Hi all, I was trying to change the weapon of an unit, for that I created a custom sword.
sword is made of 3 parts, blade, hilt and handle. I converted blade to editable poly and attached it to hilt and then handle. saved the file as .max
imported a .CAS model (one of Calligula Caesar's Mauryan units), deleted its sword, imported the custom sword using the 'merge' option, linked the sword to the right hand bone, checked if its connected by rotating etc etc.
however, when I try to save the file by exporting it as .CAS, an error shows up saying "mesh object XX must have skin modifier at the top of the stack. If it is static it must have a bone as a parent"
I get the same error when adding any damn thing !
any help is much appreciated.




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