View Poll Results: Favorite faction to play as so far?

Voters
366. You may not vote on this poll
  • Mordor

    24 6.56%
  • Gondor

    81 22.13%
  • Rohan

    25 6.83%
  • Isengard

    32 8.74%
  • Rhun

    14 3.83%
  • Dale

    15 4.10%
  • Balchoth

    5 1.37%
  • Variags

    7 1.91%
  • Harad

    6 1.64%
  • Eriador/Men of the West

    35 9.56%
  • Reunited Kingdom

    33 9.02%
  • Beornings

    8 2.19%
  • Dwarves of Erebor

    24 6.56%
  • Dwarves of Ered Luin

    8 2.19%
  • Orocarni Dwarves

    25 6.83%
  • High Elves

    41 11.20%
  • Galadhrim Elves

    26 7.10%
  • Mirkwood Elves

    21 5.74%
  • Avari Elves

    31 8.47%
  • Dunlendings

    6 1.64%
  • Corsairs and Outlaws

    11 3.01%
  • Orcs of the Misty Mountains

    5 1.37%
  • Orcs of Gundabad

    5 1.37%
  • Brood of Ancalagon

    6 1.64%
  • Brood of Glaurung

    2 0.55%
  • Brood of Scatha

    2 0.55%
  • Spawn of Ungoliant

    2 0.55%
  • Creatures of the Night

    2 0.55%
  • Creations of Eru

    10 2.73%
Multiple Choice Poll.
Page 4 of 265 FirstFirst 12345678910111213142954104 ... LastLast
Results 61 to 80 of 5286

Thread: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

  1. #61
    Ellin Athinaios's Avatar Campidoctor
    Join Date
    Nov 2008
    Location
    Athens, Greece, Europe, Middle-earth
    Posts
    1,547

    Default Re: Perillicious Creature Mod

    Quote Originally Posted by Ozzmosis View Post
    (btw, I'm sure you probably already know this, but "perillicious" is not a real word! Perhaps you mean perilous?)
    I'm sure he knows, I figured it's something between perilous and delicious.

    btw, great work on those spiders!

  2. #62
    Senator
    Join Date
    May 2005
    Location
    Rochester, Michigan
    Posts
    1,104

    Default Re: Perillicious Creature Mod

    excellent work, man. particulary interested in you work on the spiders

  3. #63

    Default Re: Perillicious Creature Mod

    Peril-(de)licious, its a play on words. Middle-Earth should be filled with a delicious amount of peril after all

    The name just came to mind so I used it, otherwise it would just be 'creature mod' and that would be boring.
    Last edited by alreadyded; May 11, 2010 at 04:41 PM.

  4. #64
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Perillicious Creature Mod

    indeed...

  5. #65
    Hero of the West's Avatar Artifex
    Join Date
    Jan 2010
    Location
    The Netherlands
    Posts
    1,640

    Default Re: Perillicious Creature Mod

    hello great work so far in an area which most people don't even start with i had a question or a suggestion which you might like you could try and create bears as well.. these would be an rebel addtion for the anduin region and could perhaps be used in combination with the VoA mod as well?

    greeting and good luck

  6. #66

    Default Re: Perillicious Creature Mod

    I thought about making bears but I need to get the AoR's and army placements figured out first. There may not be room to place more rebel armies in that area with the ones I already have planned so if I do do (hehe) bears than it will not be until all the other units are done. My wargs kinda look like wolf/bears, so I can always just use that model to make various bears.
    Last edited by alreadyded; May 11, 2010 at 05:23 PM.

  7. #67
    Hero of the West's Avatar Artifex
    Join Date
    Jan 2010
    Location
    The Netherlands
    Posts
    1,640

    Default Re: Perillicious Creature Mod

    Quote Originally Posted by alreadyded View Post
    I thought about making bears but I need to get the AoR's and army placements figured out first. There may not be room to place more rebel armies with the ones I already have planned so if I do do (hehe) bears than it will not be until all the other units are done. My wargs kinda look like wolf/bears, so I can always just use that model to make various bears.
    well i'll keep an eye out for your work

  8. #68

    Default Re: Perillicious Creature Mod

    Those are some neat arachnids.

