There must be a secret Moders code that states : by the Moders regulation act section 38.b any attempts to fix a Mod must also include a number of other irratating, unwanted changes.
Indeed as long as one rare instance counts as statistical evidence chancelling out all those players that didn't get their FL shish-ke-bobed section 38.b is in effect.
Else section 1a "getting rid of all those pesky 6.1 bugs that kill you campaign and would have annoyed instead" takes precedence.
The thing that bothers me is in 6.1 you could unload 3 units worth of flaming arrows at a General's unit without killing a damn thing, now they die if 1 arrow even comes close to them!
I reckon his horse tripped on a stone in the ground and he fell and broke his neck, because at the time i was 100% he was not in danger,
How is that a good thing? Beeing a general and having 3 volleys of own archer fire incoming is a scenario you should avoid. Do you know the scene in Braveheart?
Code:
Longshanks: Archers.
English Commander: I beg your pardon sire, but... won't we hit our own troops?
Longshanks: Yes. But we'll hit theirs as well. We have reserves. Attack!
Notable fact: Longshanks stayed on that hill.