Page 1 of 3 123 LastLast
Results 1 to 20 of 63

Thread: CA offers to help modders: what questions do you have?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default CA offers to help modders: what questions do you have?

    CA have offered to provide a guide to help the community with modding sprites. Can everyone with sprite questions / problems please post them here...or alternately PM me at the .com

    Cheers
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  2. #2
    Simetrical's Avatar Former Chief Technician
    Patrician

    Join Date
    Nov 2004
    Location
    θ = π/0.6293, φ = π/1.293, ρ = 6,360 km
    Posts
    20,154

    Default

    Thread title clarified, thread stuck.
    MediaWiki developer, TWC Chief Technician
    NetHack player (nao info)


    Risen from Prey

  3. #3
    MasterOfNone's Avatar RTW Modder 2004-2015
    Join Date
    May 2005
    Location
    England
    Posts
    16,707

    Default

    I know nothing about sprites but I can see totally newly-created units no matter how far I zoom away from them in the battle map - and it looks like their skin, not an imposter (I believe that is the term used when you assign another unit's sprite to a unit - OK, OK, I know a *little* bit about them )

    Are they auto-generated if you code them a certianly way in the DMB file? Seems that way. I did not see this in 1.1. 1.2 I cannot remember. 1.3 is the one I am using now.

    And I don't have any switch activated for sprite generation.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  4. #4
    player1's Avatar Bug Hunter
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    905

    Default

    I think, if you don't select sprite for unit, that it will keep 3d model, making it sluggish in big battles on lower end machines.

    Luckly, sprites aren't do difficult to make for any unit, with sprite generator supplied with the game.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Romano British provincial campaign

  5. #5
    MasterOfNone's Avatar RTW Modder 2004-2015
    Join Date
    May 2005
    Location
    England
    Posts
    16,707

    Default

    Really - but lack of sprites used to cause invisible units when you zoomed to a certain distance.

    I certainly want to avoid any sluggishness.
    "One of the most sophisticated Total War mods ever developed..."
    The Fourth Age: Total War - The Dominion of Men

  6. #6
    player1's Avatar Bug Hunter
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    905

    Default

    I think only in case you made a wrong sprite name or path (could be wrong) that game started using "empty" sprites. If not sprites specified at all it should use 3d models I think.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Romano British provincial campaign

  7. #7
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    I have never experienced any slowdown due to lack of sprites, and i have a minimum spec pc.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  8. #8
    Simetrical's Avatar Former Chief Technician
    Patrician

    Join Date
    Nov 2004
    Location
    θ = π/0.6293, φ = π/1.293, ρ = 6,360 km
    Posts
    20,154

    Default

    Quote Originally Posted by Lusted
    I have never experienced any slowdown due to lack of sprites, and i have a minimum spec pc.
    The question is for modders, not players. The trouble is in generating the sprites, not using them.
    MediaWiki developer, TWC Chief Technician
    NetHack player (nao info)


    Risen from Prey

  9. #9
    Lusted's Avatar Look to the stars
    Join Date
    Jan 2005
    Location
    Brighton, Sussex, England.
    Posts
    18,184

    Default

    I am a modder but i don't generate sprites as i feel they are unnecessary.
    Creator of:
    Lands to Conquer Gold for Medieval II: Kingdoms
    Terrae Expugnandae Gold Open Beta for RTW 1.5
    Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
    Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  10. #10
    waitcu's Avatar Civitate
    Join Date
    Mar 2005
    Location
    GuangZhou china
    Posts
    835

    Default

    A question of map testing in BI

    i make our own map and test in BI . with 3 cities .
    first , i seting 3 factions .

    playable
    empire_east
    empire_west
    end
    unlockable
    end
    nonplayable
    slave
    end
    then i start the game , the map loading is successful , and appear the campaign map in game . all things seems well at the first round , generals , armys , buildings . but when i press the turn button , it ctd without any warning .

    then i setting two nomad factions and slave in game
    playable
    huns
    vandals
    end
    unlockable
    end
    nonplayable
    slave
    end
    it can run very successful and without any bugs ctd.

    here is a question , are there some factions could not setting single in game , like empire_east , empire_west ?
    are they relate to other factions ? if i want just add empire_east and empire_west in game , what should i do ?

    click here to our Three kingdoms : Total War web-page
    I come from China , I love my motherland
    LEADER of Zhanguo mod team
    ask not what your country can do for you, ask what you can do for your country --John Kennedy
    Chinese Sword, a remarkable and unassailable symbol of ancient Chinese civilization and spirit of his people. It reflects five most essential spirits of every Chinese man: 仁 Ren (benevolence), 义 Yi (righteousness), 礼 Li (principles), 智 Zhi (intelligence) and 信 Xin (trustworthiness).