  9. #69
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Citizen

    Join Date
    Feb 2009
    Location
    Someplace other than here
    Posts
    11,913

    Default Re: Perillicious Creature Mod

    The spiders look excellent! I told you you could do it!

  10. #70

    Default Re: Perillicious Creature Mod

    New info in 1st post.

  11. #71

    Default Re: Perillicious Creature Mod

    I like that Submod, because I think creatures are one important thing in Tolkiens World, which were, up to now, ignored too much by TATW.
    And now there is the possibility to include Shelob, giant spiders, dragons (very important I think)... so keep it up.

    But I have to make one suggestion, for my opinion, the dragons should be a bit thinner, so that they appaer more elegant.

  12. #72

    Default Re: Perillicious Creature Mod

    Ha Ha! Really nice work keep it up

  13. #73
    jản's Avatar █ kept in suspense █
    Join Date
    Oct 2008
    Location
    Berlin / Germany
    Posts
    1,450

    Default Re: Perillicious Creature Mod

    Quote Originally Posted by Pallas View Post
    I like that Submod, because I think creatures are one important thing in Tolkiens World, which were, up to now, ignored too much by TATW.
    dude, what in your opinion are orcs, ents, trolls, mumakils, wargs?
    i mean sure this other new units here would be really great to see them
    included, but TATW already has some outstanding totally new introduced
    creatures. this project here adds spider and dragons which would be new
    species. giants are kinda trolls but more humanlike, wolves-like-units were
    in TATW as a dog unit and than alreadyded plans on creating some more
    warg, orc, troll and mumakil units, for which he will change/improve the
    exiting units or at least orient himself on them.

  14. #74

    Default Re: Perillicious Creature Mod

    "Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert." —Bilbo Baggins, The Hobbit Do you mean this were-worms Bilbo mentioned in the Hobbit with "sand drake"? This were-worms seem to live in the east (Rhun(?) or east of the red mountains (?))

    About the dragon description:

    Are all this dragons mentioned by Tolkein or are temost of these names your idea?

    For I (I read a little bit in the internet), only found something about the minor Uruloki and cold drakes in the north, were-worms and horned drakes in the east and dragon-like mosters in far Harad.

    So maby were-worm would be nice name for sand drakes, and there could be an other dragon kind e.g. "sand wyrm" for Harad.

  15. #75

    Default Re: Perillicious Creature Mod

    Quote Originally Posted by jản View Post
    dude, what in your opinion are orcs, ents, trolls, mumakils, wargs?
    I get your point , I don`t mind that and you`re right, but I think you know what I mean when I said creatures, it means living things without any riders or human like movements, even such as dragons, spiders.... well these kind of creatures, which were promising to us by "alreadyded".
    But anyway you`re right.....

  16. #76
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: Perillicious Creature Mod

    Quote Originally Posted by alreadyded View Post
    I thought about making bears but I need to get the AoR's and army placements figured out first. There may not be room to place more rebel armies in that area with the ones I already have planned so if I do do (hehe) bears than it will not be until all the other units are done. My wargs kinda look like wolf/bears, so I can always just use that model to make various bears.
    I could create AoR for you, if you don't want to do it yourself. Jut PM me when I need to do it.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  17. #77
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Perillicious Creature Mod

    About the rebels...
    Have you thought about making two factions: "The Benign Creatures of Middle Earth", and the "Malevolent Creatures of Middle Earth" so that they act independently from other factions, but are a force of their own, with the Benign Creatures consisting of your Eagles, Ents and Bears, and all the others malevolent? It would mean that you could stop eagles, ents and bears attacking good factions. (i think the nasty creatures should attack the evil factions as well, though).

  18. #78

    Default Re: Perillicious Creature Mod

    how will u make the wings flap???

  19. #79
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Perillicious Creature Mod

    Quote Originally Posted by edreed20picks View Post
    how will u make the wings flap???
    It just needs animation, however the dragons won't be flying, as such is impossible given the M2TW engine.

  20. #80
    Beregond's Avatar TWC boomer
    Join Date
    Mar 2009
    Location
    Ukraine
    Posts
    4,477

    Default Re: Perillicious Creature Mod

    wow!
    this looks promising!
    could you make a small video showing the animation of spiders, alreadyded?

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •