View Poll Results: Favorite faction to play as so far?

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  • Mordor

    22 6.18%
  • Gondor

    80 22.47%
  • Rohan

    24 6.74%
  • Isengard

    31 8.71%
  • Rhun

    13 3.65%
  • Dale

    14 3.93%
  • Balchoth

    5 1.40%
  • Variags

    7 1.97%
  • Harad

    6 1.69%
  • Eriador/Men of the West

    33 9.27%
  • Reunited Kingdom

    33 9.27%
  • Beornings

    8 2.25%
  • Dwarves of Erebor

    24 6.74%
  • Dwarves of Ered Luin

    8 2.25%
  • Orocarni Dwarves

    25 7.02%
  • High Elves

    41 11.52%
  • Galadhrim Elves

    26 7.30%
  • Mirkwood Elves

    20 5.62%
  • Avari Elves

    31 8.71%
  • Dunlendings

    6 1.69%
  • Corsairs and Outlaws

    11 3.09%
  • Orcs of the Misty Mountains

    5 1.40%
  • Orcs of Gundabad

    5 1.40%
  • Brood of Ancalagon

    6 1.69%
  • Brood of Glaurung

    2 0.56%
  • Brood of Scatha

    2 0.56%
  • Spawn of Ungoliant

    2 0.56%
  • Creatures of the Night

    2 0.56%
  • Creations of Eru

    10 2.81%
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Results 5,261 to 5,267 of 5267

Thread: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

  1. #5261

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Quote Originally Posted by _Tartaros_ View Post
    you mean the LF instead of CR LF ctd´s
    Actually having some success with descr-strat, export_descr_unit, and other file modding. Making extensive changes to the units at the various settlements, ambushes, and mercenaries available. Also adding/moving villages and forts. Generally working on units only appearing in certain areas that make sense based on lore and terrain, etc. Anyhow, I have no idea if this mod is progressing, but I'm still messing with it!

  2. #5262
    alreadyded's Avatar Primicerius
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    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    I still play it and mod it, I have a much newer version than all of you. I don't know when I will make a next release, or how much it will even affect the Third Age campaigns. I usually only make a release when I need other people to test things for me, which saves me tons of time.
    Last edited by alreadyded; February 01, 2020 at 04:37 PM.

  3. #5263

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Share!

  4. #5264

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    teaser alert! share!

    I haven't played TATW in a while, just returned (for the 1000th time, no game gets anywhere close to replacing it), i'd love to try your latest build

  5. #5265

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    If you release the updated version, I would be happy to do some testing and bug reporting

    "Bug" Report: I have been playing this mod a lot again lately and it's probably not a bug but the roads in the game are really weird in a lot of places, there are several places on the third age map where the road does not connect settlements that it should (no connection from East Osgiliath to Minas Morgul, no connection from Mithlond to the dwarf settlement to the north are the ones I remember) and the shape of the roads is weird at a lot of places to (making weird curves around flat land instead of connecting settlements in a somewhat straight line).
    Last edited by LordHörschi; March 28, 2020 at 03:18 AM.

  6. #5266

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Please do you know if PCP Imladris submod is compatible with 9.5 beta version (oldest avaiable in moddb or anywhere else i guess) ?

  7. #5267

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Quote Originally Posted by Afterman View Post
    Please do you know if PCP Imladris submod is compatible with 9.5 beta version (oldest avaiable in moddb or anywhere else i guess) ?
    Just found a comment where you explicitly say that it is not. So, can I ask you why? What is not compatible? Is it about BAI and CAI?
    AND MORE IMPORTANT: please can you give me a link to 9.4 PCP beta, or tell me where I can find it? (oldest avaiable version in moddb is 9.5, if im not wrong)

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