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  1. #1
    Humble Warrior's Avatar Vicarius Provinciae
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    Default My personal review of Darth Mod Ultimate gold edition!

    Darthmod Ultimate Commander Gold Edition Review by Humble Warrior.

    As a kid I was well into StarWars, finding that Darth Vader was far more interesting than the annoying Rebels. So when my friends and I got the little figures they had the Rebels while I had the Empire and especially the Biker scouts, which were my favourite soldiers. Oh the fun and hilarity that ensued especially when I nicked and melted down Luke Skywalker...

    Then I grew up.

    So when I first heard about Darth mod for MTW2 it was with a certain amount of snobbery as I couldn`t see what this apparent obsession with Darth Vader had to do with Medievel warfare, but it didn`t matter since I was happy enough with MTW2 as it was. So I ignored Darth...

    Then came Empire Total War; the strategy game of the century, the game that was going to be the Holy grail of everything. Well, it wasn`t, by a long shot. I wept because I knew then what was going to happen. I was going to turn... To the DARKSIDE....

    And well ball my cat, I`m in a state of shock.

    This is a Death star size of a mod coming in at over 1 gig. It was simple to get working. Once downloaded there is an installer that allows you to direct where your game is. My installer already had it figured out and I executed. It took a few minutes and installed it all perfectly. It really can`t get much simpler.

    One thing I must add first that while Darth has done the most work on this humongous Mod, it also comprises a lot of effort from other talented modders too, and as we will soon see, it shows.

    Getting Started.

    Before even starting the game you are greeted by several campaign options screen allowing you to choose the Darthmod Ultimate commander (DMUC), Standard Campaign (which is basically vanilla with some darth stuff like bigger unit sizes, etc), Road To Independence (I have never touched RTI so no idea what changes there), Warpath (for those with that DLC) and Multiplayer.

    I chose the DMUC and that`s what this review focuses on. I was met with gameplay, graphics, audio, Mods (where you can add extra mods) even diagnostics if need be- more options than you shake a light sabre at. I chose enhanced smoke, twice as much artillery and twice as long research- These options affect the AI too,ie, if you have twice as many cannons, so does he. Finally, the next screen popped me onto 2 turns a year. I started the game.

    I was met with a couple of Darth Vader screens, but that was the last of his ominous visage as the Intro began. An excellent Intro that everyone should watch at least once or even five times. Everything`s revamped just on the main screen, giving a new game feel. I chose Great Britain, Domination game, Hard\Hard Difficulty. Started.

    Again, I`m hit by all the aesthetic changes of which there are many, icons are changed, the period screens are excellent and I absolutely love the realistic 18th century map. Oh, and the semi-transparent HUD is a great touch.

    The Campaign.

    Well, on to DMUC as Great Britain, bringing tea forcefully, but politely to the world. I notice a couple of differences straight away: You`re given an extra province in India right next to one held by the French and a lot more money than in vanilla. However, that money dwindles away pretty fast and you find yourself having to work for more.

    It never took long before the Iroqoius declares war on me and struck me before I was ready, kicking me out of America! Their melee units were manic; more on melee later.

    Diplomacy.

    Diplomacy is much better worked out and the CAI makes much more reasonable requests and exchanges. It`s also not easy to outwit them as they are fond of trying to get more from you than they give you. However, if they are at a disadvantage and very friendly, they will accept slightly less than you get, but it`s rare. Getting good techs is no easy feat, also, be careful who you betray\let down, they don`t forgive easily unless you happen to go to war with who they`re at war with and maybe not even then. But be good and they`re good to you- mostly. I am in the year 1740 and there seems to be a a two block thing going on here. I`ve been solidly allied to the Mughals and the United Provinces and we are at war with Maratha, while Maratha is allied with France and Spain. These alliances have lasted a long while and while the Mughals will sometimes make peace with Maratha for a rest, it stays allied to me when it goes to war against Maratha again. I haven`t spent much time on Europe, but they seem stuck in their own little Eurocentric wars with Austria gaining the upper hand so far, though Russia is also a powerhouse too.

