View Poll Results: Favorite faction to play as so far?

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  • Mordor

    24 6.56%
  • Gondor

    81 22.13%
  • Rohan

    25 6.83%
  • Isengard

    32 8.74%
  • Rhun

    14 3.83%
  • Dale

    15 4.10%
  • Balchoth

    5 1.37%
  • Variags

    7 1.91%
  • Harad

    6 1.64%
  • Eriador/Men of the West

    35 9.56%
  • Reunited Kingdom

    33 9.02%
  • Beornings

    8 2.19%
  • Dwarves of Erebor

    24 6.56%
  • Dwarves of Ered Luin

    8 2.19%
  • Orocarni Dwarves

    25 6.83%
  • High Elves

    41 11.20%
  • Galadhrim Elves

    26 7.10%
  • Mirkwood Elves

    21 5.74%
  • Avari Elves

    31 8.47%
  • Dunlendings

    6 1.64%
  • Corsairs and Outlaws

    11 3.01%
  • Orcs of the Misty Mountains

    5 1.37%
  • Orcs of Gundabad

    5 1.37%
  • Brood of Ancalagon

    6 1.64%
  • Brood of Glaurung

    2 0.55%
  • Brood of Scatha

    2 0.55%
  • Spawn of Ungoliant

    2 0.55%
  • Creatures of the Night

    2 0.55%
  • Creations of Eru

    10 2.73%
Multiple Choice Poll.
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Results 201 to 220 of 5286

Thread: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

  1. #201

    Default Re: ~Perillicious Creature Mod~

    Posted screens of my spider template. I plan on making four variations of spiders in addition to the three different sizes. Plus Shelob and Ungoliant.
    Last edited by alreadyded; July 07, 2010 at 09:46 PM.

  2. #202

    Default Re: ~Perillicious Creature Mod~

    Great work mate, +rep for you

    EDIT: oh wait, your rep is disabled...
    Last edited by Marnock; July 07, 2010 at 09:57 PM. Reason: Oh wait, your rep is disabled......

  3. #203

    Default Re: ~Perillicious Creature Mod~

    They look very good, keep up the good work
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

  4. #204

    Default Re: ~Perillicious Creature Mod~

    good spiders. i guess the hardest thing to make was their animations

  5. #205

    Default Re: ~Perillicious Creature Mod~

    I'm really waiting for this amazing stuff!

    Good luck, I hope you complete the mod, I absolutely want try it!



  6. #206

    Default Re: ~Perillicious Creature Mod~

    I am trying to upload some pics, but the site will not allow me to upload anything. Is it the site or just me?

  7. #207

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Should be working afaik but use image shack if you're having trouble.

  8. #208

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Love the spider models +rep!

    ________Loyal fan of Stainless Steel and Third Age________
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  9. #209
    ♘Top Hat Zebra's Avatar Praepositus
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    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    I really hope you finish this mod, it sounds great

  10. #210
    Ceasar Gubius's Avatar Ducenarius
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    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    This question may have already been answered, but do those unists (Dragons, Worms, Spiders, etc) have custom animations? I mean, I was awestruck when I first saw the models, and the idea of them having animations is just too good to be true! Thanks
    RTR RULES!!!!

  11. #211

    Default Re: ~Perillicious Creature Mod~

    Quote Originally Posted by alreadyded View Post
    The only thing that is really boring me is the UV mapping... gets old real quick.

    Finding good textures is not all that fun either.
    I'm sure LL and other skinners may be more than happy to give textures to your models if you send them to them.

  12. #212

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Quote Originally Posted by Ceasar Gubius View Post
    This question may have already been answered, but do those unists (Dragons, Worms, Spiders, etc) have custom animations? I mean, I was awestruck when I first saw the models, and the idea of them having animations is just too good to be true! Thanks
    They have custom animations, but I did not make the animations from scratch.

  13. #213

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Quote Originally Posted by alreadyded View Post
    They have custom animations, but I did not make the animations from scratch.
    As long as they work it doesn't matter.

    So how is skinning going? Need any help?




  14. #214

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    I'm doing quick and decent skins for the release, and then I will leave it to the community to pick up my slack. I am going to have to make factions for each type of creature before the campaign game release though, so that I can make the generals and captains different sizes. Which is why I am waiting for 2.0 to come out before I even start working on the campaign. What is the faction limit in this game? 30?
    Last edited by alreadyded; July 11, 2010 at 02:09 PM.

  15. #215

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Quote Originally Posted by alreadyded View Post
    I'm doing quick and decent skins for the release, and then I will leave it to the community to pick up my slack. I am going to have to make factions for each type of creature before release though, so that I can make the generals and captains different sizes. Which is why I am waiting for 2.0 to come out. What is the faction limit in this game? 30?
    It's 31. Well you'll need a codder for that.

    So you won't release till Auguste. Well please when you finish some unit, please show us some screenes to us mortals.




  16. #216

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    The campaign game will be released about a month after 2.0 comes out (at the earliest), if 2.0 is not too buggy upon release. Units for custom battles only will be ready for release sooner.
    Last edited by alreadyded; July 11, 2010 at 02:19 PM.

  17. #217

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Quote Originally Posted by alreadyded View Post
    The campaign game will be released about a month after 2.0 comes out (at the earliest), if 2.0 is not too buggy upon release. Units for custom battles only will be ready for release sooner.
    Ok. Can't wait this mod will complete the circle of the LOTR lore in TATW.




  18. #218
    Campidoctor
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    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    This is great guys! +rep

  19. #219

    Default Re: ~Perillicious Creature Mod~ Help with unit descriptions is needed.

    Stone Giants have been removed from the mod, there is no room to place them on the campaign map. RIP.
    Last edited by alreadyded; July 11, 2010 at 07:14 PM.

  20. #220
    Ozzmosis's Avatar Domesticus
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    Default Re: ~Perillicious Creature Mod~ Help with improvements to unit descriptions is needed.

    Argh then we (Ozzmod team) have to make them!

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