There is a LOT of stuff in that file that mentions supply or supplies. Are you sure I have to delete ALL of it?
Here are the ones I see. Some of this doesn't even look like it has anything to do with the army supply stuff. And then there's other things that don't specifically mention supplies that looks like it is also part of the supply system that should also be deleted.
I don't feel like doing this and then starting a campaign only to CTD every turn. Hopefully someone knows how to remove this stuff. I installed SS Tuesday or Wednesday and I haven't even been able to play the goddam thing yet because no one really seems to know what's going on with this supply business. I just want it gone.
Code:
;------------------------------------------
Trait Supplies
Characters family
AntiTraits SuppliesAdded
Level Army_Fully_Supplied
Description Army_Fully_Supplied_desc
EffectsDescription Army_Fully_Supplied_effects_desc
Threshold 1
Level Army_Supplies_75_Percent
Description Army_Supplies_75_Percent_desc
EffectsDescription Army_Supplies_75_Percent_effects_desc
Threshold 2
Level Army_Supplies_50_Percent
Description Army_Supplies_50_Percent_desc
EffectsDescription Army_Supplies_50_Percent_effects_desc
Threshold 3
Effect Unrest 1
Level Army_Supplies_25_Percent
Description Army_Supplies_25_Percent_desc
EffectsDescription Army_Supplies_25_Percent_effects_desc
Threshold 4
Effect TroopMorale -3
Effect Unrest 2
Level Out_Of_Supplies
Description Out_Of_Supplies_desc
EffectsDescription Out_Of_Supplies_effects_desc
Threshold 5
Effect Command -2
Effect TroopMorale -6
Effect Unrest 3
Effect MovementPoints -5
;unrest here represent when u enter a settlement you take more supplies from population
;------------------------------------------
Trait SuppliesAdded
Characters family
AntiTraits Supplies
Level Supplies_Added
Description Supplies_Added_desc
EffectsDescription Supplies_Added_effects_desc
Threshold 1
Code:
;------------------------------------------
Trait SuppliedBySea
Characters family
Level On_Supply_Ship
Description On_Supply_Ship_desc
EffectsDescription On_Supply_Ship_effects_desc
Threshold 1
Code:
;------------------------------------------
Trigger SupplyStart
WhenToTest CharacterTurnStart
Condition IsGeneral
and CharacterIsLocal
and Trait Supplies < 1
Affects Supplies 1 Chance 100
;give supplies at start of turn to all local gens
;rest of triggers only reduce in enemy land and only add in home settlement, not land.
Code:
;------------------------------------------
Trigger Poor_Logistics
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and not EndedInSettlement
and InEnemyLands
and not Trait LogisticalSkill > 0
and Trait Supplies = 5
and Trait PoorLogistics < 1
Affects PoorLogistics 1 Chance 100
;only adds this if currently does not have and allowed supplies to run out last turn
;------------------------------------------
Trigger CapturedSupplies
WhenToTest PostBattle
Condition IsGeneral
and CharacterIsLocal
and WonBattle
and PercentageEnemyKilled > 50
and Trait Supplies > 1
Affects SuppliesAdded 2 Chance 100
Affects Supplies 1 Chance 100
;supplies won if 50% enemy killed after battle, plus 1/4 if room plus
;------------------------------------------
Trigger CapturedSupplies2
WhenToTest PostBattle
Condition IsGeneral
and CharacterIsLocal
and WonBattle
and PercentageEnemyKilled > 50
and Trait Supplies > 1
Affects SuppliesAdded 2 Chance 100
Affects Supplies 1 Chance 100
;supplies won after a battle adds another 1/4 back to stock if room and 50% enemy killed.
