Ok, since there have been a few complaints about how the garrison script is overpowered I decided to make a quick poll to see what the community thinks.
Please post if you think a particular city deserves a different treatment .
Alexandria is not too strong.
Bactra is not too strong.
Camulodum is not too strong.
Carthage sure is not too strong.
Nisa is not too strong.
Numantia is not too strong.
Rhodes is not too strong.
Rome is not too strong.
Sarmizegetusa is not too strong.
Seleucia sure is not too strong.
Syracuse is not too strong.
Taxila is not too strong.
Teutoburgum might just be a bit too strong.
So I vote no.
(Edit) Yes, please. The generated armies makes me think of the army of the dead in LOTR (lol). Although defeating those garissons could be fun, their composition should be taken under control (mainly militia units, some elite infantry, and missiles, with some experience and/or armor would do). Good multi-starred general would not be an overkill though
At the same time, garrison script does not really make that much difference when AI bonuses are on : AI seems to be smart enough to invest all those bonuses into new units and counter an invader. With AI bonuses off garisson script gain in importance.
Perhaps, a garrison script could trigger a small (5-7 units) garrison in every large settlement instead (for example, from large town up), for AI is known by its inability to protect settlements effectively.
Well, I can agree with the first solution. Just tune it down a bit, should it be to much for most of the XC players as how it is now. But only a bit. Either less elite units, or some exp less on all of the units would be the solution then I say.
About the last point. A garrison script in every town/city. I strongly disagree. Only the major important city's, should be considered for appointing garrison scripts.
@ Zarax. Sounds good. Btw, is it possible to trigger appearance of experienced generals to command the defense?
TM, my point is indeed to keep the garrison script and just tune the generated stacks a bit.
As for triggering garrisons on a larger scale, where exactly do you see the problem?
Well the problem is this: The AI can field way more armies then you can. So you're already facing more soldiers then you have. But when we then also give the AI a free garrison of 7-8 units, that means that you:
1 Have to fight even more enemy soliders before you can conquer a city.
2 Give the AI another great advantage over the player. For I myself do not keep garrisons, so if I'm stabbed in the back my empire will crumble quickly.
They can be dealt with a decent invasion force so i say no
So far looks like the majority of the tiny group that voted wants some form of toning down.
I will try to find units that can be painful to face in city assault but not too dangerous in the field.
My idea for main garrison troops (which will be the bulk plus a few other units):
Iberia: Scutarii
Rome: Hastati/Urban Cohorts (which is now a militia unit)
Greek: Heavy Peltasts
Ptolemies: Machimoi Thureophoroi
Eastern: Axemen
Germans: Axemen
Gauls: Swordsmen
Thrace: Falxmen
Carthies: mix of civic infantry
I had tried to tie the garrison script army to the level of the garrison building before, it hadn't worked, but now I know why (bad condition syntax).
So that might be an option as well. That may help to ensure that early garrisons are weaker, but later ones may be stronger.
I voted no, but if they do get toned down I'd love to see additional garrisons.
I love the idea. But I hate the quality and unit selection that spawns. Now if there are any armies left around the city I'm sieging they simply joint attack and when my cav won't take silver and gold chevron/armor LI. It's just brutal. But I do love the idea.
lol, yeah they can get pretty brutal if you're not fully prepared.
Having Cenabum spawn a full stack of druids defending their conclave would be pretty cool though...
I'd say just knowing that there will be a garrison and preparing for it,
instead of just rushing(unless you've got a good spy, cuz siege weapons have
been nerfed) is half or more of the entire battle before you fight it.
Also, garrison scripts tied to barracks level? Sounds legit.
That would be pretty cool to watch.
plz reduce amount of garrison troop,they are often outnumbered than my soldiers and too harsh
I would actually like it if the garrison was toned down, militia units with little or no experience and bronze sword and shield(?) maybe big cities would get better unit types but they wouldn't be battle hardened vets, but at the same time make a script for practically every city, maybe not anything smaller then a minor city. Although i havn't seen the full extent of the scripting and i know you would have to write code for every city.
Were there but a tree in this godforsaken place i would have hanged myself.
no thank ya sir![]()