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  1. #1

    Icon5 Difficulty settings

    Hi evryone , i'd like to if someone know the exact differences between h, vh settings in BATTLE difficulty , i used to play on hard but : - as evryone i sometimes use auto resolve for uninterresing battles and get blowed altrough i really got better units , skilled geneeral , but in the battle that i play in the ground , its really too easy , so whats technically precisly the differces beetween the two ? On campaign map and when you manage your units , bonus , only better AI ? Thx in advance and sorry for the bad english .. In short : does the auto resolve will be more disavantageble in VH than in H ?
    Last edited by DivideEtImpera; May 11, 2010 at 03:23 PM.

  2. #2

    Default Re: Difficulty settings

    Hello, sorry for the late answer.

    In battle, easy is I believe -3 weapon and armour for the enemy, normal is 0, hard +5 and very hard +7.
    The auto_manage battles are more or less determined by something called secondary hitpoints, which don't affect normal battle. But the general, the unit type, and other things also affect the outcome.
    However, I don't know if playing in hard or very hard change something, it would need to be test.

  3. #3

    Default Re: Difficulty settings

    The campaign difficulty affects autoresolve. Hard decreases your chance to win by about a third; I don't know this for sure, but that's what it feels like. On the other hand, Very Hard decreases your chance to win to the point that you cannot autoresolve any battles and have a resonable outcome, i.e. you will always lose.

    The bonuses for hard and very hard also affect the morale of the enemy, and might decrease your troops morale.
    In the land of cowards, the insane man is king.

  4. #4

    Default Re: Difficulty settings

    The auto_manage battles are more or less determined by something called secondary hitpoints
    These have an influence on the outcome, but are only part of the equation. They're useful for missile units and heavy cavalry which traditionally do badly in autoresolve.


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  5. #5

    Default Re: Difficulty settings

    Quote Originally Posted by me, just after the sentence you quoted
    But the general, the unit type, and other things also affect the outcome.

  6. #6

    Default Re: Difficulty settings

    Thx for the reply , i think that it's quite stupid as a system , the auto resolve is too hard against you , and in the ground , its too easy .. hard to find the good middle

    and do you know if Hard settings for campaign difficulty makes it harder than Very Hard ( looks like a mad man sentence .. ) or its only the combination of H/VH wich makes it harder than VH/VH ? , and sorry for the headache
    Last edited by DivideEtImpera; May 14, 2010 at 10:50 AM.

  7. #7

    Default Re: Difficulty settings

    and 1 thing is for campagin difficulty hard is actually harder than very hard for reason that i have now forgotten

  8. #8

    Default Re: Difficulty settings

    Hard is harder than VH in the campaign? Is that because of bonus denarii?

  9. #9

    Default Re: Difficulty settings

    Yes, it is. It's an RTW bug we can't do anything about.
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  10. #10
    Chernish's Avatar Decanus
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    Default Re: Difficulty settings

    Hard is more harder than very hard not only bonus denarii, but also bonus loyality. On vh AI get bonuses +10 000 denarii per turn and some bonus loyality in towns, because of what AI is inclined to leave the city without garrisons.In addition, bonuses to morale of troops, the defense and attack, and errors in autoresolve lead to a reassessment of its forces and defeat in battle, after which the defenseless city easy to capture.
    Do what must be and let be what will

  11. #11
    xXEsotericXx's Avatar Biarchus
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    Default Re: Difficulty settings

    Should be played at Hard/Very hard - please close Thread all hard core TWR/RS players play on H/VH , your Screenies wont be irrelivent when its on M/M


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  12. #12
    Drowsy's Avatar Senator
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    Default Re: Difficulty settings

    Quote Originally Posted by xXEsotericXx View Post
    Should be played at Hard/Very hard - please close Thread all hard core TWR/RS players play on H/VH , your Screenies wont be irrelivent when its on M/M


    Oh ps, and use forced Diplomacy as a life saver
    Umm kinda disagree Hard campaign difficulty yes, -- battle? not so sure. Your heavy infantry cohorts should only have issues fighting Carthaginian light infantry when fighting uphill, backwards, constantly swifting formation while having the flu. Hard battle difficulty doesn't make the AI play better, smarter etc it just gives them more bonuses that help prolong the inevitable. That's not very realistic and this mod strives towards some degree of.

  13. #13
    xXEsotericXx's Avatar Biarchus
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    Default Re: Difficulty settings

    Quote Originally Posted by Drowsy View Post
    Umm kinda disagree Hard campaign difficulty yes, -- battle? not so sure. Your heavy infantry cohorts should only have issues fighting Carthaginian light infantry when fighting uphill, backwards, constantly swifting formation while having the flu. Hard battle difficulty doesn't make the AI play better, smarter etc it just gives them more bonuses that help prolong the inevitable. That's not very realistic and this mod strives towards some degree of.

    Very HARD is not hard its more difficult......the AI makes more manouvers then the regular -medium/hard,yes ofc every faction has it own units can be hard to kill or manouver, thats for the player choice to make, never saw any bonus that the Ai gets on the battlefield , depends on the moral they have the general , or the town they are raised of , towns wich some temple/buildings give these morals , so yes even some of the weakest units can have good strong will to fight a better unit,even outnumberd.

    anyway Hard Campiang for the best gameplay without any bug or error very hard gives, and batttle's on very hard, end of story.
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