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  1. #1

    Default Just two questions, is all

    Just a question, and it does not mean any disrespect.

    I was wondering why didn't you all put a Hannibal script in here? There would be no repercussions to any gameplay or making this game run on tracks. All it could be is putting a general into the Carthaginian army, at the age of sixteen named Hannibal. He could have no army, but he should have the ability to become a great general... if you wish it. If there is already one, I'm sorry for not seeing it. It could fit many role playing fans, and it wouldn't harm anyone just playing for conquest. There is many historical generals in the game, so why not? Maybe even a Hamilcar script?

    Next one, the unit rosters are great, I love them. But with so little factions, why not go more in depth? For example, you could go a little more in depth with the Iberians and Italians. Maybe the Africans too, but those aren't too much of a concern. I will start with the Iberians first. There were many Iberian tribes on the peninsula of Iberia...Ya'll know that. So, why shouldn't there be units that stand for these small factions. Units such as, Turdetani, Oretani, Vaccaei, Carpetani, and Ilergetes. These tribes could be easily represented. I'm not saying new models, just recolor some, and change shield designs, and maybe weapons and armor. I just see how much this small, but very fun and historically correct mod has to offer. Then to move to the Italians. I think you could do more with them too, not like the Iberians, but adding more heavier or lighter infantry units. Such as Samnite skirmishers, heavy infantry, and so on. Also, where are the Extradorinarii?

    Again, this means no disrespect. I'm very grateful that I get to play such a mod, and I thank you all. I love the Punic Wars, and this mod is one of, if not, the only that does great justice to those wars. I would really like to hear you all's thoughts on these ideas.

    Thanks for you all's time.

  2. #2
    DukeCanada's Avatar Domesticus
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    Default Re: Just two questions, is all

    Thanks for the comments, we always love constructive criticism

    For the Hannibal script, it was actually considered for a while and then some internal affairs dictated that we get moving. However, we are not done with Hannibal just yet

    As for the units, its obvious that we did not represent all the tribes we could have in FOE. However we did represent a few I think. The Lusitani are definitely in there amongst others. I think the unit descriptions outline where some of the units come from.

    In RTR VII we are making a big effort to represent more, so hopefully we can meet your hopes in the future
    Rome Total Realism Public Relations Representative

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  3. #3

    Default Re: Just two questions, is all

    Quote Originally Posted by pirates_say_arrgg View Post
    I was wondering why didn't you all put a Hannibal script in here? There would be no repercussions to any gameplay or making this game run on tracks. All it could be is putting a general into the Carthaginian army, at the age of sixteen named Hannibal. He could have no army, but he should have the ability to become a great general... if you wish it. If there is already one, I'm sorry for not seeing it. It could fit many role playing fans, and it wouldn't harm anyone just playing for conquest. There is many historical generals in the game, so why not? Maybe even a Hamilcar script?
    We have been working on a Hannibal script, but we dropped it for the main campaign because it's so far in the future which means that the variables to trigger it are very uncertain.

    Next one, the unit rosters are great, I love them. But with so little factions, why not go more in depth? For example, you could go a little more in depth with the Iberians and Italians. Maybe the Africans too, but those aren't too much of a concern. I will start with the Iberians first. There were many Iberian tribes on the peninsula of Iberia...Ya'll know that. So, why shouldn't there be units that stand for these small factions. Units such as, Turdetani, Oretani, Vaccaei, Carpetani, and Ilergetes. These tribes could be easily represented. I'm not saying new models, just recolor some, and change shield designs, and maybe weapons and armor. I just see how much this small, but very fun and historically correct mod has to offer. Then to move to the Italians. I think you could do more with them too, not like the Iberians, but adding more heavier or lighter infantry units. Such as Samnite skirmishers, heavy infantry, and so on. Also, where are the Extradorinarii?
    We need the unit slots and the time we can spend on creating units for the new parts of the map and many factions we added for RTR VII. In FoE there might be enough room to add more units, but in VII we don't have that luxury

  4. #4

    Default Re: Just two questions, is all

    and finally.... FOE was designed with the next project in mind, which meant that although faction and unit slots "appear" available, they were reserved for future use.
    Semi-Retired RTR Developer and Researcher
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  5. #5

    Default Re: Just two questions, is all

    Haha, I had a feeling those were the reason. It's completely understandable, I knew the FOE units were going to be used for something greater. Thanks for you all's time. Though I still would like to see a Hannibal script. Not to shoot down you all's answers, but I think it would be very easy to make the triggers just right. Carthage doesn't hold Sicily, Sardinia or Corsica. Those could be, or the start, to the triggers. He could spawn in Carthage or Gadis. I still think you all should try, what could it hurt. If I find the time, I might try learning...