;------------------------------------------
Trigger EnemyCapturesSupplies
WhenToTest PostBattle
Condition IsGeneral
and CharacterIsLocal
and not WonBattle
and PercentageOfArmyKilled > 50
and Trait Supplies <= 4
Affects Supplies 1 Chance 100
;supplies 1/4 lost if 50% army lost after a battle, 25%
;------------------------------------------
Trigger EnemyCapturesSupplies2
WhenToTest PostBattle
Condition IsGeneral
and CharacterIsLocal
and not WonBattle
and PercentageOfArmyKilled > 50
and Trait Supplies <= 4
Affects Supplies 1 Chance 50
;supplies 1/4 lost if 50% army lost after a battle, 50%
;------------------------------------------
Trigger EnemyCapturesSupplies3
WhenToTest PostBattle
Condition IsGeneral
and CharacterIsLocal
and not WonBattle
and PercentageOfArmyKilled > 50
and Trait Supplies <= 4
Affects Supplies 1 Chance 50
;supplies 1/4 lost if 50% army lost after a battle, 75%
;------------------------------------------
Trigger EnemyCapturesSupplies4
WhenToTest PostBattle
Condition IsGeneral
and CharacterIsLocal
and not WonBattle
and PercentageOfArmyKilled > 50
and Trait Supplies <= 4
Affects Supplies 1 Chance 50
;supplies 1/4 lost if 50% army lost after a battle, 100%
Code:
Trigger CountResetAnyRegion4
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and Trait TimeInField = 4
and not EndedInEnemyZOC
Affects TIFReset 10 Chance 100
Affects TimeInField 6 Chance 100
;reset TIF=4 because both enemy and home region army were set to 4 when they trigger
;their supply decrease.OLD, NEW Region Reset.ZOC triggers only on 1st contact
;------------------------------------------
Code:
Trigger SupplyGet
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and PopulationOwnReligion > 50
and CharacterIsLocal
and Trait Supplies > 1
Affects SuppliesAdded 2 Chance 100
Affects Supplies 1 Chance 100
;In settlement, with own 50% religious land and with supplies reduced. Resupply 1/4
;------------------------------------------
Trigger SupplyGet2
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and PopulationOwnReligion > 50
and CharacterIsLocal
and Trait Supplies > 1
Affects SuppliesAdded 2 Chance 100
Affects Supplies 1 Chance 100
;In settlement, 50% own religion, supplies reduced. Resupply 1/4 if needed
;------------------------------------------
Trigger SupplyShipReset
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and Trait SuppliedBySea > 0
Affects SuppliedBySea -1 Chance 100
;keeps this trait set at 0 unless it fulfills trigger each turn
;------------------------------------------
Trigger SupplyShip1
WhenToTest CharacterTurnEnd
Condition IsGeneral
and AtSea
and CharacterIsLocal
and Trait Supplies > 1
Affects SuppliesAdded 2 Chance 100
Affects Supplies 1 Chance 100
Affects SuppliedBySea 1 Chance 100
;In a ship for 1 turn. Resupply 1/4
;------------------------------------------
Trigger SupplyShip2
WhenToTest CharacterTurnEnd
Condition IsGeneral
and AtSea
and CharacterIsLocal
and Trait Supplies > 1
and Trait PoorLogistics < 1
Affects SuppliesAdded 2 Chance 100
Affects Supplies 1 Chance 100
;In ship 1 turn. Resupply 1/4 if needed. Replenish 1/2 in total
;------------------------------------------
Trigger TIFReset
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and CharacterIsLocal
and Trait TimeInField > 2
Affects TIFReset 10 Chance 100
Affects TimeInField 8 Chance 100
;In settlement. Chipaway 2xTIF if >2 then -2. Non religious settlement gets field time reset
;too but no resupply.
Code:
Trigger SupplyUsedEnemyZOC
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and not AtSea
and not EndedInSettlement
and InEnemyLands
and Trait TimeInField = 4
and Trait Supplies <= 4
Affects Supplies 1 Chance 100
;In Enemy ZOC, 1/4 Supplies used in enemy land. Enemy land uses 1/4 per 2 turns
;but Timeinfield set to 4 to show 4th level
;------------------------------------------
Trigger SupplyUsedEnemy1
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and not AtSea
and not EndedInSettlement
and InEnemyLands
and Trait TimeInField = 2
and Trait Supplies = 5
Affects TimeInField 2 Chance 100
;1/4 Supplies used in enemy land. Enemy land uses 1/4 per 2 turns.
;Set TIF to 4 if supply = out, therefore can be reduced no further.
;Timeinfield set to 4 to show 4th level.
;------------------------------------------
Trigger SupplyUsedEnemy2
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and not AtSea
and not EndedInSettlement
and InEnemyLands
and Trait TimeInField = 2
and Trait Supplies <= 4
Affects Supplies 1 Chance 100
Affects TimeInField 2 Chance 100
;1/4 Supplies used in enemy land. Enemy land uses 1/4 per 2 turns.
;Sets timein field to 4 if supplies not out and reduces supplies.
;Timeinfield set to 4 to show 4th level
;------------------------------------------
Trigger SupplyUsedFriendly
WhenToTest CharacterTurnEnd
Condition IsGeneral
and CharacterIsLocal
and not AtSea
and not EndedInSettlement
and not InEnemyLands
and Trait TimeInField = 4
and Trait Supplies <= 4
Affects Supplies 1 Chance 100
;1/4 Supplies used in friendly land. Uses 1/4 per 4 turns. Now TIF resets before count
Code:
Trigger harsh_lifestyle2
WhenToTest CharacterTurnEnd
;with supplies not worth spending time in wild.
Condition not EndedInSettlement
and RemainingMPPercentage = 100
and InEnemyLands
Affects HaleAndHearty 1 Chance 5
Affects Austere 1 Chance 2
Affects Cuckold 1 Chance 2
Affects Ignorance 1 Chance 1
Affects Pragmatic 1 Chance 2
Affects Stoic 1 Chance 2
;------------------------------------------
Trigger harsh_lifestyle3
WhenToTest CharacterTurnEnd
;with supplies, not worth spending time in wild.
Condition not EndedInSettlement
and RemainingMPPercentage = 100
and not InEnemyLands
Affects HaleAndHearty 1 Chance 10
Affects Austere 1 Chance 2
Affects Pragmatic 1 Chance 2
Affects Stoic 1 Chance 2