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Thread: SS-6.2 wtf!?!?

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  1. #1

    Default SS-6.2 wtf!?!?

    Hey all,



    So i just upgraded from 6.1 to fix all the CTD's to 6.2 RC4 which seems to have fixed the CTD's but on my first battle my General (Faction leader) is routing a dwindling unit of Militia infantry when he dies instantly from what seems to be a stray arrow from one of my peasant archers!!!!

    I only assume thats what happened because the General's unit was Fresh and diden't even get into range of the Militia unit ... my eyeballs almost exploded when i seen the message Faction leader dies!

    There must have been 3 flaming arrows in the vacinity of my general's unit from what i could see from 1 unit of peasant archers ... i mean its either that or he had a heart attack, which funnily enough was the first thing that came to mind. Maybe they added a Stroke mechanism in 6.2 who knows.

    Then the rest of the General's unit carries on fighting numerous other enemy units without a scratch.


    Seriously WTF?
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  2. #2
    CamilleBonparte's Avatar Senator
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    Default Re: SS-6.2 wtf!?!?

    You got unlucky. I charge my generals and kings into the thick of things (from behind Spearmen of course) all the time and they never die.

  3. #3
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: SS-6.2 wtf!?!?

    Just happens. I once charged my FL into a unit of peasants and he died.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  4. #4
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: SS-6.2 wtf!?!?

    Seriously WTF?


    Kay, you shish-ke-bobed your own guy. I happen to love fire arrows and I pay the price for not being careful and lose alot of cavalry to
    friendly fire in the back.

    Why do you say this is a SS6.2 issue?

  5. #5

    Default Re: SS-6.2 wtf!?!?

    Quote Originally Posted by Mega Tortas de Bodemloze View Post
    Kay, you shish-ke-bobed your own guy. I happen to love fire arrows and I pay the price for not being careful and lose alot of cavalry to
    friendly fire in the back.

    Why do you say this is a SS6.2 issue?

    Oh lol i totally diden't see your Purple txt down there, thought it was part of your Sig.


    Well my powers of logical deduction have lead me to beleive it is because of a combat mechanics change in the 6.2RC4 ... out of thousands of hours of TW even SS versions 5.1 - 6.1 This has never happened before!!!


    Sure i have lost general's while charging peasants too, but nothing seems to justify how my FL died from a single flaming arrow from a Green Peasant Archer... it just seems very odd to me.

    Something else that points me to this conclusion is in the 6.2 patch info it stated, the Difficulty has been increased dramatically, therefor combat mechanics must have been altered, defence mechanism VS arrows maybe .. i don't know, i was just Flabbergasted!
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  6. #6

    Default Re: SS-6.2 wtf!?!?

    The thing that bothers me is in 6.1 you could unload 3 units worth of flaming arrows at a General's unit without killing a damn thing, now they die if 1 arrow even comes close to them!

    I reckon his horse tripped on a stone in the ground and he fell and broke his neck, because at the time i was 100% he was not in danger, i was that shocked when i seen the message my head did a John cleese impersonation 3 times!!


    There must be a secret Moders code that states : by the Moders regulation act section 38.b any attempts to fix a Mod must also include a number of other irratating, unwanted changes.
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  7. #7

    Default Re: SS-6.2 wtf!?!?

    There must be a secret Moders code that states : by the Moders regulation act section 38.b any attempts to fix a Mod must also include a number of other irratating, unwanted changes.
    Indeed as long as one rare instance counts as statistical evidence chancelling out all those players that didn't get their FL shish-ke-bobed section 38.b is in effect.
    Else section 1a "getting rid of all those pesky 6.1 bugs that kill you campaign and would have annoyed instead" takes precedence.
    The thing that bothers me is in 6.1 you could unload 3 units worth of flaming arrows at a General's unit without killing a damn thing, now they die if 1 arrow even comes close to them!

    I reckon his horse tripped on a stone in the ground and he fell and broke his neck, because at the time i was 100% he was not in danger,
    How is that a good thing? Beeing a general and having 3 volleys of own archer fire incoming is a scenario you should avoid. Do you know the scene in Braveheart?

    Code:
    Longshanks: Archers. 
    English Commander:  I beg your pardon sire, but... won't we hit our own troops? 
    Longshanks:  Yes. But we'll  hit  theirs as well. We have reserves. Attack!
    Notable fact: Longshanks stayed on that hill.

  8. #8

    Default Re: SS-6.2 wtf!?!?

    2 words - chill out.


    Who said anything about a *Volley* it was 1 stinking arrow out of the 3 that came close to the Genral's unit.
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  9. #9

    Default Re: SS-6.2 wtf!?!?

    Quote Originally Posted by Ruprecht View Post
    Who said anything about a *Volley* it was 1 stinking arrow out of the 3 that came close to the Genral's unit.
    I understand 3 units worth of flaming arrows as you put it as 3 companies firing one volley each.
    If you ment 3 men firing in 6.1 compared to 3 men in 6.2 like you experienced now thats something else.
    In any case rest assured that its rare occurance - never happened to me and I only remember reading about it 4 or 5 times including you.
    Just keep in mind to keep your general out of harms way.

  10. #10

    Default Re: SS-6.2 wtf!?!?

    Quote Originally Posted by Ruprecht View Post
    2 words - chill out.


    Who said anything about a *Volley* it was 1 stinking arrow out of the 3 that came close to the Genral's unit.
    Harold was killed by 1 measly arrow to the eye, which came out of nowhere...
    Battle of Hastings

  11. #11

    Default Re: SS-6.2 wtf!?!?

    Quote Originally Posted by BeingOwned:)SPQR View Post
    which came out of nowhere...

    It didn't come from nowhere, it came from the Normans.

    Also, Harold was most likely killed in close combat. His name on the tapestry just happens to be near a guy with an arrow stuck in his helmet.

    In the beginning, Levy Archers do just fine. You don't need elite bowmen to kill peasants and militia.

  12. #12
    Stolet's Avatar Ducenarius
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    Default Re: SS-6.2 wtf!?!?

    Maybe it was a day with a lot of mosquitos, and you know how oil is good against those annoying creatures, so the king is the only guy that has the power to get himself some oil, he was the only horseman to catch fire. Maybe it's the "Well oiled" trait that gives 100% chance of dying from fire arrows.

    This is probably equally possible as an arrow coming out of "nowhere" (I know it's a legitimate expression, it just sounds funny)

  13. #13
    Massive_attack's Avatar Campidoctor
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    Default Re: SS-6.2 wtf!?!?

    Your problem should not be with the arrow, but the peasant archers.

    Seriously those guys are horrible, i dont even train them anymore, they cause 10 percent of my losses sometimes, and they are useless once the arrows are spent.

    My advice with peasant archers, use them in the front of your force with skirmish disabled and guard mode on. That way they could not possibly screw with your troops and they make a nice soft meat cushion for the enemy to impact against. Makes them lose their charge and mommentum, and thats fairly useful.

    I never actually use peasant archers as real archers now. To me they are cheap distractions; there lives are meaningless.

    Peasant crossbowmen on the other hand, those guys are useful !

  14. #14

    Default Re: SS-6.2 wtf!?!?

    Not agree. I kill with them a lot. They are available when are no man at arms or DFK, when most of enemy is unarmored and a rain of fire is bad for enemy morale. Even peasents can be good if use them smart. I played onlyy pro;s a whule, and I discover massive money loss and huge expense at retraining. Better mix troops, and peasents are wonderfull for their age, belive me.

    Kill Them All, Let God Sort Them Out!


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