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Thread: morale, routs, rallies

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  1. #1
    Kaunitz's Avatar Centenarius
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    Default morale, routs, rallies

    As I'm stuck with my little project (see signature) to a point where I'll have to drop the whole thing, I was wondering if there existed some knowledge about routing and rallying in the community? Strictly speaking I've got the problem that units don't rally (anymore). I'm looking forward to any kind of information on this topic!

    I've set the "broken lower threshold" really low (-1000), so that units don't become shattered and thus become unrallyable.
    I've set the "broken_finish_base_timeout" low, as I supposed that it is the amount of time that needs to elapse before a broken unit tests to rally. It may be something completely different though? Maybe there are intervals at which a unit makes rallying-tests?
    I've set the "morale base" (and alternately the morale of the units in unit_stats_tables) high, as I supposed that one of them might be "lost" once a unit routs?
    Any ideas how the "routing unit effect distances" work? Or what the "ume_concerned: panic" is all about (apparently it is not identical with "routing friends nearby" in-game?)?
    Also, I've tried to set the discipline of all units to "elite" - without success.

    Basically there's no knowledge about how rallies are carried out? E.g. Why doesn't a unit rally when the active morale factors correspond with a "steady"-morale status?
    For this we wouldn't even need modding tools, we'd just need an explanation of CA. It could be done in five minutes - instead we're supposed to spend hours and hours of testing ....which I cannot afford
    Last edited by Kaunitz; May 12, 2010 at 06:13 AM.
    KAUNITZ PROJECT
    - a modding project for a better representation of XVIIIth century warfare -

  2. #2

    Default Re: morale, routs, rallies

    I have been trying to do a similar thing with NTW - I take it you are having difficulties changing the shattered threshold or have you done this? I suppose you want units to rout, keep the flashing white flag and then retreat to regroup later - how close are you to this?

  3. #3
    Kaunitz's Avatar Centenarius
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    Default Re: morale, routs, rallies

    Hi, squatlover!

    No, I don't have any problems with adjusting the broken threshold. Actually it's easy to alter all the values I've mentioned. The problem is: no matter how I set these values, units don't rally anymore.

    As you can see here: link (open spolier of post number 128), everything has worked fine for me: units have been rallying (too) quickly (some units only routed ca. 50 meters before rallying again...). Unfortunatley, it seems that I've broken this feature by altering many values since that time. Now, I'm desperatly trying to figure out how I can get rallies back. And now, that I've tried out all the suspicious values, I'm stuck.

    Maybe it depends on how "deep" the morale value has sunken at the moment that the unit has been routed? So that the unit will never ever recover when two strong negative morale-factors apply? E.g. I want a bad unit to "almost" rout when under fire (attacked by small arms fire) and definitely rout when it looses 10% in 1 minute (10% extended casualties). Now, when both factors apply at the same time, the morale drops significantly and the unit won't recover even though it is never "shattered"? I guess I'm giving it up.
    Last edited by Kaunitz; May 12, 2010 at 02:14 PM.
    KAUNITZ PROJECT
    - a modding project for a better representation of XVIIIth century warfare -

  4. #4

    Default Re: morale, routs, rallies

    I think I have been trying to do a similar thing with NTW, except there is no broken_lower_threshold in that, so I have been unable to change things. Morale of a unit certainly isn't related directly to the +s and -s of the kv table, so it has just been trial and error.

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