-Latest Visual Enhancement by Louis Lux
-TATW Additional Units mod by Agostinos
-Battle AI by Germanicu5
-cedric37's UI's
-Heroes avoid bad traits by caralampio
-New Corsairs by Bucefalo
-Generals Age Correctly by Sohn des Khaine
-Unique Buildings 2.0 by axnsan
-Immortal Nazgul by kai, plus juli4n's updates
-Middle Earth Lore mod 0.55 by Aikanar
-Some excellent animation tweaks by Banzai! (especially cohesion improvement) and Niko
-Evil factions dying fix by NSFW
-Faramir and Boromir by:
abbews: 2D-art, traits, ancs, textjob,descriptions and screenshots
JuL14n: details, modifying to the face, scripts, codes,strat models and putting everything together
Taro_M: Modelling/skinning Faramir&Boromir and Master Rangers
~Someone1074 - for great "Capes and cloaks" mod for TES IV Oblivion
~ B. Ward - for "Generals & Captains" modders resource that was used as a base
~ original creators of Mount&Blade - for various stuff
~ Everybody who contributed for "Open Source Project" for Mount&Blade
~ matko - for bracers
-Saruman custom character from Enhancement Mod by Mr.Blackadder
-Rohan and Gondor Family Trees Extended by deguerra
-Lifespan submod by TNZ
-parts of Additional Units by Dea Paladin, especially Eriador units
-some of Sgawara84's units
-Settlement color changes by Twist of Cain
-Next in Line Submod by Sensei Kiisu - choose your heir
-Good Vs Evil Campaign AI by ZZZZ
-Be Evil faction standings by papio
-Turambar's Gondor soldier overhaul
Please +rep the authors of these great mods, who have been kind enough to give permission to include their work
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-Aikanar's ME Lore mod 0.55
-Aikanar's HE sound pack
-Louis Lux's latest Visual Enhancement + Thranduil's Halls, Barrow Downs, Front Porch
-1.4.1 compatability
-slight reductions in mount mass
-Next in Line Submod by Sensei Kiisu - choose your heir
-Erebor has Gold and Silver mines
-Moria has additional Silver resource
-Nazgul take 1 year to regenerate after being destroyed
-cedric37's superb optional Gondor UI, Isengard UI, Lorien UI and Mirkwood UI's
-some ancilliary effect changes
-minor unit stat updates
-Looting script by Germanicu5
-many other small tweaks - have been working on this update for a few months on and off and haven't kept track of all changes
-optional 'Limited Activities' campaign scripts by Germanicu5 that restrict orders for recruitment and building to settlements with resident generals, otherwise AI runs the settlement - this works very well in SS to increase the challenge