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Thread: NAPOLEON TOTAL FACTIONS.....(last update 28/04/2012)

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  1. #1

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Quote Originally Posted by husserlTW View Post
    Start a vanilla game normally (not through my mod) check and report back please.
    I tried vanilla, still no sound xD

  2. #2
    crazy dutchman's Avatar Foederatus
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    I had the same thing, you should go to your user.script file, I've got vista and I go to search, appdata, programs: appdata, roaming, the creative assembly, napoleon total war and then delete the lines with mods you're not using, ex mod "ntf.pack";





  3. #3

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Quote Originally Posted by crazy dutchman View Post
    I had the same thing, you should go to your user.script file, I've got vista and I go to search, appdata, programs: appdata, roaming, the creative assembly, napoleon total war and then delete the lines with mods you're not using, ex mod "ntf.pack";
    Sorry but what is this about? I mean which question you are answering?
    Last edited by husserlTW; May 30, 2010 at 01:25 PM.




  4. #4
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Quote Originally Posted by husserlTW View Post
    I have not checked that yet. You can disband the armies for improving your finance, can't you?
    I think disbanding the soldier actually makes the debt worse.

    And besides, there's many units you can't recruit in the campaign that are part of Austria's starting armies.

  5. #5

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Quote Originally Posted by husserlTW View Post
    Do you mean to change them? Because all factions have V.C.
    Yes, as the only campaign I tried was as Northern Italy. The V.C. for them are all over the map, and just not realistic at all. I would see the conditions being to take all of Italy, Rome, Naples, Sicily, Sardina, Venice, and Torino. Then add in some other regions like Tyrol, Croatia, Greece, maybe Corsica. Then the standard take X other regions to reach 25+.

    As an easy example, I would see all the Italian states like that and then the German states to unify Germany etc. Most of your minor powers fall into one of those two general "states" so it would fall to be fairly historically accurate/logical.

    Thanks for the reply!
    ACW 2.6 - American Civil War Released:


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  6. #6
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Ahem Husser, you didn't seem to reply to my post.

  7. #7

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    The problem is that I do not meet this problem so I cannot search for a solution... Can you try what I suggest in my previous answer to Jac_PS?




  8. #8

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    If you tried vanilla without my mod running then the problem is not with mod. Now, why this happened after you installed my mod? That is good question!

    EDIT: What is your OS?




  9. #9

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Quote Originally Posted by husserlTW View Post
    If you tried vanilla without my mod running then the problem is not with mod. Now, why this happened after you installed my mod? That is good question!

    EDIT: What is your OS?
    yeah, thats great question, before the install everything was fine
    its Windows XP, I think thats not the problem

  10. #10

    Default Have problem with startup NTF

    NTF 3.X log - 12/07/2014
    --------------------------
    Info:
    Registered owner: Petar, Is admin? False, Has limited token? True
    OS: Windows 7 x 64 - Ultimate Edition, Version: 6, Build Number: 7601
    Memory: Total: 3071 Available: 1615
    Display: 1280 x 960 - 32 bit
    --------------------------
    Mod Installation Path:
    NTF path: ...oleon Total War\NTF
    Steam Status: n/a
    --------------------------
    Current non vanilla files in data folder:
    patch_en.pack
    --------------------------
    Actions:
    * 11:50:20 -> Mod started
    * 11:50:21 -> Launcher created user script.
    * <- --- ->
    User script files:
    * 11:50:21 -> preferences.script
    * 11:50:21 -> user.ntf_script
    * 11:50:21 -> user.script_user
    * <- --- ->
    Common files:
    * 11:50:21 -> NTF_boot.pack copied in data.
    * 11:50:21 -> NTF_ui.pack copied in data.
    * 11:50:21 -> Vanilla boot.pack removed.
    * <- --- ->
    Backup (rename) user's files:
    * 11:50:21 -> User's startpos.esf renamed.
    * 11:50:21 -> User's scripting.lua renamed.
    * <- --- ->
    User's Choices:
    * 11:50:39 -> NTF.pack copied in data.
    * 11:50:39 -> All playable startpos in NTF campaign folder.
    * 11:50:39 -> All playable_mp startpos in mp_eur_napoleon, Failed!
    * 11:50:39 -> scripting.lua copied in mp_eur folder.
    * <- --- ->
    User Script:
    * 11:50:39 -> User Script is not used
    * 11:50:40 -> Napoleon started succesfully
    * 11:51:10 -> NTF.pack copied in data.
    * 11:51:10 -> All playable startpos in NTF campaign folder.
    * 11:51:10 -> All playable_mp startpos in mp_eur_napoleon, Failed!
    * 11:51:10 -> scripting.lua copied in mp_eur folder.
    * <- --- ->
    User Script:
    * 11:51:10 -> User Script is not used
    * 11:51:11 -> Napoleon started succesfully
    * 11:51:26 -> NTF.pack copied in data.
    * 11:51:26 -> All playable startpos in NTF campaign folder.
    * 11:51:26 -> All playable_mp startpos in mp_eur_napoleon, Failed!
    * 11:51:26 -> scripting.lua copied in mp_eur folder.
    * <- --- ->
    User Script:
    * 11:51:26 -> User Script is not used
    * 11:51:27 -> Napoleon started succesfully

