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Thread: NAPOLEON TOTAL FACTIONS.....(last update 28/04/2012)

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  1. #1

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Quote Originally Posted by Lionheartx10 View Post
    your wicked man !! Thanks XD One thing though, is it possible to port across the extra Portugese units from your iberian mod to the peninsular campaign with Portugal? Would be soooo cool if it is as I've just started the campaign and the lack of variety is annoying. So yeah would be so great if you are able to do this or tell me how to do it, would be forever thankful !
    I really do no like to make unit packs for NTF since I want it to be free for modders and players to adjust as they like. Perhaps an optional pack is not a bad idea... If you want to try just delete everything in a copy of Iberia mod pack and keep only the db tables that start with "por_...". Also you have to change "portugal" to "spa_portugal" where is needed and the buildings in building units allowed.

    EDIT: I've made it already...

    Quote Originally Posted by Phil Savory View Post
    Hello I have updated to the NTF Special Edition, which runs great, except no sounds I have verified game cache, deleted fx cache, restarted but still no sounds. Anyone have any suggestions? I have the latest DLC, and I'm running on Windows Vista. Thanks in advance. Here is my user script:

    mod NTF.pack;
    mod mod_BSM_Napoleon.pack;
    mod Toons_Battle_AI.pack;
    mod Foreign_Legions_mod.pack;
    mod Bart07modvanilla.pack;
    mod georider_mod.pack;
    mod aum_nap_mod.pack;


    I'm using NTF_3_3 and NTF_A1 for the Special Edition and Toon's version for it. HusserlTW and team, Thank you for all your hard work.
    Strange problem... Usually sound related problems are caused by remaining entries in user script for mods that their packs have been removed and are not used any more. Also I should suggest to remove all mods except NTF and then add one at a time to see if any of them causes the problem.
    Last edited by husserlTW; June 29, 2010 at 03:30 AM.




  2. #2
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Quote Originally Posted by husserlTW View Post
    It is fixed. Start an new NTF All in One campaign and not Peninsula one...
    Ah ok mate I see!!! excellent stuff and well done +Rep

  3. #3

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    I've attached a Portuguese pack with the units I've added from my Iberia mod. For a preview of units see here. The in game units icons have not the right colors so see the preview. I've disabled Louisitanian Nobles, if you want them back just enable them in db\units_to_exclusive_faction_permissions_tables.

    Extract portugal.7z in your game's data folder. Add in your user.script.txt the mod command:

    Code:
    mod portugal.pack;
    Last edited by husserlTW; June 29, 2010 at 03:44 AM.




  4. #4
    Lionheartx10's Avatar Youtube Crazy!
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Hey thanks man, I'm having issues though lol I've put the 2 files from the zip into my data folder and enter the new modd command, the game starts up but now on the menu in the game, in NTF campaign slection it doesn't show the Peninsular campaign map it shows the standard campaigns of the coalition again . . . Have I put it in the wrong bit or when I start the mod from the desktop do I need to choose vanillia or something instead of Peninsular? Many thanks already for all your help though mate !
    Last edited by Lionheartx10; June 29, 2010 at 04:09 AM.
    “To conquer oneself is a greater victory than to conquer thousands in a battle.”

    http://www.youtube.com/user/lionheartx10

  5. #5

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    You have still to have the NTF mod command as well in your user script! Make sure that you've edit the script properly and start NTF normally.

    Code:
    mod NTF.pack;
    mod portugal.pack;




  6. #6
    Lionheartx10's Avatar Youtube Crazy!
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Quote Originally Posted by husserlTW View Post
    You have still to have the NTF mod command as well in your user script! Make sure that you've edit the script properly and start NTF normally.

    Code:
    mod NTF.pack;
    mod portugal.pack;

    ah lol I was only putting in mod portugal.pack haha Anyway it works great thank you so much, I will be thanking you again in my first video of my new portugal campaign. One last thing, well its the only thing I've noticed with the extra units is this:



    Whats the name of it mean't to be?
    “To conquer oneself is a greater victory than to conquer thousands in a battle.”

    http://www.youtube.com/user/lionheartx10

  7. #7

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    You can see the names in units preview (check my post above). You do have portugal_loc.pack in your data folder, don't you? If yes (it is a "movie" and does not need activation) perhaps I've made a mistake there. Portuguese entries for unit names are in the last lines.




  8. #8
    Lionheartx10's Avatar Youtube Crazy!
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Quote Originally Posted by husserlTW View Post
    You can see the names in units preview (check my post above). You do have portugal_loc.pack in your data folder, don't you? If yes (it is a "movie" and does not need activation) perhaps I've made a mistake there. Portuguese entries for unit names are in the last lines.

