Hey Husserl, is it normal to have the original map? Or do the mods use their own maps? (I have the original Europe map :S)
Hey Husserl, is it normal to have the original map? Or do the mods use their own maps? (I have the original Europe map :S)
Yes it is the vanilla Europe map.
Ah ok, thought I did something wrong, thanks for the fast reply btw.![]()
No Montenegro in Balkan Mode?
There is no an available starting region for Montenegro in Napoleon.
Ok. Thanks.
Oh its really nice project
Have you thought importing Dlc units of Ottomans
especially those hayduts and bosnian can be utelised in many factions
There are so many units... but I'll have in mind.
Hey there, this is great but I have one problem. I changed Evora, Portugal into an intellectual centre by using the data.pack in PFM. I saved it as data2.pack but I don't know where to save it in or what to type into the white box for the game to begin with my change in affect. Any help?
First, make sure your file is a "mod" type.
Then save it where all the other game .pack files are.
If by white box you mean the user.script (Notepad) then just type
mod "data2.pack";
[Col] RO Citizen
What do you mean by "mod" type.. I just did what this guy said![]()
--> http://www.twcenter.net/forums/showthread.php?t=345552
But, I want the change to be applied while playing the Iberian Mod .. so wouldn't I place it somewhere in the Iberia_mod folder in data?
hey, i installed the mod but when i pick a campaign from the start up screen the original 4 factions (Russia, Prussia, Uk and Austria) show up when i click on the mod name from the main menu instead of those new factions that i assume should be there, what do i need to do?
In my opinion you can accomplish your task following this tutorial (only part II at the end). But that's my opinion...
Do you have a user script? Have you added there the mod command?
When i load Napoleon total war, everything is fine, but when i go to Balkan mod by Husser ITW it shows the coaliion factions. What do i have to do to solve this problem???? Oh, and I've added all the command in the user.script.txt file from the start.
Check FAQ no 2.
Oh thanks for redirecting me to that tutorial but I'm kinda dumb when it comes to these sorts of things..
I don't understand how to "open Startpos" or "open regions.esf". How do I do this? I'm sorry if it's pretty obvious but..![]()
I did it now but when I click to play as Portugal in Peninsula Campaign it crashes. I changed a church school into a logging camp. I used the proper term 'rLoggingCamp1_wood' or whatever because I copied it from the Lisbon region but in regions.esf I didn't know what to change it to since the example with Helsinki only showed how to change into an industrial centre. What do I write in region.esf if I want to change a place into a logging camp - or is it not possible, only Commercial, Industrial and Intellectual changes are allowed?
Oh and I knew HOW to open the files but I just didn't know where they were/which ones you were referring to but I found them like 3 minutes after I posted it![]()
Last edited by Conquistador Kilik; August 14, 2010 at 03:09 PM.
As you suspect it right, there are certain types of buildings that can be in every facility. A town cannot be turned to a mine or a logging camp to university. So towns can be changed in whatever type of building starts with "t" e.g. tFactory1_manufactory, tSupply1_supply_post, etc., resources can be changed in any type starts from "r" e.g. rLoggingCamp1_wood, rIron1_iron_mine, etc. You can find a lit of available buildings in data.pack/db/building_levels.