This tutorial describes how you can unpack KINGDOMS.mesh files (especially units) in order to convert them into ms3d files using GOAT.
http://www.twcenter.net/forums/downloads.php?do=file&id=2092
That’s right; NOT the m2tw vanilla mesh files that we have no problem converting. Some of you are able to convert some kingdoms mesh files using GOAT, alas, many of us could not for one reason or another.
Firstly I’d like to thank Damphair for asking the question. http://www.twcenter.net/forums/showthread.php?t=351947
Especially I’ll thank Arganontio who has spent about a week working with me to iron out the issues that we discovered in this process.
Be under no illusions, this is a challenging process to get to grips with, hence the depth of the tutorial, with a little perseverance and patience you’ll be unpacking and converting those files to your hearts content.
When you’ve done it a couple of times it’ll take you about 5 minutes or less per file.
Section 1. Manual Unpack of Mesh Files.
Part A. Winhex
Spoiler Alert, click show to read:
Part B. Data pack file
Spoiler Alert, click show to read:
Part C. Unit data
Spoiler Alert, click show to read:
Part D. Interruptions
Spoiler Alert, click show to read:
Part E. UUP file
Spoiler Alert, click show to read:
Part F. Unpack mesh
Spoiler Alert, click show to read:
Part 2. Fixing the Unpack.
Spoiler Alert, click show to read:
Done. File will now convert using GOAT.
I hope you have found the tutorial helpful and if you need extra help, post your reply or PM me. I am here to help you even if I can't reply immediately.![]()