    This is found in my user_script

  11. #11

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    Hai husserlTW!
    I managed to get a legal copy of the game wooohoO!
    Anyways to the point, might be just me but I'm experiencing no loading of Toon's compilation pack after installing NTF_SP_A1 and only adding mod "NTF.pack"; line in my script. I also downloaded his mod to make sure everythig was alright.
    Instead to make it work I had to add mod Toons_Battle_AI.pack; command line into my script so I'm guessing the NTF_SP_A1 isn't doing its job? Or did I miss something?

  12. #12
    Jac_PS's Avatar Civis
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 03/05/2010)

    HusserlTW, I tried what you sugested and started a vanilla game through the Napoleon.exe, and get no sounds either, even disabling the mod in the user.script, but if i unnistall the mod, the sound comes back. Again, it's only with the vanilla campaign, the other factions plays with sounds.

  13. #13

    Icon5 Re: NAPOLEON TOTAL FACTIONS.....(last update 28/05/2010)

    Thanks for mod and help but i have mucked it up lol i downloaded it and when i went to play it went on europe campaign single player and then when i was in-game under single-player it just renamed it campaigns of coalition and no new tab etc, clicked on it and it was campaigns of coalition, what should i do? u know?

  14. #14

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/05/2010)

    2.
    Problem: The game starts normally but nothing has changed, it is like the mod is not there.
    Reason: The game does not load the NTF.pack
    Solution: a) Open user.scrip.txt and make it in Unicode format. b) Make NTF.pack a "movie" type. To do that:
    Open [NTW]\data\NTF\NTF.pack with PFM. Click on Choose a Pack Action and mark movie. Save as NTF.pack in your desktop. Then take it and copy back in [NTW]\data\NTF\ replacing the older NTF.pack. Try again. Now it does not matter if you edit user script, since the NTF.pack file is a "movie" type, the game will be forced to load it eitherway.
    Did this, did not work.

    solution a.) i dont know how to set to unicode, can only change format to 'word wrap' or change "font.."

    solution b.) did all that, still does not load

    anyone know what I can do?

  15. #15

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/05/2010)

    Hey I've installed this mod and everything works fine, I can see all the main interfaces, I click European Grand Campaign, (emergent or all playable) either one, and then when I load the game the loading screen is the NTF screen, which is good, and all the interfaces look like they should, but right when I click Napoleon Total Faction Campaign (replaces Coalition Campaign) it still only shows the four main playable factions.

    Any idea?


  16. #16

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/05/2010)

    Please, can anyone help?

    I really want to play N:TW once again, but I just cannot get into the huge factions. and I dont want to revert back to empire because the physics and everything is so much more enjoyable in N:TW.

    I really want to play as a smaller faction but the NTF mod simply does not work, as i mentioned above i went through and changed the .pack to 'movie', but it still does not load the mod.


    any help would be greatly appreciated!

  17. #17
    feanor68's Avatar Civis
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/05/2010)

    Quote Originally Posted by armoafro View Post
    Please, can anyone help?

    I really want to play N:TW once again, but I just cannot get into the huge factions. and I dont want to revert back to empire because the physics and everything is so much more enjoyable in N:TW.

    I really want to play as a smaller faction but the NTF mod simply does not work, as i mentioned above i went through and changed the .pack to 'movie', but it still does not load the mod.


    any help would be greatly appreciated!
    This might seem like a silly question if you already did it, but have you actually created a proper user.script.txt file, and placed it in your NTW-script-folder? Without that, the mod will NEVER work.

    If you haven't, follow the instructions that husserlTW has written and mentioned ad-infinitum, or just use Mod-manager to create and enable it, as madrush suggested...
    I came, I saw, I wrote a guide

  18. #18

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    any reason why this mod stops responding after i add the line "NTF.pack" and it copies the lines? it just freezes on NTF splash screen forever. im on vista. let me know if you know whats up. thanks
    Lemonaids is:
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  19. #19
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Hi Husser, this is probalbly a bug, but your "Napoleon: Total Factions" logo doesn't dissappear when I stop playing the mod and your loading screen doesn't either. Can you remove or fix these?

  20. #20

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    any reason why NTFboot.pack would suddenly start preventing my game from launching? would like to know why i cant play NTF anymore. did something happen?
    Lemonaids is:
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