View Poll Results: Favorite faction to play as so far?

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  • Mordor

    22 6.18%
  • Gondor

    80 22.47%
  • Rohan

    24 6.74%
  • Isengard

    31 8.71%
  • Rhun

    13 3.65%
  • Dale

    14 3.93%
  • Balchoth

    5 1.40%
  • Variags

    7 1.97%
  • Harad

    6 1.69%
  • Eriador/Men of the West

    33 9.27%
  • Reunited Kingdom

    33 9.27%
  • Beornings

    8 2.25%
  • Dwarves of Erebor

    24 6.74%
  • Dwarves of Ered Luin

    8 2.25%
  • Orocarni Dwarves

    25 7.02%
  • High Elves

    41 11.52%
  • Galadhrim Elves

    26 7.30%
  • Mirkwood Elves

    20 5.62%
  • Avari Elves

    31 8.71%
  • Dunlendings

    6 1.69%
  • Corsairs and Outlaws

    11 3.09%
  • Orcs of the Misty Mountains

    5 1.40%
  • Orcs of Gundabad

    5 1.40%
  • Brood of Ancalagon

    6 1.69%
  • Brood of Glaurung

    2 0.56%
  • Brood of Scatha

    2 0.56%
  • Spawn of Ungoliant

    2 0.56%
  • Creatures of the Night

    2 0.56%
  • Creations of Eru

    10 2.81%
Multiple Choice Poll.
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Results 5,261 to 5,274 of 5274

Thread: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

  1. #5261

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Quote Originally Posted by _Tartaros_ View Post
    you mean the LF instead of CR LF ctd´s
    Actually having some success with descr-strat, export_descr_unit, and other file modding. Making extensive changes to the units at the various settlements, ambushes, and mercenaries available. Also adding/moving villages and forts. Generally working on units only appearing in certain areas that make sense based on lore and terrain, etc. Anyhow, I have no idea if this mod is progressing, but I'm still messing with it!

  2. #5262
    alreadyded's Avatar Primicerius
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    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    I still play it and mod it, I have a much newer version than all of you. I don't know when I will make a next release, or how much it will even affect the Third Age campaigns. I usually only make a release when I need other people to test things for me, which saves me tons of time.
    Last edited by alreadyded; February 01, 2020 at 04:37 PM.

  3. #5263

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Share!

  4. #5264

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    teaser alert! share!

    I haven't played TATW in a while, just returned (for the 1000th time, no game gets anywhere close to replacing it), i'd love to try your latest build

  5. #5265

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    If you release the updated version, I would be happy to do some testing and bug reporting

    "Bug" Report: I have been playing this mod a lot again lately and it's probably not a bug but the roads in the game are really weird in a lot of places, there are several places on the third age map where the road does not connect settlements that it should (no connection from East Osgiliath to Minas Morgul, no connection from Mithlond to the dwarf settlement to the north are the ones I remember) and the shape of the roads is weird at a lot of places to (making weird curves around flat land instead of connecting settlements in a somewhat straight line).
    Last edited by LordHörschi; March 28, 2020 at 03:18 AM.

  6. #5266

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Please do you know if PCP Imladris submod is compatible with 9.5 beta version (oldest avaiable in moddb or anywhere else i guess) ?

  7. #5267

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Quote Originally Posted by Afterman View Post
    Please do you know if PCP Imladris submod is compatible with 9.5 beta version (oldest avaiable in moddb or anywhere else i guess) ?
    Just found a comment where you explicitly say that it is not. So, can I ask you why? What is not compatible? Is it about BAI and CAI?
    AND MORE IMPORTANT: please can you give me a link to 9.4 PCP beta, or tell me where I can find it? (oldest avaiable version in moddb is 9.5, if im not wrong)

  8. #5268

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Hi Guys,

    Is this mod compatible to play with the hotseat?

    Thank you

  9. #5269

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Quote Originally Posted by lastkingdom92 View Post
    Hi Guys,

    Is this mod compatible to play with the hotseat?

    Thank you
    Forgot what I asked. I found what I was looking for in the first page.

  10. #5270

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    What does PCP stand for again? Perillicious Creature something, but I can't remember the last word.

  11. #5271
    Jadli's Avatar The Fallen God
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    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Quote Originally Posted by lastkingdom92 View Post
    Forgot what I asked. I found what I was looking for in the first page.

    Yep, we have three hotseats on it...

    https://www.twcenter.net/forums/show...eplay-Hotseat)

    https://www.twcenter.net/forums/show...f-the-West-FFA

    https://www.twcenter.net/forums/show...of-the-Dragons


    Quote Originally Posted by k/t View Post
    What does PCP stand for again? Perillicious Creature something, but I can't remember the last word.
    Cant remember right now as well, but it for sure had the P-word in it

    Anyway, seems to me like this one of the most underrated mods ever... Considering the tons of the original stuff that no other mods are even close to having... More people should play this

  12. #5272

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Hi guys I need some help. I have tried reinstalling this mod 4 times already, including reinstalling the entirety of TATW and the game still crashes at the splash screen.

    Install Order:

    TATW Part 1
    TATW Part 2
    TATW Patch 3.1
    TATW Patch 3.2
    PCP File Cleaner
    PCP Core Files
    Third Age Campaign Files

    *Launches Game. Crashes in 2 seconds.*

    Where am I getting it wrong?
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

  13. #5273
    Louis Lux's Avatar Into the Light
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    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    Go here and download TATW 3.2: https://www.twcenter.net/forums/show...eam-compatible

    Install:

    TATW 3.2 part 1
    TATW 3.2 part 2
    Disable UAC and run PCP_File_Cleaner.bat inside third_age_3/data
    PCP_Files_Installer.exe
    Third_Age_Installer.exe

    Make sure the path is correct, for steam it's Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods\third_age_3

  14. #5274

    Default Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    It works now. Thank you!
    Campaigns completed: 1 (RTW Vanilla Julii campaign!)

    Mods played: S.P.Q.R., 300 Warlords of Sparta, EB, RTR-PE ExRM, Imperator II(Here), RS, Rome Medieval, X.G.M., IBFD VII, Stainless Steel v6.3 (M2TW), Deus Lo Vult(M2TW)
    Mods Currently Playing: TATW(M2TW), RSII, EB

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