I am a big fan of SS but the Mongols have always bothered me. The addition of the Pagan Mongols in 6.3 is awesome. This is probably all impossible but it’s worth a suggestion, if any of this could be added in a future update. (I don’t know what’s hardcoded and whatnot).
These are just some suggestions that I think would make the Mongols more realistic, as well as make them more interesting to play. It mainly deals with religion, settlements and generals.
Traits:
Pagan General:
+1% Pagan conversion bonus when governing
+5 (law, happiness, etc) when governing a majority Pagan settlement
-3 (law, happiness, etc) when governing majority Islamic or Christian settlement
+1 loyalty when Khaan is Pagan
Islamic General:
+3% Islamic conversion bonus when governing
+5 (law, happiness, etc) when governing a majority Islamic settlement
-1 (law, happiness, etc) when governing a majority Pagan settlement
-3 (law, happiness, etc) when governing a majority Christian settlement
+1 loyalty when Khaan is Islamic
Christian General:
+3% Christian conversion bonus when governing
+5 (law, happiness, etc) when governing a majority Christian settlement
-1 (law, happiness, etc) when governing a majority Pagan settlement
-3 (law, happiness, etc) when governing a majority Islamic settlement
+1 loyalty when Khaan is Christian
Pagan Khaan:
+3% Pagan universal conversion bonus
+3% Pagan conversion bonus when governing
+10 (law, happiness, etc) when governing a majority Pagan settlement
-5 (law, happiness, etc) when governing a majority Islamic or Christian settlement
Promotes Pagan Generals
Allows construction of Altars to Tengir where there is a Pagan Governor or no Governor
Islamic Khaan:
+5% Islamic universal conversion bonus
+5% Islamic conversion bonus when governing
+10 (law, happiness, etc) when governing a majority Islamic settlement
-3 (law, happiness, etc) when governing a majority Pagan settlement
-5 (law, happiness, etc) when governing a majority Christian settlement
Promotes Islamic Generals
Allows construction of Mosques where there is an Islamic Governor or no Governor
Christian Khaan:
+5% Christian universal conversion bonus
+5% Christian conversion bonus when governing
+10 (law, happiness, etc) when governing a majority Christian settlement
-3 (law, happiness, etc) when governing a majority Pagan settlement
-5 (law, happiness, etc) when governing a majority Islamic settlement
Promotes Christian Generals
Allows construction of Churches where there is a Christian Governor or no Governor
Anti-Pagan General:
-3% Pagan conversion when governing
-1 loyalty when Khaan is Pagan
Anti-Islamic General:
-3% Islamic conversion when governing
-1 loyalty when Khaan is Islamic
Anti-Christian General:
-3% Christian conversion when governing
-1 loyalty when Khaan is Christian
(I’m not sure on my numbers)
Other Additions
Mosques, Churches and Alters to Tengir not destroyed when settlements are captured. But they could be destroyed manually.
Religious unrest is affected by the religion of the Khaan and the Governors.
Overall low unrest except when the Khaan and governors provoke it, for example:
A settlement with a majority Muslim population governed by a Christian while your Khaan is Pagan will be quite unhappy.
A majority Pagan settlement with a Pagan Governor while your Khaan is Pagan will be quite happy.
Sorry this is a lot.




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