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  1. #1

    Default Ancient World Realism:Total War

    World Realism:Total War

    ...is a mod created for one online realistic RTS game.It will have whole world map,and factions including Japan,China and Indian tribes.


    List of factions(completed):
    *Republic of Rome(later,Roman empire)
    *Sparta
    *Athens
    *The Greek cities
    *Germanians
    *Nordic people
    *Egypt
    *Persia
    *Celts
    *China
    *Japan
    *The Italic Тribes
    *Arabians
    *Huns
    *Bantu
    *Xiongnu tribes (Mongolia)
    *Carthage
    *Berberian Tribes
    *The Mauryan Empire(India)
    Currently nedeed:

    1 Maper
    2 3d modellers
    1 2d skinner
    1 Scripter
    1 Sound editor
    1 Movie editor

    P.M, me if interested

    Here,some sig's:







    Last edited by The Spartan Warlord; May 22, 2010 at 12:06 PM.

  2. #2

    Default Re: World Realism:Total War

    Nice factions.It is,in theory,possible to make this mod,but it requires a of work.Buildings for each culture will require much work.The map too will be hard(you're limited to just 199 provinces).But you could have a Mercator-scaled map.I mean,a map wich is with biiiig,enormous regions as more as we are far from the equator,while as more as we get near the equator we have little or medium-sized regions regions.Culture groups could be:

    1)Greco-Roman
    2)Eastern(representing Indians,Persians,Egyptians)
    3)Far Eastern(Chinese,Japanese,Mongols,Huns)
    4)African (Zulu and Bantu)
    5)Barbarian (Celts,Germans,Norse)
    6)Mesoamerican (Maya,Aztec)
    7)Carthaginian (Berbers and Carthaginians)

    But i think i've exagerated with the number of groups.Tell me what you think

  3. #3

    Default Re: World Realism:Total War

    Great,primary I need 3d and mappers...

  4. #4

    Default Re: World Realism:Total War

    But how to change cultures and factions that goes into cultures?

  5. #5
    cpdwane's Avatar Domesticus
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    Default Re: World Realism:Total War

    Hang on, has this got anything to do with the world realism thread in the coliseum section?

    __________"Ancient History is my Achilles' Heel"___________

  6. #6

    Default Re: World Realism:Total War

    Err no..

  7. #7

    Default Re: Ancient World Realism:Total War

    Hi i've noticed only now that the limit of cultures is 6.Well,move the Huns,the Celts,the Germans,the Norse,the Zulu and the Bantu in the Nomad culture,so it's 5.Oh,one question:will you use Barbarian Invasion as base?It's better so you can give the horde ability to the Nomad people i sayd up there.Yet,don't ask me about suggestions about how to mod,i'm giving feedback.

  8. #8
    Spike's Avatar Primicerius
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    Default Re: Ancient World Realism:Total War

    I think it will be capable IF you kick out American factions first... the landmass ratio CTD is mapper's biggest enemy...

    Annokerate Koriospera Yuinete Kuliansa


  9. #9

    Default Re: Ancient World Realism:Total War

    Quote Originally Posted by Strategos Lykos View Post
    I think it will be capable IF you kick out American factions first... the landmass ratio CTD is mapper's biggest enemy...
    Ok,what is your profession,you are mapper?

  10. #10
    Spike's Avatar Primicerius
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    Default Re: Ancient World Realism:Total War

    Quote Originally Posted by The Spartan Warlord View Post
    Ok,what is your profession,you are mapper?
    yeah, and I found out about landmass ratio the hard way, when I try to made some part of Indonesian Archipelago...

    Annokerate Koriospera Yuinete Kuliansa


  11. #11

    Default Re: Ancient World Realism:Total War

    Quote Originally Posted by Nomad93 View Post
    Oh,one question:will you use Barbarian Invasion as base?It's better so you can give the horde ability to the Nomad people i sayd up there.Yet,don't ask me about suggestions about how to mod,i'm giving feedback.



    Yes,I'm adding new religions now...

  12. #12

    Default Re: Ancient World Realism:Total War

    Have you done any project yet...?

  13. #13
    Spike's Avatar Primicerius
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    Default Re: Ancient World Realism:Total War

    Quote Originally Posted by The Spartan Warlord View Post
    Have you done any project yet...?
    currently work in Nusantara TW : Portuguese Invasion

    Annokerate Koriospera Yuinete Kuliansa


  14. #14

    Default

    looks cool
    Last edited by dacder; May 15, 2010 at 04:19 AM.

  15. #15

    Default Re: Ancient World Realism:Total War

    Quote Originally Posted by Strategos Lykos View Post
    currently work in Nusantara TW : Portuguese Invasion
    And can you make map?Do you need one more mapper?

  16. #16
    Spike's Avatar Primicerius
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    Default Re: Ancient World Realism:Total War

    Quote Originally Posted by The Spartan Warlord View Post
    And can you make map?Do you need one more mapper?
    well, I was the one that made the map, and current progress is almost finished (still discuss minor region placements and landmarks).

    Annokerate Koriospera Yuinete Kuliansa


  17. #17

    Default Re: Ancient World Realism:Total War

    I don't know how to change cultures in strat.txt...

  18. #18

    Default Re: Ancient World Realism:Total War

    So can you start now???

  19. #19

    Default Re: Ancient World Realism:Total War

    Hi i've seen the edit,why come you put Sparta,Athens and the Greek Cities?Same goes for Rome,you've also putted an Italic Tribes faction,and it would be a faction with non continous territory.

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