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Thread: Does TA:TW have enough Depth?

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  1. #1

    Icon5 Does TA:TW have enough Depth?

    I know a lot of you fine gentlemen like the current amount of units which (ballpark guess) ranges from 9-15 unique units per faction. The question I pose today to you guys, does this mod give you enough units? Or do you want more of a SS/RC standing were you get oodles of units with the faction. I know how many hours were put into the current standard "Vanilla" units for TA:TW and respect the hard work and beautiful detail. But as the "modding community" we all are, would it be in our best interest to make a sub-mod that generates more units for each faction? While being correct to the lore, this would greatly increase your armies "uniqueness." It's just a thought. I am not intending this to be a dig at the fine work KK and others have done on this truly amazing work of art. Just would like to hear your thoughts.

    Have a nice day guys

    -HaWk
    Last edited by =Warhawk=; May 07, 2010 at 06:48 AM.

  2. #2

    Default Re: Does TA:TW have enough Depth?

    More units doesn't necessarily mean more depth but there are actually a lot of sub mods out or in the making that add units/factions so.....don't know what else to say really.

  3. #3

    Default Re: Does TA:TW have enough Depth?

    The downside of huge unit rosters tend to be that some of the units become very obsolete. Say you have 5-10 different melee units to make up your battleline, you're onlt gong to pick the best, for obvious reasons. Now I don't mean to bash your idea, but personally I think only elven rosters and Mordor/OOtMM rosters need more units. Elves for the reason that they have pretty much one or two units to hold the line and several archers, which in the end are all quite good. But for the sake of atleast some variety(which other factions have nicely IMO), should some more, possibly 2 units be added. Mordor and OOtMM for the reason that I find their rosters quite similar. Some variety would be nice...

  4. #4

    Default Re: Does TA:TW have enough Depth?

    A unit roster doesn't need to be big, all it needs is variety.
    TATW has that variety.

  5. #5

    Default Re: Does TA:TW have enough Depth?

    Yep, more does not necessarily mean better.

  6. #6

    Default Re: Does TA:TW have enough Depth?

    Kind of like I have so many video games, so much variety, but I cant really play most of them. Nor am I really interested in most of them at one time. It just makes the decision harder.... Most are good games, but I always just end up picking the best one out of them all that I like the most. So good thing they were all games that were relatively cheap, most not even being 10 dollars, and some just 2-5 dollars.

  7. #7
    caralampio's Avatar Magnificus
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    Default Re: Does TA:TW have enough Depth?

    About the variety of units that Gondor currently has is fine with me. There are some factions that do need a few more colorful units, like the ones Golden mentioned.

  8. #8

    Default Re: Does TA:TW have enough Depth?

    Dwarfs could use a bit more variety, I sometimes get bored with them because all the units are the same.

  9. #9

    Default Re: Does TA:TW have enough Depth?

    Quote Originally Posted by Merry View Post
    Dwarfs could use a bit more variety, I sometimes get bored with them because all the units are the same.
    When fights gets big, bloody and messy, Dwarves strong individual units wins ;P

    They're utterly brutal in close quarters...

    Imo, I actually wouldn't mind that the exclusive general units/bodyguards of Mordor rode wargs, seeing as they're exotic enough to only belong to officers only, and it could help Mordor out with running down the enemy after defeating them(saves you from loading in case your Nazgul gets 'piked' at the end of a battle, as then you end up cavalry free the rest of your campaign).
    "He who wishes to be the best for his people, must do that which is necessary - and be willing to go to hell for it."

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  10. #10
    axnsan's Avatar Protector Domesticus
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    Default Re: Does TA:TW have enough Depth?

    10 unique units for each faction > 100 units cloned for every faction
    TATW > M2TW

  11. #11
    Vaul's Avatar Miles
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    Default Re: Does TA:TW have enough Depth?

    I concur that there aren't enough units, on grounds of the physical reality in relation to the history of mankind

    If the Holy Roman Empire in SS has an army comprised of numerous pike and sword infantry (and based only on abstract historical grounds mind you), I fail to see why the Dwarves or Elves couldn't have the same... As to the "more units higly conjectural in relation to the lore" argument ---> WALK THE PLANK!

  12. #12

    Default Re: Does TA:TW have enough Depth?

    Quote Originally Posted by axnsan View Post
    10 unique units for each faction > 100 units cloned for every faction
    TATW > M2TW

    Rohan....

  13. #13
    Louis Lux's Avatar Into the Light
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    Default Re: Does TA:TW have enough Depth?

    First TATW has more unique units than any other other mod around. KK, Alletun and Disgruntled Goat are almost at a professional level and they did not take shortcuts in the unit making process. And most important in no way more units create more depth, quite the contrary. A few more AoR units with a good background can add a bit of depth but new scripts and improved AI add much more depth to gameplay.

  14. #14

    Default Re: Does TA:TW have enough Depth?

    I get what you guys mean with the whole "more units doesn't mean more depth." This is a valid point but it all depends on your own play style.

  15. #15

    Default Re: Does TA:TW have enough Depth?

    You also have to think, that as already mentioned, each faction has its unique units, and its more than enough for TATW, hence there is the SUBMOD forum, for people who want more, like you.

    But TATW should remain the base of everything, and its very well done imho.

    Try out FROME, its a nice sub mod that keeps most of TATW and adds new faction and units.

  16. #16

    Default Re: Does TA:TW have enough Depth?

    The depth of a game is not created by the "diversity" of a roster. By enhancing the roster with pointless units ...or even factions, you are enhancing primarly the width of a game.
    Imagine the gameplay as the result of depth multiplied by the width (though depth has another quality than width). Units, the roster, general features you influnce directly give the width of a game; the depth is a more complex thing. (Well it is not that easy, "diversity" tends to work against depth)

    Surly you all know chess. A game consisting of one faction and a handful of different "units". This game is having an enormous depth but less "width"; litteraly no play equals an other. Why is that? Because you force the player to become "creative" in his actions, you need to develop tactics, dynamic and not static things.
    Once it was the same with TATW, but since most of the team/KK use to shoot with bazookas onto flies, things have changed.
    Less is more, especially on good games. "We" will learn this, at least then, when ape mounted spiders take the charge on the sieging Uruk-Hais at Helms Deep.

  17. #17
    Baywatch's Avatar Ducenarius
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    Default Re: Does TA:TW have enough Depth?

    Quote Originally Posted by Devils_Advocate View Post
    Once it was the same with TATW, but since most of the team/KK use to shoot with bazookas onto flies, things have changed.
    Less is more, especially on good games. "We" will learn this, at least then, when ape mounted spiders take the charge on the sieging Uruk-Hais at Helms Deep.
    Wow, sensing some bitterness. I think TATW has plenty of room to expand before becoming too much. Personally, I think KK and the team have done a great job at expanding when it was needed rather than expanding simply for the purpose of expanding.

    As far as I'm concerned they've done an excellent job with the faction rosters thus far, so I see no reason as to why you would think there are going to be "ape mounted spiders" or any other nonsense in the game.

    This is far from becoming another BFME II. Perhaps you're overreacting just a bit too much?

    Clearly has his priorities straight.

  18. #18
    Shocked's Avatar Campidoctor
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    Default Re: Does TA:TW have enough Depth?

    Quote Originally Posted by Baywatch View Post
    Wow, sensing some bitterness. I think TATW has plenty of room to expand before becoming too much. Personally, I think KK and the team have done a great job at expanding when it was needed rather than expanding simply for the purpose of expanding.

    As far as I'm concerned they've done an excellent job with the faction rosters thus far, so I see no reason as to why you would think there are going to be "ape mounted spiders" or any other nonsense in the game.

    This is far from becoming another BFME II. Perhaps you're overreacting just a bit too much?
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  19. #19

    Default Re: Does TA:TW have enough Depth?

    I just understood what he was talking about, yeah I do not think the tc is wanting that at all. At all....

    Starcraft would be an example of a game that has the perfect unit rosters. Everything has a unique purpose. With all the factions in this, it is amazing that they are balanced at all. considering they are all so different.

    Oh there is depth, when you go into a region, you get to see a video clip about the region.

  20. #20

    Default Re: Does TA:TW have enough Depth?

    A tad too dramatic.




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