  11. #11
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,586

    Default

    Why are sprites removed at the highest setting of detail?!

    I have problems with the graphics....Huge lag. 128MB.
    I was forced to play on medium and low settings....
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  12. #12
    Indefinitely Banned
    Join Date
    Jun 2005
    Location
    Long Island, NY, US
    Posts
    6,521

    Default

    Quote Originally Posted by waitcu
    A question of map testing in BI

    i make our own map and test in BI . with 3 cities .
    first , i seting 3 factions .



    then i start the game , the map loading is successful , and appear the campaign map in game . all things seems well at the first round , generals , armys , buildings . but when i press the turn button , it ctd without any warning .

    then i setting two nomad factions and slave in game


    it can run very successful and without any bugs ctd.

    here is a question , are there some factions could not setting single in game , like empire_east , empire_west ?
    are they relate to other factions ? if i want just add empire_east and empire_west in game , what should i do ?
    What does this have to do with sprites? If you're having a campaign map problem, then make a seperate thread, or post in a relevant one.

  13. #13
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,586

    Default

    Thanks player1. :original:

    Any chance of making the sprites take more work, so the game can work more smoothly?!
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  14. #14

    Default Mod Questions for CA

    OK, CA have now extended that invitation to any modding questions. If you have any modding questions, please post in a clear concise manner.

    Sim, could you please update the title to reflect the change?
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  15. #15
    Simetrical's Avatar Former Chief Technician
    Patrician

    Join Date
    Nov 2004
    Location
    θ = π/0.6293, φ = π/1.293, ρ = 6,360 km
    Posts
    20,154

    Default

    Done.
    MediaWiki developer, TWC Chief Technician
    NetHack player (nao info)


    Risen from Prey

  16. #16
    player1's Avatar Bug Hunter
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    905

    Default

    Well, thats the point of highest setting.
    3d models do look better then sprties, so if you have machine that can handle spritless graphics you'll use highest settings.
    If not lower the settings.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
    Romano British provincial campaign

  17. #17
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default

    Is there any way to make buildings like walls and roads destructable? (I know that is not a high priority question, but it seems like it wouldnt take much effort to answer)
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  18. #18
    Dorian's Avatar Libertus
    Join Date
    Oct 2005
    Location
    Athens, Greece
    Posts
    85

    Default

    "CA have now extended that invitation to any modding questions"

    For internal reasons, CA decided not to provide us with interactive naval battles. I respect that, although such a policy makes me keep an eye on "Civilizations at War" and "Spartan: Ancient Wars"... But, at least, I would expect from CA's behalf a "decoration tool", meaning the ability to have ships appearing in custom battles - as they do in campaign battles. Is it easy to be done? I would appreciate it!

  19. #19
    Basileos Leandros I's Avatar Writing is an art
    Join Date
    May 2005
    Location
    High up in the mountains, in my own fortress
    Posts
    7,586

    Default

    Any help on decoding the diplomacy, which is bugged?!
    Ja mata, TosaInu. Forever remembered.

    Total War Org - https://forums.totalwar.org/vb/

    Swords Made of Letters - 1938. The war is looming over France - and Alexandre Reythier does not have much time left to protect his country. A finished novel, published on TWC.

    Visit ROMANIA! A land of beauty and culture!

  20. #20

    Default

    2D and 3D graphics use different pipelines on your Video Card. On newer video cards, the 2D pipeline continues to shrink in relative size, so there is more room/bandwidth to handle 3D. So whereas a few years ago, having sprites would take the strain off of your 3D pipelines and fill your 2D pipeline, nowadays, with the cutting-edge video cards, having all-3D battles (instead of sprites) may actually be better as far as cost/look ratio goes, because your 3D bandwidth is so tremendous. Having 8,000 sprites in a battle could possibly overload your card, as opposed to having 8000 low detailed, but much better looking, 3D models.
    At least that's how I reckon/reason it, without having any actual evidence to support this (outside of a basic understanding of pixel pipelines)

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •