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Thread: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

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  1. #1

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Hey Husserl, is it normal to have the original map? Or do the mods use their own maps? (I have the original Europe map :S)

  2. #2

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Yes it is the vanilla Europe map.




  3. #3

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Ah ok, thought I did something wrong, thanks for the fast reply btw.

  4. #4

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    No Montenegro in Balkan Mode?

  5. #5

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    There is no an available starting region for Montenegro in Napoleon.




  6. #6

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Ok. Thanks.

  7. #7
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    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Oh its really nice project

    Have you thought importing Dlc units of Ottomans

    especially those hayduts and bosnian can be utelised in many factions

  8. #8

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    There are so many units... but I'll have in mind.




  9. #9

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Hey there, this is great but I have one problem. I changed Evora, Portugal into an intellectual centre by using the data.pack in PFM. I saved it as data2.pack but I don't know where to save it in or what to type into the white box for the game to begin with my change in affect. Any help?

  10. #10
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    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    First, make sure your file is a "mod" type.

    Then save it where all the other game .pack files are.

    If by white box you mean the user.script (Notepad) then just type

    mod "data2.pack";
    [Col] RO Citizen

  11. #11

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    What do you mean by "mod" type.. I just did what this guy said

    --> http://www.twcenter.net/forums/showthread.php?t=345552

    But, I want the change to be applied while playing the Iberian Mod .. so wouldn't I place it somewhere in the Iberia_mod folder in data?

  12. #12

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    hey, i installed the mod but when i pick a campaign from the start up screen the original 4 factions (Russia, Prussia, Uk and Austria) show up when i click on the mod name from the main menu instead of those new factions that i assume should be there, what do i need to do?

  13. #13

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Quote Originally Posted by Conquistador Kilik View Post
    Hey there, this is great but I have one problem. I changed Evora, Portugal into an intellectual centre by using the data.pack in PFM. I saved it as data2.pack but I don't know where to save it in or what to type into the white box for the game to begin with my change in affect. Any help?
    In my opinion you can accomplish your task following this tutorial (only part II at the end). But that's my opinion...

    Quote Originally Posted by shindigero View Post
    hey, i installed the mod but when i pick a campaign from the start up screen the original 4 factions (Russia, Prussia, Uk and Austria) show up when i click on the mod name from the main menu instead of those new factions that i assume should be there, what do i need to do?
    Do you have a user script? Have you added there the mod command?




  14. #14

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    When i load Napoleon total war, everything is fine, but when i go to Balkan mod by Husser ITW it shows the coaliion factions. What do i have to do to solve this problem???? Oh, and I've added all the command in the user.script.txt file from the start.

  15. #15

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Check FAQ no 2.




  16. #16

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Oh thanks for redirecting me to that tutorial but I'm kinda dumb when it comes to these sorts of things..

    I don't understand how to "open Startpos" or "open regions.esf". How do I do this? I'm sorry if it's pretty obvious but..

  17. #17

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    Quote Originally Posted by husserlTW View Post
    Check FAQ no 2.
    Thanks, it works!!!

  18. #18

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    There is reference in every step for the utility you need. Esf files are edited by EsfEditor. You have to use 2 versions: v. 1.4.5 and 1.5 beta which is included in the attached in tutorial Files.7z file. Look also here about handling 7z compressed files.




  19. #19

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    I did it now but when I click to play as Portugal in Peninsula Campaign it crashes. I changed a church school into a logging camp. I used the proper term 'rLoggingCamp1_wood' or whatever because I copied it from the Lisbon region but in regions.esf I didn't know what to change it to since the example with Helsinki only showed how to change into an industrial centre. What do I write in region.esf if I want to change a place into a logging camp - or is it not possible, only Commercial, Industrial and Intellectual changes are allowed?

    Oh and I knew HOW to open the files but I just didn't know where they were/which ones you were referring to but I found them like 3 minutes after I posted it
    Last edited by Conquistador Kilik; August 14, 2010 at 03:09 PM.

  20. #20

    Default Re: STARTPOS MODS: BALKAN, IBERIA, SCANDINAVIA.....(last update 19/05)

    As you suspect it right, there are certain types of buildings that can be in every facility. A town cannot be turned to a mine or a logging camp to university. So towns can be changed in whatever type of building starts with "t" e.g. tFactory1_manufactory, tSupply1_supply_post, etc., resources can be changed in any type starts from "r" e.g. rLoggingCamp1_wood, rIron1_iron_mine, etc. You can find a lit of available buildings in data.pack/db/building_levels.




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