    Aikanár's Avatar no vaseline
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    Default Re: Aditional units for ThirdAge 1.3

    Uhm, somehow I would have expected to get asked before the unit, which was created especially for my Lore mod, is used in any other mod.
    In general I appreciate if work is done for the community, but it is code of the site to never use the work of other modders without their permission.
    I'm sorry, but since you did not venture to ask me for granting permission, I've to request that you remove the Elven smith unit from your compilation.
    That said I would like to know, whether or not you've asked the other creators of the mods you've mixed, for permission.

    Kind regards,

    Aikanár


    Son of Louis Lux, brother of MaxMazi, father of Squeaks, Makrell, Kaiser Leonidas, Iskar, Neadal, Sheridan, Bercor and HigoChumbo, house of Siblesz

    Not everything that counts can be counted, and not everything that can be counted counts.

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