    Maratha, my best m8- Not!

    Maratha is no longer the unstoppable gargantuan force like it is in vanilla if the Player doesn`t kill him straight away. Mughal and Mysore are now actually able to take him on and give him a slap. In my first campaign, Mysore and Mughal actually destroyed Maratha then kicked me out of India. But the Marathans are not totally toothless, as in my second campaign they destroyed Mysore and even now are giving the Mughals and myself a fight. Things do get hard though when the Mughals decide to have a rest and make peace as this allows Maratha to focus everything on me. Of course, once the Mughals go to war again, the Marathan threat subsides. However, the Marathan CAI has been doing some damn smart (or reckless moves). Like when I was busy fighting them in India, they were also busy loading a large army onto a ship which they sent and attacked my Bahamas colony at Nassau! This surprise invasion was totally unexpected and the only reason I repelled them was because I`d recruited a large army to repel the French naval invasion. Yep, the French are not afraid to invade the Carribean now. Maratha is now a more realistic tough foe, not super Terminaters of India.

    So expect a challenge on Hard\Hard in Darthmod.

    Battles. (or Dying in Lots of Grass)

    Battles are of course, the bread and butter of Total War games and here it really shines. The first thing you noticed are the huge numbers you now get on Ultra. Each unit has anything from 300 to 500 men so it doesn`t take long before you are getting what looks like a major army waiting for battle. These unit settings can be reduced down by choosing Normal (which is the equivalent of Ultra in vanilla) if you experience slowdown. My mid-range cheap PC handled the largest sizes very well, not slowing down until I ended up with a monster 12000+ and even then I was able to play to the end of the battle. Even so, I reckon reducing unit numbers or radical graphic setting changes will be required for all, but the more uptodate PCs when running over 10000 on Full graphics, especially with full smoke on.



    But the battles are glorious, every unit seems to have had some kind of realistic uniform overhaul and many more units have been added to the game. I saw extra unit anaimations, for instance, on close inspection I saw the Lieutenants of military units pointing and prancing around like an 18th century snob. Cavalry and artillery horses appear more skittish. I`m no 18th century expert, but flags all appear more realistic and authentic to the times. It`s like staring into a window to the 18th century, but with the bonus of interacting with it.

    Smoking`s Bad for you, if you`re on the Receiving End!

    The smoke Mod, even on light adds an amazing amount of immersion, especially when the cannons fire. I upped to medium smoke and I so liked it I`m seriously tempted to go to max. Smoke bellows 30 feet ahead of the cannons, then lingers, floating realistically over the field. The smoke of shot adds to this and when in a full fledge battle, the whole battlefield is swamped in smoke with the deafening noise of cannon and shot, screams, pops of blood as men are hit and falls of the dying adding an appalling reality to the proceedings. War is truly hell, but great in a game! This immersion was what I was looking for. Disclaimer: I`m not a blood thirsty guy, I don`t revel in simulated death, I just like my wars realistic.... no, really...

    BAI thinks a tad.
    The BAI will tackle you in different ways, depending on your initial army setup and what it has and it can sometimes take a while planning. Sometimes it`ll attack straight away, other times it`ll take up to a couple of minutes rearranging its line to what it thinks is optimum to your line. If it has fewer troops it`ll try and force everything on one edge of your line while keeping the rest of the line a little busy. If it has more plus cavalry, it`ll attack the whole line, but will still focus heavily on your weakest left or right flank. Watch their cavalry! Cavalry is stronger now and can be a real threat if they hit your men in a charge, especially the Lancers. It`s the same with your cavalry, but use them wisely, they are not Medievel knights and the General will die very easily if you keep him in a sustained fight- as it should be. Silly squares with no cavalry near are much less of a problem as they are much rarer.

    The BAI will also keep its General well out of the way unless you can get a lucky artillery shot on him. He also knows to pull back its forces and retry an attack on you again if its first try doesn`t work. Pretty tough if he does this on your weakened flank.

    Special note:
    While much of this has been optimised by Darth, some credit must be given to the Dev that programmed the late 1.6 BAI for ETW which has helped improve it somewhat.


