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Thread: Enhanced diplomacy - making your allies stop fighting

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  1. #1

    Default Enhanced diplomacy - making your allies stop fighting

    In my campaign the Dwarves and High Elves have gone to war with each other. The Elves declared it and it was a stupid move considering they are facing the remnants of the OOTMM and Isengard on two fronts already.

    Still, I had diplomats out early on securing alliances with the goodly factions and everything was going nicely. The Dwarves and SE (me) are on great terms as we have helped each other quite a lot and so I didn't want to break alliance with them. But the HE are blood kin and also want to remain friends with them.

    So, basically, wondering if there is a mod, or if it could be possible for some form of enhanced diplomacy that is kind of the reverse of "Attack <faction>" and instead "Make peace with <faction>". So you can get your friends to stop fighting each other and attacking the real enemy.

    This sort of behaviour never bothered me in vanilla because at the end of the day any faction fighting another is a bonus for you... but in TTA it would be great if you forge and keep alliances.

  2. #2

    Default Re: Enhanced diplomacy - making your allies stop fighting

    If you ally with the HEs there should be insta-peace between them and the dwarves.

  3. #3

    Default Re: Enhanced diplomacy - making your allies stop fighting

    Quote Originally Posted by Jean=A=Luc View Post
    If you ally with the HEs there should be insta-peace between them and the dwarves.
    Yes, but then the next turn they can declare war again and ruin the party.

    I gained 60% of Eriador's territories simply offering them an Alliance + one of their settlements every turn to stop the war between them and the Dwarves. I'm not proud of it, but it was for their own good - they wouldn't have held them anyway...

    You cannot stop this in Vanilla without creating a barrier between the two factions (as far as I know).

  4. #4

    Default Re: Enhanced diplomacy - making your allies stop fighting

    Quote Originally Posted by Morph85 View Post
    Yes, but then the next turn they can declare war again and ruin the party.

    I gained 60% of Eriador's territories simply offering them an Alliance + one of their settlements every turn to stop the war between them and the Dwarves. I'm not proud of it, but it was for their own good - they wouldn't have held them anyway...

    You cannot stop this in Vanilla without creating a barrier between the two factions (as far as I know).
    Shame... to do that i would have to take quite a few regions off Eriador and the HE's regions are scattered. And then if I seal them off, they may just attack me instead... actually a bit worried about that at the moment because between me and the Dwarves we have sealed of Dale from contact with enemies. However, i did grant Dale (and all other allies) military access so they can reach the enemy without bothering me.

    Quote Originally Posted by Jean=A=Luc View Post
    If you ally with the HEs there should be insta-peace between them and the dwarves.
    Ah, should have remembered that. As was pointed out, they can go to war again, but would hope that the HE realize this time that they have more important things to think about.

  5. #5

    Default Re: Enhanced diplomacy - making your allies stop fighting

    Quote Originally Posted by Loki_999 View Post
    However, i did grant Dale (and all other allies) military access so they can reach the enemy without bothering me.
    I always make a point of doing this (access), but rarely see my allies crossing my lands to reach another target. I think it's just the way the AI works, always looking for the closest and weakest targets... cowards! This is why I always see Eastern Dwarves attacking Eriador if OotMM dont hold adjacent northern territories. Sad times.

    This is fixed to a point (blank) in sub-mods I believe, so your ultimate answer may be there. If memory serves, try RR/RC's custom campaign.

  6. #6

    Default Re: Enhanced diplomacy - making your allies stop fighting

    In RR is included a diplomacy submod, which makes it difficult for the AI to start war on allies - first you must send a diplomat to cancel the alliance and only after that you can attack.. Anyway, I didnīt see even once, that the alliences between AI factions wouldnīt last. In RR. Not in FROME or vanilla, it really sucks, when you see as good races are annihilating themselves, while the bad ones hold together and conquer without being really opposed..

  7. #7

    Default Re: Enhanced diplomacy - making your allies stop fighting

    Quote Originally Posted by kaltorak View Post
    In RR is included a diplomacy submod, which makes it difficult for the AI to start war on allies - first you must send a diplomat to cancel the alliance and only after that you can attack.. Anyway, I didnīt see even once, that the alliences between AI factions wouldnīt last. In RR. Not in FROME or vanilla, it really sucks, when you see as good races are annihilating themselves, while the bad ones hold together and conquer without being really opposed..
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  8. #8
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    Default Re: Enhanced diplomacy - making your allies stop fighting

    To answer the OP, yes I use it all the time and I believe it is compatable with every release of TATW. Anyway, here it is:

    http://www.twcenter.net/forums/showthread.php?t=257051

    It also goes well with the BE EVIL mod:

    http://www.twcenter.net/forums/showthread.php?t=266095
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