  6. #6

    Default Re: Just two questions, is all

    Coding the triggers isn't the problem... They indeed are relatively easy. What is the difficult part is that the event is so far in the campaign, that you can't tell at all if Rome will even ever conquer those lands. I mean, we've chosen for an open campaign on purpose, but that means that if the player as Rome wants to expand into Gaul and directly to Iberia before taking Sicily/Sardiania etc. The whole script wouldn't make any sense at all then. For those reasons we have decided not to feature Hannibal's invasion. It's just too much work for something with such a small chance to be triggered and can better be spend elsewhere.

  7. #7
    Carados's Avatar Senator
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    Default Re: Just two questions, is all

    Whose to say the Romans will even attack Sicily? There'd be no need for Hannibal to swear eternal hatred against Rome and thus no need for Hannibal to be scripted

    Besides, why should Hannibal get special attention? Why isn't Scipio Africanus a suggestion for script?
    Developer for the Extended Realism mod for RTR Platinum.
    Developer for RTRVII and protégé of Caligula Caesar

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.


  8. #8
    DukeCanada's Avatar Domesticus
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    Default Re: Just two questions, is all

    Quote Originally Posted by Carados View Post
    Whose to say the Romans will even attack Sicily? There'd be no need for Hannibal to swear eternal hatred against Rome and thus no need for Hannibal to be scripted

    Besides, why should Hannibal get special attention? Why isn't Scipio Africanus a suggestion for script?
    Scipio Africanus is a just another general who managed to learn some of Hannibals tactics after 15 years of study. He is literally Hannibals student, henceforth there is no Scipio without Hannibal
    Rome Total Realism Public Relations Representative

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  9. #9

    Default Re: Just two questions, is all

    Thanks PatricianS. But, what you said about what if the player wants to expand into Gaul and Iberia first. The player chooses to play a non-historical campaign, why would they care about a Hannibal script. It neither harms or helps them, but to a player that wants to invade Italy as Hannibal, it helps them. Both parties are happy. Also, I never spoke of the invasion just the general. But, it's whatever... questions have been answered and I thank you all. I hope to end this before we get any more questions answering questions, about why is Hannibal so special and blah blah blah. Not to sound rude, but those weren't answers to my questions and I aim to stay on topic. Those questions could be discussed in a topic about that topic.

    Thanks for the time guys,
    pirates_say_arrgg

  10. #10

    Default Re: Just two questions, is all

    I think you may want to look into the word "literally," Duke.... ;-)
    • RTR VII Beta Tester


  11. #11
    DukeCanada's Avatar Domesticus
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    Default Re: Just two questions, is all

    Actually I pretty much intended it. The Roman aristocrats at the time of the Second Punic War and earlier were not trained to be generals. They learned primarily by studying the tactics of others from afar. Which is exactly what Scipio did. So at that time Scipio could be considered a literal student of Hannibal because they didnt have conventional classroom teacher-student relationships at the time . He was as close a student to Hannibal as possible.
    Rome Total Realism Public Relations Representative

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  12. #12

    Default Re: Just two questions, is all

    That's still figurative or metaphorical!
    • RTR VII Beta Tester


  13. #13

    Default Re: Just two questions, is all

    Though I still would like to see a Hannibal script. Not to shoot down you all's answers, but I think it would be very easy to make the triggers just right. Carthage doesn't hold Sicily, Sardinia or Corsica. Those could be, or the start, to the triggers. He could spawn in Carthage or Gadis. I still think you all should try, what could it hurt. If I find the time, I might try learning...
    \

    The problem with a Hannibal script is that it assumes that a RTRVII campaign follows a historical path, and as we know they usually don't.

    Hannibal and his famous descent on Italy in 218 BC only makes sense if;
    - Carthage has lost Sicily, Sardinia and Corsica to Rome
    - Rome rules the waves
    - Carthage possesses an empire in Iberia

    All too often AI Rome fails to achieve these milestones, and would make the appearance of Hannibal in Cisalpine Gaul in 218 BC very odd to say the least.

    H.

  14. #14

    Default Re: Just two questions, is all

    In an ideal world, a game that encourages events to roll so that Carthage builds a supergeneral who invades Italy directly, with no script attached, would be amazing. FOE gets pretty close to this, but they're not going to walk from Spain to Italy. Still, there's enough drama in it that I don't really think artificial scripts would help the game a whole lot.

    But then, I'm apparently not the Hannibal fan everyone else is....
    • RTR VII Beta Tester


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