    No Queensberry Rules here.
    Melee units warriors are to be feared. Melee fighting is much more chaotically mad, shakes my British soldiers and can really screw up an orderly line, tying up your men while the rest of his shooters or cavalry come round and finish you off. You do get the impression of savage warriors looking for blood. I, personally, did notice a little momentary slowdown on some of these melee battles. Several times it has been the melee units that won a battle against me. I always place melee units on my canister list priority along with cavalry every time now.


    The Age of sail - and blowing each other to pieces... slowly.
    Ship battles are now more like they should be. Somewhat slower, but in my Humble opinion that`s not a bad thing, I just hit speed up when nothing is happening, like travelling to the target. Once there, it`s a tactical joy as I can turn and manouever, while setting ships to fire or not or when selecting types of ammo. Each blow is resounding with smoke billowing out with each powerful blast of the cannons, covering the area in greyish white. Again, aesthetically everything looks authentic, from flags to individual troops on the mighty ships. It`s like a ballet dance of death with-er- big sailing ships! When one your fave 3rd rates explode, you NOTICE it as when I brazenly took on about 8 4th rates carelessly. It took pounding after pounding until it could take no more. You can tactically fight your battles on the sea and enjoy it. It`s not as slow as reality (that would take hours), but it`s a lot more immersive and fun than watching ships which turn on a dime against the wind like modern speedboats!

    Problems?

    Yes, there are some. Sometimes an odd unit of the BAI army will latch onto a wall and sit there in ground battles, in one case facing the wrong way, for the entire battle, robbing the enemy army of a unit it could`ve used. The enemy cavalry still suffers from `triggering` where you can almost make it act depending on what you tell your artillery to do. And there`s a very slight issue where charging cavalry will veer off from its target until you reassign it again, it happens rarely, but it happens...

    Sieges? Well what can I say. Sieges in ETW were extremely poor and one of my greatest disappointments. A problem never truly addressed or acknowledged by CA. Darth has been unable to do much here to help. The BAI will attack, regardless of its cannons, search around and climb the wall in their thouands monkey-style. On a good point, they do search out your troops better, so hiding back and picking them off while they stand in the centre does not work so good any more, but a well placed cannon or two with canister can still win the battle with way inferior numbers. Fortunately Darth includes a `No forts` mod that goes a long way to hiding this travesty.

    And of course, armies can`t retreat on the campaign map against superior odds, or rebuild destroyed Fort walls. but these are deep Empire vanilla default problems.


    To sum up:
    I haven`t said everything that`s in this Mod, there really is so much to it and I could write many more pages. I do give Creative Assembly some credit for making Empire, but it has taken Darth mod for me to truly enjoy it and think of it fondly like I used to do with previous vanilla TWs. It`s only now that I`ve begun to appreciate some of the work that CA put into its graphics and animations on the battlefield and some of what CAI could be, but again, only because Darth Mod has helped me regain my interest. All I want to do is convey to anyone fed up with the 70% complete vanilla version of the game and are looking for a realistic, more complete Empire, that generally observes how it was in 18th century war would do far worse than check this Mod out. For something this massive, comprehensive and FREE is quite astonishing. It really is a labour of love or faith or something. I actually feel I have what I paid for a year ago. I even strongly suspect that this mod is better than Napoleon, I lie to you not. The improvement that Darthmod has made to Empire is similar to when those 40-50 year olds find a messed up abandoned Spitfire in the mud from 1940 and bring it to its full true glory that it should have been. Or should that be a Tie Fighter?

    Recommended.
    And it`s out in about 2 hours!

    Humble Warrior.
    Last edited by Humble Warrior; May 06, 2010 at 05:12 PM.

  2. #2
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Last edited by ♔hammeredalways♔; May 06, 2010 at 05:55 PM.
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  3. #3
    ManKinD's Avatar Decanus
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Downloading now - cant wait - review sounds great

    Thanks Humble

  4. #4
    dutch81's Avatar Senator
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    I am going to wait until Darth comes out with the newest version and then dive into the mod scene for ETW ... although the new ideas for Imerial Splendour (also working on a new version) have also caught my eye. Can you have mutiple mods??? I don't even know!

