Page 1 of 3 123 LastLast
Results 1 to 20 of 42

Thread: Developer Blog #1 - Map Enhancements

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Darkstar's Avatar Senator
    Join Date
    Feb 2007
    Location
    Massachusetts, USA
    Posts
    1,032

    Default Developer Blog #1 - Map Enhancements

    Developer Blog #1 - Map Enhancements

    Creating maps in Medieval 2: Total War is an art-form. The beautiful work of some of the contributors in the modding community are extremely impressive. We won't pretend to live up to their standards, but we hope the changes we've made to the Westeros map will improve Westeros: Total War for players both visually and in terms of game play. The map and strat map models aren't fully completed yet but here is a preview of a few new things you can expect to see in v1.0:

    Graphical Enhancements

    * Integrated v1.7 of the map texture mod created by Charge. This mod implements new map textures which greatly improves the appearance when compared to a vanilla map. Here are a few screenshots from Charge's thread:
    Attachment 88690 Attachment 88691

    * Integrated v1.0 of the Cities Strat Map Model mod created by Agart. This mod replaces the vanilla city and castles with much more detailed and attractive models. Here are two examples from the Westeros map:
    Attachment 88685 Attachment 88687

    * Smoothed coastlines. Using some of the techniques discussed in the mod workshop we were able to smooth out the coastlines which makes for a much more visually appealing map than you saw in the v0.51 Alpha release. Here are some before and after shots:
    Attachment 88684 Attachment 88683

    New Regions and Settlements

    * Added Lordsport to the Iron Islands. As you can see from the previous screenshot, the Iron Islands have a new settlement. We felt it was important to add Lordsport in order to give the Greyjoy faction a city at the beginning of the campaign rather than all castles.
    Attachment 88683

    * Added Nightsong to the Stormlands. Nightsong, the seat of House Caron, is an important strategic choke-point in the Dornish Marches. It guards the Prince's Pass which is one of three routes between Dorne and the rest of Westeros. Bryce Caron, the Lord of the Marches, has also been added to the campaign as one of Renly's bannermen.
    Attachment 88686

    * Added a second castle to The Twins settlement. The Twins were originally represented by a single castle but as the name suggests, it is actually a pair of heavily fortified castles that sit on either bank of the Green Fork of the Trident.
    Attachment 88688

    * Added the Bloody Gate to the Vale of Arryn. The Bloody Gate guards the mountain road into the Vale of Arryn. This important choke-point would have been the first obstacle for any army marching against the Arryn's. Because the Bloody Gate is not a settlement in the traditional sense, we decided to represent it in Westeros: Total War as a permanent stone fort.
    Attachment 88689
    Last edited by Darkstar; May 10, 2010 at 06:54 AM.

  2. #2
    smthhappy's Avatar Decanus
    Join Date
    Oct 2009
    Location
    Sofia Bulgaria
    Posts
    584

    Default Re: Developer Blog #1 - Map Enhancements

    Great work I'm waiting for the official release

  3. #3

    Default Re: Developer Blog #1 - Map Enhancements

    Great!

  4. #4
    MagUidir's Avatar Biarchus
    Join Date
    Dec 2009
    Location
    a little bit every where. from Tennessee but now Live in California.
    Posts
    656

    Default Re: Developer Blog #1 - Map Enhancements

    looks awesome! keep it up!

  5. #5
    Orian1020's Avatar Laetus
    Join Date
    May 2010
    Location
    Austin TX
    Posts
    24

    Default Re: Developer Blog #1 - Map Enhancements

    This mod is about to go places! And I mean good places.

  6. #6

    Default Re: Developer Blog #1 - Map Enhancements

    Is there going to be regions on the other side of the Narrow Sea?

  7. #7
    Darkstar's Avatar Senator
    Join Date
    Feb 2007
    Location
    Massachusetts, USA
    Posts
    1,032

    Default Re: Developer Blog #1 - Map Enhancements

    Quote Originally Posted by LordKasal View Post
    Is there going to be regions on the other side of the Narrow Sea?
    Not at this point. We've decided to hold off on adding the regions across the narrow sea until there is a canon map. It is supposed to be included in A Dance with Dragons.

