Err, could someone give us a detail about the current mod progress, if it is possible?![]()
Err, could someone give us a detail about the current mod progress, if it is possible?![]()
A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.
A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."
Ah, thanks man. Just what I want to hear.
We are entering into early Alpha stages now. Tech tree needs cleaning up and we still have a lot of work to do on the EDU placeholders and traits. But when we have a complete map with hyistorically correct start date characters, population levels and tech levels we will probably release the campaign in test form.
Gooooooooooooo!
You can do it!!!!!
Best news in years. Go Dots team.
This mod is going to be AWESOME![]()
We are just about adding PSFs now, and it looks really exciting. The world looks actually populated for the first time in any TW map I've ever seen- populated with actual civilisations, and I'm realising that it has finally made real our old plans of control points. The PSFs act as secondary settlements, if an enemy holds them in your region it will cause you to lose money and law, so you will have to conquer and hold the entire territory. Equally so, when you now invade a region you will have to take all the PSFs not just the capital (settlement) so one region is going to be a full campaign. Factions will no longer expand within 20 turns, it will be slow and hard. Also, PSFs give the oppurtunity for factions to hold small parts of a region making control much more complex and realistic, even mirroring history. PSF titles will allow income, which means that not only can you deprive your enemies of law and income in a region when occupying PSFs, but you can actually enhance your characters with command points, authority, piety but also... earn money!
I assume we may leak some map screenshots of preview soon
Last edited by Hengest; September 04, 2010 at 07:50 AM.
Silly question probably...but you are going to give names to the PSF ....no? I read somewhere in modworkshop it is possible if i'm not mistaken. Also Roz of the Rozmod (submod SS6.3) is also planning something like this there.
It is possible by placing invisible (model-less) rebel agent near the PSF and enable character labels in configuration. The agent then has name of the PSF and it seems like the PSF is named in regular fashion.
The obvious limit of this is that the agent has to be in unreachable spot which consumes one tile of space on the map plus it limits moveament around it. Usually it could be achieved but we are placing huge number of PSFs on the map and to "name" them all would mean equal number of these dummy agents. Therefore it's very unlikely PSFs will be named in DotS. Sorry.
Glad to see that! But may I ask something, what means +13% near %33?