  5. #5
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Hi dutch81 - the DMUC has a simple mod folder option that allows you to remove all DMUC files from the game folder to an alternative folder, so you can play vanilla or add another MOD.

    Of course to return to the DMUC (which you will of course having tried the alternative) you would need to manually uninstall that MOD
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  6. #6
    hip63's Avatar Give me some BASS!
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    In case some of you don't know, DM and DMUC 6.0 have been released

    So head on over to our fourm and have a big ol' bite of DARKSIDE!

    hip63

  7. #7
    dutch81's Avatar Senator
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    I didn't know thanks!!!

  8. #8

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Great review! Clears up a few things!
    +rep to you Humble Warrior and the devs of DM
    "Gott ist immer mit den stärksten Bataillonen." (God always sides with the strongest battalions)
    Friedrich II., der Große (1712-1786)

  9. #9
    Syntax's Avatar "Veni Vidi Vici"
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Thanks Humble Warrior - that is cool!
    +Rep....

  10. #10

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Humble Warrior I enjoyed reading it. Very nice review. I want to thank you also personally because you were the most helpful as a beta tester. You participated very actively in the creation of the Gold version 6.0.

    Here I want to copy/paste the full credit list. Read how many people are involved and especially
    hip63 who is the best modder I have ever collaborated. If I am the Arhitect of DarthMod, hip63 is the arch-mason. Thank you hip63. I owe you.

    CREDIT LIST
    The Creative Assembly for giving us the successful patch 1.6 which finally put some order to the game.
    Lee Cowen "Creative Assembly Senior Games Programmer" for giving me valuable tips.
    hip63 for the excellent collaboration, for the creation of DMUC and for being the ultimate commander modder of DarthMod.
    LtChampers, Alpaca and all who have helped him to create his masterpiece tool.
    Mech_Donald, Spanky, jarnomiedema, Ftmch, Sir Digby Chicken Caesar # for their graphics & sounds mods included in DarthMod Empire.
    Zowrath for the very helpful ideas which gave me innovation for CAI developments and also for his unit and animation mods.
    yanxu for his animation mod for cavalry and infantry.
    Argent Usher old artist of DarthMod, creator of the first official artwork.
    Voice of Treason continuously evolving artist of DarthMod, creator of many artwork and themes.
    diadok for the epic screenshots he usually gives en mass (And of course all the others who keep feeding with nice screenshots).
    Isabelxxx for the all around good help.
    HusserlTW for his help in the new starting positions of DarthMod.
    Nanny for the fine promotion videos and his volunteering spirit.
    Swiss Halberdier for being super helpful and willing to collaborate in adapting his mod and other mods to DMUC.
    Luntik for the inspiration he has given with his great mod (check it here) to nullify some charge parameters which create melee bug.
    Tharoth for maintaining the sub mod section of DarthMod Empire.
    Don of Atheos, for helping me to moderate my forum at its early stages (Also thanks to Anbar and Rammstein).
    La♔De♔Da♔Brigadier Graham
    , for the all around collaboration and true support for my modding efforts.
    yelowdogg23, Pizza de Oveja for creating extra DarthMod signatures.
    NogaOsibisa for giving me the idea to create the Commander Edition of DarthMod.
    I-R-Cannonfodder & JCR for the research they have offered me about wind speed and sail degrees (then I implemented to the mod).
    billydilly, JFC for some early forum screen splash screens
    Midknight for helping me to optimize the reload rates of the mod at its early stages.
    Bythesword, Thorn for helping me to balance the Musket Lethality at the early stages of the mod.
    You ...the fans who give me all the feedback I need.

    Also extra-super-special thanks to:

    ♔hammeredalways♔, Syntax, No0dle, ♔Tango12435♔ for the invaluable help in the forum and for giving me the honour to collaborate with them.
    Humble Warrior
    , FedeM, alhoon, CamilleBonparte, Marku for participating actively and helpfully in the beta testing procedure of the gold edition of the mod, version 6.0.
    I also thank the rest of the beta testers who offered to help at the early stage of the beta.

