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  1. #1

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Hey, I tried to find info on this but was not sure. 6.2 is, or is not save game compatible with 6.1? I know usually they are not...but.??

  2. #2
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Quote Originally Posted by zagraf View Post
    Hey, I tried to find info on this but was not sure. 6.2 is, or is not save game compatible with 6.1? I know usually they are not...but.??




    Sorry, Once you come over to the darkside that is..SS6.2 you have to start a new campaign....There is no going back...But on a lighter note...

    zagraf... Welcome to the Stainless Steel Forum, we glad to have you with us...
    Last edited by Mega Tortas de Bodemloze; July 18, 2010 at 03:30 PM.

  3. #3

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    jajajaja nice pic....


    hi i m new here... and in the m2tw ... i see you have a lot of info... but ...
    you have a guide on how to get command? .... that my generals receives very rarely ... would greatly appreciate the info nice forum.



  4. #4
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Quote Originally Posted by baal_amon View Post
    jajajaja nice pic....


    hi i m new here... and in the m2tw ... i see you have a lot of info... but ...
    you have a guide on how to get command? .... that my generals receives very rarely ... would greatly appreciate the info nice forum.
    Fight battles where you are outnumbered

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #5

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    ups, maybe that, cuz i has armies very numerous.... thanks man

  6. #6

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    sorry, i forget... i have too the SS mod :p

  7. #7
    Luigi_Time!'s Avatar Libertus
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    do you need al the versions befroe this patch to play it or can you just install 6.2 and play sorry if that is a noob question.

  8. #8

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    At the most you need 6.0, 6.1 and 6.2. That is if you don't use the 6.2 patch version for 6.0 (says so in the filename).
    And as the first post of this topic mentions: See Stainless Steel 6.X Install Guide for information and questions regarding the install process.

  9. #9
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    The Devinne God Emperor of creation Gracul has now unleashed Stainless Steel 6.3 upon the world. All shall fall upon their knees, Kowtow, and pay extreme homage for his kindness and generousity.....

    ........




    Stainless Steel 6.3 Released! http://www.twcenter.net/forums/showthread.php?t=377824
    .

  10. #10

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    all hail to The Devinne God Emperor of creation Gracul!!!

    may he give us another version of SS next year that will again amaze us and stun us all in awe...

    all hail.... praise be to Gracul..

  11. #11
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.




    Stainless Steel Standards 6.3 {Player Resource Listing }

    Initial release:
    Spoiler Alert, click show to read: 



    Stainless Steel Standards 6.3 is a resource listing to aid both SS players and Resource developers. Please take the time to thank those folks that have worked really hard to bring you these player aids.....

    WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE: http://www.twcenter.net/forums/showthread.php?t=357303

    1. Stainless Steel 6.3 Released! {Gracul}: http://www.twcenter.net/forums/showthread.php?t=377824

    2. Stainless Steel 6.3 Signatures (Requests Here) Y2Day: http://www.twcenter.net/forums/showthread.php?t=378128

    3. Meneth's Great Stainless Steel 6.3 Compendium {player aids & guide} http://www.twcenter.net/forums/showthread.php?t=378648

    4. Release [Faster Turn times 2.0] {History Dude}http://www.twcenter.net/forums/showthread.php?t=377983

    5. SS6.3: Which factions are you playing? How's that going? What's missing from you're campaign? http://www.twcenter.net/forums/showthread.php?t=378825

    6. Stainless Steel 6.3 Impressions {Black_Rider}: http://www.twcenter.net/forums/showthread.php?t=378207

    7. Save strategies: How often, how much, & why: http://www.twcenter.net/forums/showthread.php?t=323326

    8. Which 6.3 AI are you using {John Glave}: http://www.twcenter.net/forums/showthread.php?t=377974

    9. The Worship of Kong {Praise thread for SS}{illuminati2025} http://www.twcenter.net/forums/showthread.php?t=149248

    10. Byzantine or Roman Empire? {FairPrince}: http://www.twcenter.net/forums/showthread.php?t=378809

    11. Ireland? What happened to them? {Brother Duncan} http://www.twcenter.net/forums/showthread.php?t=378121

    12. Do you prefer Late or Early campaign and why? { Beowulf1990} http://www.twcenter.net/forums/showthread.php?t=378868

    13. Kingdom of Georgia Project - {Y2Day} http://www.twcenter.net/forums/showthread.php?t=379042

    **************************************************************************************************

    I. Reference slow turn times:

    + Release [Faster Turn times 2.0] {History Dude}http://www.twcenter.net/forums/showthread.php?t=377983

    - Farewell to Stainless Steel? {caralampio} http://www.twcenter.net/forums/showthread.php?t=342935

    + Meneth's Great Stainless Steel 6.3 Compendium {player aids & guide} http://www.twcenter.net/forums/showthread.php?t=378648

    ****************************************************************************************************

    Compaign AI & Faction Guide: I just got the game up and running so 1st up to bat are my beloved Moors. Since it looks like SS6.3 is a new game SSS is going to start from scracth to. My oppologies for not finishing all 31 Factions in SS6.2, we'll double our efforts here in SS6.3.

    ****************************************************************************************************

    Building Upgrade Charts:

    VIII. Settlement upgrade sizes: thanks to bane_tw for reading the scripts....

    upgrade to town 1000
    upgrade to large_town 3000
    upgrade to city 9000
    upgrade to large_city 17000
    upgrade to huge_city 34000

    upgrade to wooden_castle 1000
    upgrade to castle 3000
    upgrade to fortress 8500
    upgrade to citadel 17000

    <!-- city -->
    <level name="village" base="500" upgrade="1000" min="500" max="1500"/>
    <level name="town" base="1000" upgrade="3000" min="500" max="5000"/>
    <level name="large_town" base="3000" upgrade="9000" min="500" max="12000"/>
    <level name="city" base="9000" upgrade="17000" min="500" max="25000"/>
    <level name="large_city" base="17000" upgrade="34000" min="500" max="60000"/>
    <level name="huge_city" base="34000" min="500" max="500000"/>
    <!-- castle -->
    <level name="moot_and_bailey" base="500" upgrade="1000" min="500" max="1500"/>
    <level name="wooden_castle" base="1000" upgrade="3000" min="500" max="5000"/>
    <level name="castle" base="3000" upgrade="8500" min="500" max="10000"/>
    <level name="fortress" base="8500" upgrade="17000" min="500" max="21000"/>
    <level name="citadel" base="17000" min="500" max="30000"/>
    </population_levels>
    taken from descr_settlement_mechanics.xml of my RR/RC version. Base values are the necessary upgrade values.

    Merchants - Minimal extra effort on your part can net you between say $4,000 to $10,000+ per turn just from your merchants. If that dozen’t sound worthwhile to you go ahead and skip this section……

    Kay since your still here let’s get started….

    1. Become a reload prince - Leveling up your merchants is going to require winning acquisition battles. If your gonna be a purist and not reload, getting your merchants leveled up is going to be rough.
    2. Select your merchant center and only recruit merchants from there. This will ensure you get the Merchant guild and that you get the Merchant guild Headquarters. {gives you more merchants and makes your merchant highly skilled. Plus more trade stuffs for that settlement.}
    3. Check the board and see where the money’s at. Each faction has a different set of favorite resources.
    4. Build the Market place line of building in your “Merchant center” for better quality merchants.

    Here's a quality guide to MTWII Merchants: "The glory of Merchants" by Landtuber Merchant Guide


    Resources: Each faction has a decided preference for certain types of trading goods. Below is a basics list of some of the trade goods
    and their locations…

    Gold: Marrakesh, al Aqaba, Urgench, Yelabuga, & Belgrade
    Silk: Constantinople, Nicea, Ankara, Iconium, Adana, Trebizond, Damascus, Alexandria, Bagdad, Luxor, & Aleppo.
    Amber: Arhus, Oslo, Skara, Kalmar, Novgorod, Riga, Vinus, Mensk, Plock, & Krakow.
    Spices: Medina, Jerusalem, Aleppo, Bagdad, Basra, Al-mu Miniya, Medina, & Damascus.
    Glass: Frankfurt, Venice, & Damascus.
    Ivory: Konjikala & Belebu el Anab
    Marble: Bologna, Genoa, Rome, Corinth, arta, Pamplona, Lisbon, & Nicosia.
    Slaves: Kerak, Benghazi, Tripoli, Kermanshah, Sarkel, & Caffa.
    Silver: Vienna, Calgiari, Melilla, Hamburg, Bergen, Galway, Visby, Brason.
    Salt: Leon, Rennes, York, Burges, Hamburg, Krakow, & Belgrade.
    Sugar: Alexandria, Cordoba, Palermo, Adrianople, Ankara, & Antioch.

    Merchant’s Bazaar: here’s a list of basic favorites for different factions’ Merchants.

    Byzantium: Gold, Glass,
    Denmark/Norway: Marble
    Egypt: Salt, amber, silver, iron, ivory, fish. {gold, glass, & spices, but not when you move the capital to Jeruselam}.
    England: Silver, gold, glass, amber
    HRE: sugar, cloth,
    Italians: Genoa, Sicily, Venice: Gold, Silk, & Amber,,
    K-Shah: Gold, glass, marble, ivory, spice
    Moors: Glass, Gold, amber, ivory, textiles.
    Turks: gold, ivory, salt, amber, glass, & {fish and slaves. Not so much.}



    Dread and Chivalry : No need to choose, use both. Some basic things to remember though. Chivalry is a City/Castle builder. {Governors with big-time chivalry}. Chivalry Maximizes & expedites settlement growth. Big cities equal big money to pay for all those Game-winner units you love to use . The quicker your settlements grow, the quicker your up and running…top. Once you’ve got the money….”burn the world” with Dread-Lords.

    Building chivalry -
    1. Once you have a town hall, and have maxed out taxes, drop them to minimum for four or five turns and your chiv. will grow. Taxes to back normal, then rinse and repeat. WARNING!!: don't keep taxes low with a Governor too long or you will get bad tax traits..
    2. Release prisoners after battles. Playing as the Egyptians, I released the remnants of Four Crusader Armies and my chivalry went from 2 to 6 chivalry. Release!!! Release!!!!
    3. Grow rates are what’s important. If the Governor is stealing left and right but giving you 3.5% - 6% growth rate who cares let him rob you blind.

    building dread -
    1. execute ALL Prisoners.
    2. Build assassins and max their levels out.
    3. Exterminate settlements.super fun watching the billowing smoke but.....your also killing your infrastructure so pick and choose where you do this.


    Guilds :

    DarkKnight's Guide to MTWII Guild's: http://www.twcenter.net/forums/showthread.php?t=77577 there's a treasure trove of info here..

    St. John’s Minor House - {Hospitiler’ Military order} A must have for your 1st walled city. It carries a free upkeep slot and a 5% health bonus. {Hqs carries a 10% bonus.} It offers hvy cav and dis-mounted knights. These are the best quality troops you will be able to produce for some time. As a plus their cheap as dirt price wise compared to some other units. This guild triggered by joining a crusade I believe. This guild is a game winner folks. I highly recommend them in spades for the beginning/novice player.

    Theology -


    Catholic factions - pick one city as your Pope-Maker. Edinburgh, Paris, & Leon are great Places for this. Build that Max Cathedral and the Papacy is your oyster. Try not to make it a coast city cuz use miss out on building merchant and explorer guilds.
    British isles - Edinburgh
    France - Paris
    Spain - Leon -Zaragoza
    Poland - Krakow
    Italy - Milan

    Muslims factions - Builds Imams quicker, {for calling Jihads} and eases the religious taker over.

    What city do you guys base your theologians guild headquarters? {a thread by Glade} http://www.twcenter.net/forums/showthread.php?t=357047

    Explorer’s Guild - Pick a coastal city and have this be your Navy builder. Greater ship range. Generals also pick up a +15% movement trait from a prolonged stay here.

    Spy guilds - watch for these in AI cities. You really don’t need to build these unless you’re a Spy-master. Then build it in one city and let the Merchants have the rest.






    *******************************************************************





    Unit Specialty Archive

    1. Desert Cavalry: {General/Knight killer} Warning, get your general anywhere these guys and it's instant death. Get behind armoured cavalry with these noble horsemen and enjoy the show. They drop like cordwood out of the back of a pick up truck. {drop like flys on bug spray}. Example: When Oporto fell three units of desert cav decimated the Portugeese Kings 40 man royal gaurd plus a unit of Jinetes and left none standing. This accomplished all at range without mellee.