    Yeah it is in the data folder. Its in the entires bit as Elite Infantry but it still doesn't show up in game. Also where would I need to go to change the starting funds for Portugal as the moemnt you start you are in debt and you only get 2000 to start with, so it basically takes like 15 turns just to get on your feet. Again and as always many thanks so far !
    “To conquer oneself is a greater victory than to conquer thousands in a battle.”

    http://www.youtube.com/user/lionheartx10

  9. #9

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    startpos.esf\...\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION\FACTION_ECONOMICS




  10. #10
    Lionheartx10's Avatar Youtube Crazy!
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Quote Originally Posted by husserlTW View Post
    startpos.esf\...\CAMPAIGN_ENV\CAMPAIGN_MODEL\WORLD\FACTION\FACTION_ECONOMICS
    Wicked, thank you again. If this thing would let me I'd give you more rep, but apparently I need to share the love a bit more lol.
    “To conquer oneself is a greater victory than to conquer thousands in a battle.”

    http://www.youtube.com/user/lionheartx10

  11. #11

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    No problem...




  12. #12
    Koljan's Avatar Senator
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    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Installed, launched... chose grand campaign...
    Splash screen... windows loading cursor...
    stuck there.

    Help! Please!

    Windows 7 64bit.

  13. #13

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    If you stuck in game's first screen (legal notes, etc.) try the FIX you can find in FAQ thread.




  14. #14

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Ok, this isn't really working for me. I've tryed everything there is on this site and nothing. I make a strong bet that it is because of my win 7 ultimate. No matter how i unblock things it just keeps blocking. So now my last option to play with my Portugal is to ask anyone to upload a savegame of portugal at a the start of the campaign. So please anyone upload in here a savegame of Portugal in everything in very hard, campaign and battles...

  15. #15

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    I make the mod in Window 7 Ultimate X 64 so this is not the reason of your problem. If you give some more details about it because I do not understand what you mean by blocking.

    Anyway since I am away with a slow -very slow- mobile internet connection, perhaps somebody else uploads a save with portugal but I am not sure that it will work because of modfoldering. I suppose you want the grand campaign because in Peninsula you have to have mod working either way...




  16. #16

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    No. I really want for the peninsula campaign. i am already have the mod for playing portugal in grand campaign and worked just fine. But when oit comes to this mod it doesnt work. i've tried everything believe me but when i start ntw by ntf the game just doesnt load. it stands still in the opening screen. then i go by the bat files. The mod seems loaded but when select the peninsular( or the grand C) it's the sme old ntw. nothing new. But i do you think the savegame wouldnt work? Have you tried or something?

  17. #17

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Kingdom of England in yet, and if not, when to you plan a British Isles Sub Mod?

    Many thanks

  18. #18

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    When playing England and Spain, I get a reoccurring problem with my recruitment windows for London and Madrid. The error is expressed in Late July 1805 and removes all images from my recruitment screens for these two cities. It is a repeated error that does not correct itself by altering recruitments prior to the July date, nor does it correct anytime after. I have reinstalled, closed the game, deleted cache and so on...no change. Without TWF, the game works properly.

    I have included my mods thinking their order may be causing the issue. A screen shot of London is included.

    mod "aum_nap_mod.pack";
    mod "portugal.pack";
    mod "pajoexp.pack";
    mod "pajo7.3.pack";
    mod Defenses_ModV2.pack;
    mod "Radious_buildings.pack";
    mod "Radious_FBR_All.pack";
    mod "Brigadiers Total Music Mod v3.00.pack";
    mod Modified_Deployment_Zones.pack;

    System (Laptop)
    OS Name Microsoft Windows 7 Home Premium
    System Type x64-based PC
    Processor Pentium(R) Dual-Core CPU T4300 @ 2.10GHz, 2100 Mhz, 2 Core(s), 2 Logical Processor(s)
    Installed Physical Memory (RAM) 4.00 GB


    Any thoughts on correcting the problems are welcome.

    Thanks


  19. #19

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    NTF uses a small mod pack just for mod foldering. It has no any effect in game than the available starting factions so it cannot be the reason of such problems. The best guess I can make is that in some level of buildings (prestige?) which you build in London or Madrid there are not units assigned to be recruited in one of the packs you use, in building_units_allowed table. Also check if there is one table like that and it is not renamed do rename it (e.g. call it my_building_units_allowed table). Btw, if you play Grand Campaign you do not need portugal.pack activated though it is not the reason of your problem.




  20. #20

    Default Re: NAPOLEON TOTAL FACTIONS.....(last update 28/06/2010)

    Has the mod been updated since the last patch?

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