    And finally a big thanks to all the people mentioned in the DMUC credit list (except me):
    DarthMod by Darth Vader
    Garrison Units by Darth Vader
    DMUC Ultimate Campaign by Shakyrivers / HusserITW / hip63
    DMUC Ultimate Late Campaign by HusserITW / hip63
    Uprising Campaign by HusserITW / hip63 (based on Warpath DLC)
    All Factions Playable Custom Campaign by HusserITW / hip63
    Proper Militia Mod by spanky
    Smoke and Blood Mod by mech donald
    Sweden Retexture by Ftmch
    United Provinces Retexture by jarnomiedema
    United States Retexture by ToonTotalWar
    Denmark Retexture by erasmus777
    Austrian Retexture by Remo
    Prussian Retexture by Remo
    Ottoman Retexture by Remo
    British Retexture by LegoFingers / Sir Digby Chicken Caesar / ToonTotalWar
    Potugal Retexture by Ranger86
    Polish Retexture by Smatussek1
    Bavaria Retexture by General Cornwallis
    German States Retexture by Pom
    Genoa Retexture by Cornwallis
    Papal States Retexture by Cornwallis
    Piedmont Savoy Retexture by Cornwallis
    Westphalia Retexture by Cornwallis
    French Retexture by Cornwallis / Sir Digby Chicken Caesar
    Spanish Retexture by manormars
    Russian Retexture by Hellfire
    Venice Units Retextures by Sir Digby Chicken Caesar
    Knights of Saint John Units Retextures by Sir Digby Chicken Caesar
    Hungarian Units Retextures by Sir Digby Chicken Caesar
    Naples/Sicily Units Retextures by Sir Digby Chicken Caesar
    Württemberg Retextures by Nimrod_1971
    Additional Spanish Units by Rhevant
    Additional Prussian Units by gary
    Additional Austrian Units by Pressuen Gloria
    Additional Swedish Units by Pressuen Gloria
    Additional Ancien Regime Units (France and Spain) by isilendil
    Additional United Provinces Units by jarnomiedema / Okuto
    Additional Greek Units by Demis14 / HusserITW / Greek Mod Team
    Additional German Units by Pom
    Additional Ornamentum Units (Various Factions) by Danova
    Additional Northern War Units (Sweden and Russia) by Danova
    Euro Armed Citizenry by Sir Digby Chicken Caesar
    Unit Animations Mods by tiyafeh
    UPC Localization by applelover and Swiss Halberdier
    GUI Font Sizes by Just
    DMUC Introduction Movie by The Nanny
    Events Period Art by jarnomiedema
    Campaign Map City Graphics by jarnomiedema
    Ancillary Period Art by jarnomiedema
    Character Period Art by jarnomiedema
    Historical Mini-Maps by jarnomiedema
    Period Portraits by Onkel Tuca / Yoram777
    Improved Spring and Summer Grass for Battles by Primergy
    Improved Building Textures for Battles by KillZone GB
    Semi-Transperant HUD for Campaign Map by KillZone GB
    Family Tree Mod by GeorgiaPeanuts / Umberto202
    USA Faction Custom Battles by Demokritos / hip63
    Euro Faction Custom Battles by Demokritos / hip63
    Eastern Faction Custom Battles by Demokritos / hip63
    Pipmod by waronmars
    DMUC Launcher by hip63
    DMUC Menu Movies by hip63 / CA
    DMUC Launcher Art by Voice Of Treason
    DMUC Installer Art by Voice Of Treason
    DMUC Loading Screen Art by Voice Of Treason
    DMUC Version of AUM Mod by Swiss Halberdier/hip63/Darth Vader
    DMUC Unlocked Factions for Custom Battles by hip63
    Equipment Tweak Mod by erasmus777
    Empire Total Flags by JFC
    Sgt Mellin's Sound Mod by Sgt Mellin
    Atmospheric Sounds by Pisoiasul
    Realism Sound Pack Mod by Gerald Duval
    Fixed Headwear Mod by Ahiga
    Cross Straps Mod by Ahiga
    Bearskin Officers by DoomBunny666
    Music Overhaul Mod by La-De-Da Brigadier Graham
    Drum and Fife Music by Hollowfaith
    Gun Ports Mod by jarnomiedema
    Sealord Lite Mod by Bladerunner
    Selectable Modified Deployment Zones by Baron von Beer
    Selectable Technology Tree Research Rates by Isabelxxx
    Selectable Blue Skies Mod by adiuvat
    Selectable No Borders Mods by Isabelxxx
    Selectable Warpath Models for GC by Ftmch
    Selectable No Forts Mod by Santini
    Selectable Leather HUD by manonmars
    Selectable Transparent HUB by KillZoneGB
    Selectable Grenades Mod by hip63
    Selectable 2, 3 or 4 Turns Per Year by hip63
    Selectable Artillery Mods by Tharoth / Topcat / hip63 and includes:

    Thank you for playing this product of the combined hard work of modders and fans of Total War series.

    Nick Thomadis
    aka
    DARTH VADER

  11. #11

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    And also I added this.
    The Creative Assembly for giving us the successful patch 1.6 which finally put some order to the game.

    It is fair to acknowledge their part too, despite all the known problems, we have to give a final thanks to the developer team.

  12. #12
    Neoton's Avatar Ordinarius
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    The mod is excelent, there are tons of new units and everyone of them with info! Maybe the best mod for E:TW, but I won't play it because my fps drops from 35-40 to around 10-15, however Darth is not guilty for that, it is my PC. But congratulations you gave a hard work!

  13. #13
    ♔hammeredalways♔'s Avatar Darthmod Moderator
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Hi Neoton - thanks for the kind words, have you tried either option in the links, let us know in the Darth forum if you and the improvement I am sure others will be interested

    have a look through the following, the second link and the gfx video fix works wonders and is quick and easy, let us know how you get on (don't worry it's on NTW there is a thread on ETW somewhere as well)

    http://www.twcenter.net/forums/showthread.php?t=351244

    http://www.twcenter.net/forums/showthread.php?t=341511 try the gfx video fix
    Knight of the binge-drinking-Kebab-shop-vomiting-taxi rank-punch-up? 32nd degree

  14. #14

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Great review for a great mod, or set of mods, and do you know that you can turn fort battles off altogether in the settings?
    Last edited by Dodge; May 07, 2010 at 06:25 AM. Reason: LOL I said 'serttings' instead of 'settings' so I corrected it. LMFAO !!!!!! HAHAHAHAHAHA LOL!!!

  15. #15

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Quote Originally Posted by Dodge View Post
    Great review for a great mod, or set of mods, and do you know that you can turn fort battles off altogether in the settings?
    Give fort battles a go - I found that in the last version of DMUC, they were much improved - specifically, the defenders seem to fire properly when on the walls now...
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  16. #16
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    A very good review indeed. I must admit that I gave up playing Empire a long time ago, but curiosity to see what the last couples of patches had done, and the release of DMUC 6.0 lured me to the dark side.

    Playing the Ultimate Campaign as Great Britain, I was pleasantly surprised at the epic feel of the campaign, compared with Napoleon, and the additional money and foothold in India was also a nice touch. I in my previous Empire campaigns I don't recall ever bothering with the place. Sea battles are also greatly improved over what I recall in vanilla, no more speedboats sailing head on into the wind - and ships can even take a bit of punishment.

    However, what killed it for me were the two land battles I fought against the American Indians. Now I don't mind a hard battle but, even playing on M/M, I felt that the Indians were grossly overpowered: the way they just walked up to formed lines of infantry, ignored the mass volleys ranged against them, and just walked into melee! It felt as though I had accidentally wound things up to VH! The whole experience felt very unbalanced, and at odds with what I would have expected. Admittedly, those redskin varmints would have handed it to any European army, in the woods, but on the open field of battle against formed lines and volleys, they would have been blown away!

    The real game killer though was when five units of Indian lancers broke into and just rode over five formed and stationary squares as though they weren't there, something that even Ney's massed heavy cavalry couldn't achieve. Are these guys, or more importantly their horses, on drugs!? It just didn't happen. Now I don't know if this is an artifact of DMUC or Empire itself but it's a gross distortion of what should have happened in that situation. I know CA can run fast and loose with historical accuracy, but they are usually pretty close when it comes to simulating battles: use historical tactics and you can reasonably expect to get historical results. This, however, was ridiculous! Irregular light cavalry overrunning and destroying formed infantry in square goes against everything that I know about warfare in the horse and musket era: these horses were charging around with the same impunity as Pyrrhos' elephants - it just didn't happen guys.

    All in all, I mostly enjoyed my short blast with DMUC, and Empire again, but that gross distortion with the cavalry was a game breaker for me. I've no idea if it's down to CA or DMUC, either way, I've deleted DMUC and put Empire back into its dusty box, with a nasty aftertaste left in my mouth.

    To be honest, Napoleon isn't anymore satisfying either, but for different reasons that aren't worth going into here. So! It's back to Rome for me - at least you can rely on their suiciding generals.
    Last edited by Tony83; May 08, 2010 at 03:31 AM.

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    hip63's Avatar Give me some BASS!
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    Icon10 Re: My personal review of Darth Mod Ultimate gold edition!

    Still need more convincing?

    have a look at this:



    hip63

  18. #18
    MorganH.'s Avatar Finis adest rerum
    Join Date
    Dec 2007
    Location
    Netherlands
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    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Thanks for the review Humble,Im glad you are really Enjoying Empire Now !!! +rep

  19. #19

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    Looks fantastic! Naturally, I'm deep into a game with the last DMUC version - what do I do? Complete this game or start again with the latest version?? Decision, decisions - the election has nothing on this one!

    Edit: Looks like it's savegame compatible!

    No it is not... I am 99% certain to be specific. I tried as much as possible, as in all versions of previous DarthMods for TW games, to achieve maximum compatibility and flawless gaming. If you are experimenting by installing other mods above DarthMod Empire, it is your responsibility always. If you play only DarthMod Empire, then maybe there is an incompatibility in the save game of previous patch versions of CA. My updates of DarthMod Empire are always save compatible between various versions of DarthMod and also vanilla, as long as they belong to the same official patch of CA. If you like to play older versions of DarthMod Empire, then the official patches will destroy your game if you install them. There is of course 1% possibility that a CTD bug will occur, as the mod evolves... bad luck! Report and I fix. In DMUC version many bad things can happen mostly because of bad usage (for example you use gameplay features in a campaign then you disable them and the campaign is corrupted, but most common problems are easy to solve read here.)
    Last edited by SonOfCrusader76; May 07, 2010 at 10:40 AM.
    OPEN BATTLEFIELD CAPTURE POINTS AND IMPACT PUFFS HAVE GOT TO GO!
    REVERT INFANTRY THROWING PILAE TO ROME TW'S SYSTEM AS IT WAS PERFECT!

    Mobo: GA-P35-S3, CPU: Intel Core 2 Quad Q8400 2.66Ghz, GPU: AMD HD 6850 1GB, RAM: 4.Gb Corsair DDR2, Sound: Audigy 4, O/S: Windows 7 64bit Home Premium

  20. #20
    Rilder's Avatar Miles
    Join Date
    Oct 2005
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    362

    Default Re: My personal review of Darth Mod Ultimate gold edition!

    FINE I'LL BLOODY TRY IT, STOP PESTERING ME RAWRAARARWRR DARTH MOD DARTH MOD BLARGHH

    Okay I might be exaggerating but EVERYBODY seems to rant about "How good DM" is to the point that the mod is too mainstream for me to want to play.

    Its why I keep checking out A proper empire, because nobody talks about it so its Underground to me and thus more interesting.

    Actually playing vanilla is underground, must be why I still play it.

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