    **************************************************************************************



    Faction Guides, Megafied Strategum




    The Moors


    Initial Outlook: Well we picked up heavy spear & heavy archers, but we gave up a good city born spear from SS6.2. Looking at the board, here's what I decided to do. Portugal has a half stack and will be seiging Lisbon. Pull everybody west, take out Portugal then hunker down and wait for the fur to start flying. Marrekesh's mine's worth $900 per turn. Yep yep, that'll work...

    On turn 5 Lisbon fell with the heir to the crown inside. Oporto is Portugal's last stand. With three units and limited recruitment power, this honored nation shall be snuffed out like a itred flame within the next three turns. Note that SS6.3's recrutment time have been increased, so please take caution with your recrutment plans. Finance wise The Moors are paying the streets with gold from the mines in Marrekesh. Libons mine yeild almost $500 per turn so the land of cordova is the envy of all,

    A theologin Guild was constructed in Cordova to ensure that the spread of Islam shall wash across the world like a Sunami... On turn 7 the Gates of Oporto were stormed and it's Noble people assimilated into the embrace of Islam. The Caliph is considering a Jihad on Toledo, before the islamic brothers of the East call all Islam to their cause.


    Last edited by Mega Tortas de Bodemloze; August 10, 2010 at 12:05 PM.

  12. #12

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Heyy everyone! im in need of help with this mod! ok so I just recently got this mod i cannot for the life of me figure out how to recruit knights and better cavalry!!! i says it need to wait 2 turns for it but after the 2 still nothing -.- i dont know what im doing wrong i know i need to have good religious support and i know it has to be a general in my war council that recruits better units but it still wont let me do it all i want are some highland nobles!

    MY KINGDOM FOR SOME HIGHLAND NOBLES! lol

    Can someone help me please?? thanks

  13. #13
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Quote Originally Posted by Kryme101 View Post
    Heyy everyone! im in need of help with this mod! ok so I just recently got this mod i cannot for the life of me figure out how to recruit knights and better cavalry!!! i says it need to wait 2 turns for it but after the 2 still nothing -.- i dont know what im doing wrong i know i need to have good religious support and i know it has to be a general in my war council that recruits better units but it still wont let me do it all i want are some highland nobles!

    MY KINGDOM FOR SOME HIGHLAND NOBLES! lol

    Can someone help me please?? thanks
    Welcome Kryme101, sounds like you have a bit of a Real Combat / Real Recruitment Compilation issue. Please copy paste your problem here and I'm sure they can help you out...

    http://www.twcenter.net/forums/forumdisplay.php?f=1397

  14. #14

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Oh thanks Mega i didnt realize this was the wrong forum thanks again!

  15. #15
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    8. Stainless Steel 6.3 Released! http://www.twcenter.net/forums/showthread.php?t=377824

    I. Meneth's Stainless Steel 6.3 Compendium {SS 6.3 fixes & required information}
    http://www.twcenter.net/forums/showthread.php?t=378648

    II. Stainless Steel Standards 6.3 {Player Resource Listing & Campaign guide } http://www.twcenter.net/forums/showthread.php?t=379006
    Last edited by Mega Tortas de Bodemloze; August 11, 2010 at 05:53 PM.

  16. #16

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    All posts in one thread...exactly what is needed....i hope you update it from time to time....good job

  17. #17
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    Quote Originally Posted by dominion View Post
    All posts in one thread...exactly what is needed....i hope you update it from time to time....good job
    Welcome to the Stainless Steel Forum. Please let us know if you need any help...

  18. #18
    Mega Tortas de Bodemloze's Avatar Do it now.
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    added...


    9. Reference slow turn times:

    I. Release [Faster Turn times ] {History Dude}http://www.twcenter.net/forums/showthread.php?t=377983

    II. Meneth's Great Stainless Steel 6.3 Compendium {player aids & guide} http://www.twcenter.net/forums/showthread.php?t=378648

    III. Farewell to Stainless Steel? {caralampio} http://www.twcenter.net/forums/showthread.php?t=342935

  19. #19
    Civis
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    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    I like this very very much.
    +Rep


  20. #20

    Default Re: WELCOME TO STAINLESS STEEL: GENERAL INFORMATION GUIDE.

    While trying to access the hyperlink to the SS 6.1 FAQ, I was prompted for a password and cannot get to the FAQ. If this is the case, could you please provide the password? And if not, venture a guess at why I cannot access the link? Thanks.

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