View Poll Results: Favorite faction to play as so far?

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  • Mordor

    24 6.56%
  • Gondor

    81 22.13%
  • Rohan

    25 6.83%
  • Isengard

    32 8.74%
  • Rhun

    14 3.83%
  • Dale

    15 4.10%
  • Balchoth

    5 1.37%
  • Variags

    7 1.91%
  • Harad

    6 1.64%
  • Eriador/Men of the West

    35 9.56%
  • Reunited Kingdom

    33 9.02%
  • Beornings

    8 2.19%
  • Dwarves of Erebor

    24 6.56%
  • Dwarves of Ered Luin

    8 2.19%
  • Orocarni Dwarves

    25 6.83%
  • High Elves

    41 11.20%
  • Galadhrim Elves

    26 7.10%
  • Mirkwood Elves

    21 5.74%
  • Avari Elves

    31 8.47%
  • Dunlendings

    6 1.64%
  • Corsairs and Outlaws

    11 3.01%
  • Orcs of the Misty Mountains

    5 1.37%
  • Orcs of Gundabad

    5 1.37%
  • Brood of Ancalagon

    6 1.64%
  • Brood of Glaurung

    2 0.55%
  • Brood of Scatha

    2 0.55%
  • Spawn of Ungoliant

    2 0.55%
  • Creatures of the Night

    2 0.55%
  • Creations of Eru

    10 2.73%
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Thread: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

  1. #541

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Too much red on the black spider I think. The thick red band around the abdomen doesn't really fit IMO, maybe break it up a bit into a design or just get rid of it. They all look really good though!

  2. #542
    Louis Lux's Avatar Into the Light
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    The red parts are the best features IMO. I used this spidr as reference:

  3. #543
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    I'd wait and check it ingame for some things do look quite different when you actually see them in your game...
    I like the red very much, too.

  4. #544

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Well if you are going for that picture, which is a nice choice, then I would say it needs a thicker band of red in front and not so straight across from what I can see. Kinda looks more like a sweat band than a design . But yes, I will keep my keyboard shut until I see it in game. Excellent work by the way.
    Last edited by alreadyded; October 13, 2010 at 03:23 PM.

  5. #545
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Your both's work is excellent

  6. #546
    Beorn's Avatar Praepositus
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Great work, Louis

  7. #547

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Those spiders are amazing, it'll be amazing to fight against the spiders when they are fully skinned. +rep
    Proud to be Welsh! Cymro FTW!

  8. #548
    paradamed's Avatar Praepositus
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    I liked the red colours. Im dying to see some ingame screenies and a video of them in action with the new animations.

  9. #549

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    The mod sounds like its going great. Good job Perillicious Creature mod team!

  10. #550
    Louis Lux's Avatar Into the Light
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    I would do it, but I can't seem to get the mod to work.

  11. #551

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    What is the problem?

  12. #552
    Louis Lux's Avatar Into the Light
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    I got it to work, you should put a note somewhere explaining that you have to put the era to all to play with you units.
    Last edited by Louis Lux; October 13, 2010 at 11:28 PM.

  13. #553

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Did you set period to "All"? Does it crash?

  14. #554
    Louis Lux's Avatar Into the Light
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    The converter is causing some stretching in the UV, do you know a converter that doesn't stretch at all?

    Spoiler Alert, click show to read: 

  15. #555
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    do you know a converter at all Louis? Link? Name? Anything?

  16. #556

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    I only know of Alpacha's (if that is the right name) converter. I think I tried another one once but you couldn't use it to convert back so it was kinda useless.

    I will put a note in the next beta, I always put the era to all when I fight custom battles so I didn't even think about it. Eventually they will have their own factions, I still need to learn how to do that though.
    Last edited by alreadyded; October 14, 2010 at 01:29 AM.

  17. #557
    Amon Amarth 930's Avatar Artifex
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    Quote Originally Posted by alreadyded View Post
    I will put a note in the next beta, I always put the era to all when I fight custom battles so I didn't even think about it. Eventually they will have their own factions, I still need to learn how to do that though.
    It would be a good thing, if they have their own faction. Some things would be even easier, but its much work if you want more than one faction for the creatures.

    Third Age Member (Fellowship-Scripter)
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  18. #558

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    How many unused existing factions are left? And does anyone know how to implement them? I'm too busy to do it myself at the moment.

  19. #559
    Amon Amarth 930's Avatar Artifex
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    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    12 factions are used, M2 has 21, so 9 factions are ready to use. Then you can implement more factions, but this make much work necessary.
    I would prefer to make only one faction for all those creatures.

    But it is definetely better, if you make the faction-decision now, it would save me a lot of scripting-work, so that I donīt must redone all scripts.

    Third Age Member (Fellowship-Scripter)
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  20. #560

    Default Re: ~Perillicious Creature Mod~ Help needed with skinning over 80 new and unique units! Anyone who helps may use my work however they wish.

    What about this;

    1 for serpent drakes

    1 for four legged drakes

    1 for wolves / wargs / bats

    1 for spiders
    Last edited by alreadyded; October 14, 2010 at 03:44 PM.

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