  8. #8
    Hallow's Avatar Ducenarius
    Join Date
    Mar 2009
    Location
    Norway
    Posts
    967

    Default Re: Developer Blog #1 - Map Enhancements

    Quote Originally Posted by Darkstar View Post
    Not at this point. We've decided to hold off on adding the regions across the narrow sea until there is a canon map. It is supposed to be included in A Dance with Dragons.
    One of the things I'm looking most forward to in DWD is just that (I love maps )
    "Romans regarded peace not as an absence of war, but the rare situation that existed when all opponents had been beaten down and lost the ability to resist."


  9. #9

    Default Re: Developer Blog #1 - Map Enhancements

    No. Not yet, not in the next version.

    Oh, certainly, we would love to include the free cities. But we already have enough work to do- And we all want the new release sooner than later, or?

    So, atm we focus on the continent of Westeros to make it as good as possible.

    Later, though, we might work on the free cities.




  10. #10
    MagUidir's Avatar Biarchus
    Join Date
    Dec 2009
    Location
    a little bit every where. from Tennessee but now Live in California.
    Posts
    656

    Default Re: Developer Blog #1 - Map Enhancements

    will house targaryen be in there?

  11. #11

    Default Re: Developer Blog #1 - Map Enhancements

    Not for the v1.0 release. We haven't figured out dragons yet, for one, and we're not sure what Dany's army will look like (exactly). On that, we're largely waiting till everything else is complete and aDwD comes out.

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  12. #12

    Default Re: Developer Blog #1 - Map Enhancements

    Quote Originally Posted by stormbringer951 View Post
    On that, we're largely waiting till everything else is complete and aDwD comes out.
    Should be pretty soon...

  13. #13

    Default Re: Developer Blog #1 - Map Enhancements

    From A Feast with Crows it should be obvious Dany's army will be largely constructed of Unsullied (gonna have to figure those units out tho :S) Not sure about Generals tho since most of her people are always close to her. Maybe have each of her Blood riders be a general, or maybe Mormont?

  14. #14

    Default Re: Developer Blog #1 - Map Enhancements

    We haven't even implemented her as a faction yet, and we won't until aDwD comes out.

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

  15. #15

    Default Re: Developer Blog #1 - Map Enhancements

    I know. I was just giving some suggestions for the FAR future (Although hopefully not TOO far )

    As for dragons, could they not simply be ancillaries? You wouldn't want them to give her TOO much of an advantage Although maybe this belongs in the suggestions category :S

  16. #16

    Default Re: Developer Blog #1 - Map Enhancements

    Really cool.
    +rep


  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Developer Blog #1 - Map Enhancements

    Looking at the shot from the Iron Islands, I think your water_surface.tga needs to be worked on.

    Use the map_heights file, reduce to 256*256. Fill the landmass with light blue, from the shoreline onward go darker on the blue. Sample work here:
    Creating a World - Gig's Map Collection










  18. #18

    Default Re: Developer Blog #1 - Map Enhancements

    Great to see the progress. Keep it on
    About Targaryen, if you find the time, after 1.0, you can make a scenario, which is set in time of Robertīs rebellion. So you dont need any dragons und just change some familytrees und turn house Joffrey into a Targaryen faction.


  19. #19

    Default Re: Developer Blog #1 - Map Enhancements

    Actually that`s a very good idea.




  20. #20

    Default Re: Developer Blog #1 - Map Enhancements

    I've got design docs for that sitting about five pages back in the dev forum. I'll try digging them up sometime.

    "Five had been his brothers. Oswell Whent and Jon Darry. Lewyn Martell, a prince of Dorne. The White Bull, Gerold Hightower. Ser Arthur Dayne, Sword of the Morning. And beside them, crowned in mist and grief with his long hair streaming behind him, rode Rhaegar Targaryen, Prince of Dragonstone and rightful heir to the Iron Throne."

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •